18 April 2022, 12:30 | #1 |
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Creating a WHDLoad version of my game
Hello everyone,
I'm looking for a volunteer to produce a WHDLoad version of a full version of a game that I released in 2001, called "Now That's What I Call A Pop Quiz". I've tried myself but cannot get beyond "DOS ERROR #235 - bad loadfile hunk" when loading the slave. I have the game in 4 x ADFs that can be provided. This version works fine on WinUAE, but I'd like to offer a WHDLoad version for use on the Amiga Mini, etc. Grateful in advance for any assistance you can give. Kind regards, Paul |
18 April 2022, 13:13 | #2 |
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maybe you can share your attempt (install + slave + images) and I'll have a look.
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21 April 2022, 08:43 | #3 | |
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Quote:
Paul |
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21 April 2022, 10:34 | #4 |
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Join Date: Dec 2004
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great. You forgot the source code of your slave Did you just copy islave/imager (probably not needed) + slave of some other game?
coding a slave generally involves some asm coding. |
21 April 2022, 11:30 | #5 |
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I think I just renamed the Example slave file along with the islave and imager, as you say
How do I go about creating/coding the slave with the resources I have? Thanks (again!), Paul |
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