30 May 2007, 01:31 | #1 |
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gfx glitches with some WHD games
Hi,
I'm rather new to WinUAE (always used my beloved A1200+B1260 'till a month ago...) so I'm sorry if I'll report "known things". I have WinUAE 1.4.2a and the following WHD installed games (consider I have always the very latest up-to-date installer and WHD since I'm a registered user) have gfx glitches: -PanzaKickBoxing: boxers sprites trashed after some secs -Addams Family: missing and/or corrupt Gomez (player's) sprite and enemies -RiskyWoods: totally missing sound and music (?? unique game without sound under WinUAE) ...if I'll find others I'll report (have to test all my WHD games! ) I use WinUAE in A1200/040, JIT mode, 128MB Z3 FAST since I'm also an advanced WB user. |
30 May 2007, 01:35 | #2 |
Longplayer
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turn off jit, and 90% of the issues will be gone
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30 May 2007, 01:55 | #3 | |
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Funny: WinUAE emulates AGA but WHDLoad then degrades it to make some games work. Obviously these games work fine on the real A1200+B1260. Last edited by hexaae; 30 May 2007 at 02:01. |
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30 May 2007, 02:06 | #4 |
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Some games need special settings in WinUAE, try the immediate blitter and/or Amiga 500 speed.
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30 May 2007, 08:04 | #5 |
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Try searching old threads first.
No JIT and immediate blitter are the usual fixes. |
30 May 2007, 10:22 | #6 |
CaptainM68K-SPS France
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My leander problem is still here with winuae 1.4.2a....
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30 May 2007, 10:36 | #7 | |
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30 May 2007, 18:46 | #8 | |
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In other words, WHD avoids all compatibility troubles (ECS, chipmem shortage, caches, self-modifying specific 680x0 code etc.) and it's strange there are those problems with WinUAE. Games should run fine as they do on real Amigas... |
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30 May 2007, 18:55 | #9 | |
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30 May 2007, 19:05 | #10 | |
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30 May 2007, 19:13 | #11 | |
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30 May 2007, 19:36 | #12 | |
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Should I try to post the question on WHD forum or WHD ML? If the authors don't just say "we don't support emulators, just real Amiga HW"... Uhm, found this at http://eab.abime.net/showpost.php?p=325452&postcount=4 "Toni Wilen: WHDLoad issues are something I am not interested because it is 99.9% surely caused by usual timing things." :-( Have to say I thought the same thing: maybe under WinUAE timings of emulated chipsets and CPU are different and mess up some games, even if run with WHDLoad. Last edited by hexaae; 30 May 2007 at 19:42. |
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30 May 2007, 19:38 | #13 | |
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30 May 2007, 19:41 | #14 | |
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30 May 2007, 19:49 | #15 | |
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As supposed didn't solve anything: exactly same glitches still there... Immediate blitter and A500 timings are a nonsense to test: these games did run fine on real AGA with B1260 that for sure has not those A500 timings Theoretically WHDLoad should run games fine if Amiga emu-env is exactly re-created... One thing though: MMU emu isn't implemented but I don't think this has something to do with WHD installs as they hardly use MMU. Infact 80% of WHD games work just fine under WinUAE. Last edited by hexaae; 30 May 2007 at 19:57. |
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30 May 2007, 20:04 | #16 |
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Do these games work fine if you play them using ADFs or is it only when playing them when installed with WHDLoad?
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30 May 2007, 20:06 | #17 |
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Just tested Panza Kickboxing with OS3.9, RTG, JIT enabled, but using the immediate blitter & Amiga 500 speed for the game. The same settings fixes The Addams Family too, that's for sure.
Maybe these settings are "nonsense" for you, but it works fine for me. CPU 040 = The glitches are still there. CPU 020 = all is fine, no glitches left. Last edited by Retro-Nerd; 30 May 2007 at 20:39. |
30 May 2007, 20:55 | #18 | |
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Addams Family still runs very badly with missing/corrupt sprites... mmmh... Have to test also RiskyWoods... Last edited by hexaae; 30 May 2007 at 21:06. |
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30 May 2007, 21:04 | #19 | |
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Switching the Chipset after loading a WHDLoad game is not good. I have no problems with The Addams Family. A 68020 CPU works for sure.
Copy uae-configuration (in the Amiga Programs folder of WinUAE) to C: and add this tooltypes to your start icon: Quote:
Last edited by Retro-Nerd; 30 May 2007 at 21:10. |
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30 May 2007, 22:53 | #20 |
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Thanks. Didn't know some UAE things could be changed from within Amiga emulation. Addams Family runs better: I can see enemies and no gfx glitches except Gomez sprite is missing (!!) It appears only if I set WinUAE 'Chipset:Cycle-exact' but doing so enemies have gfx glitches
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