English Amiga Board


Go Back   English Amiga Board > News

 
 
Thread Tools
Old 01 September 2020, 22:34   #721
TjLaZer
Registered User
 
TjLaZer's Avatar
 
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,915
Quote:
Originally Posted by KONEY View Post
LOL, seems like I started something here!

BTW I just got an A1000 (for freeee!) so I totally support Ross in his search for truth
Do you have 512k of chip and some fast RAM?

Game does run pretty well on the 1000, Will be a treat to get this working. This game is really great! Much better than the original one!!!!
TjLaZer is offline  
Old 01 September 2020, 22:57   #722
NorthWay
Registered User
 
Join Date: May 2013
Location: Grimstad / Norway
Posts: 839
I would love to hear more about the copper blits saga. I once tried it for myself, but that seemed to go off-rail halfway through my list.
(Even on the C-One where I assumed it had to be my code changes that was tripping it, though I can't remember if I got it to work on my A4000 either.)
NorthWay is offline  
Old 01 September 2020, 23:15   #723
mrupp
Registered User
 
mrupp's Avatar
 
Join Date: Jun 2019
Location: St.Gallen, Switzerland
Posts: 102
Quote:
Originally Posted by DamienD View Post
(...)
Not really, we just want the uber trainer damn it!!!

<just messing with ya my friend>
@ross: Me too, can't wait for the über-Trainer! And there I'm curious about the following:

Would it be possible for the trainer to limit the credits/continues somehow? Or is this something that can't be done because they are already unlimited by default?

I have a very practical reason to ask this: My 2 boys (7 + 9 years old) LOVE the game and it's hard to get them to stop playing without tears getting shed. Unfortunately, as a parent I somehow have to limit their gaming efforts (well, some other parent is involved in this decision and who would want to disagree with her). It would (probably) be easier if I could start the game for them having let's say only 5 (or 10 or whatever) credits to go on and once they use them up, the game tells them "GAME OVER". That way, it's the game telling them that, and not ME, I'm totally innocent on this then...
mrupp is offline  
Old 01 September 2020, 23:18   #724
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
This is the most original request I have read for a long time
Predseda is offline  
Old 01 September 2020, 23:32   #725
ross
Defendit numerus
 
ross's Avatar
 
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,468
Quote:
Originally Posted by mrupp View Post
Would it be possible for the trainer to limit the credits/continues somehow? Or is this something that can't be done because they are already unlimited by default?
This made my day

Yes, continues are unlimited by default.
I've added the brutal 'force game over' key, but then you'd be the bad .

Technically it is possible because I have under control the lives variable and I could put a counter that calls the 'force game over' when a threshold is reached.
But it should be excluded from the trainer because it's the exact opposite
We'll see...
ross is offline  
Old 02 September 2020, 10:39   #726
KONEY
OctaMED Music Composer
 
KONEY's Avatar
 
Join Date: Jan 2009
Location: Venice - Italy
Age: 49
Posts: 666
Yes and no... I have both expansions but the front one returns errors and triggers glitches and gurus while the side one is not seen at all... need to figure out how to fix it

Quote:
Originally Posted by TjLaZer View Post
Do you have 512k of chip and some fast RAM?

Game does run pretty well on the 1000, Will be a treat to get this working. This game is really great! Much better than the original one!!!!
KONEY is offline  
Old 02 September 2020, 20:03   #727
demoniac
Registered User
 
Join Date: Jul 2005
Location: -
Posts: 1,686
Quote:
Originally Posted by mrupp View Post
Would it be possible for the trainer to limit the credits/continues somehow?
Heh, I think the most practical way to deal with this is to use Action Replay or WinUAE's debugger to make the cheat. Your request is so specialized that I doubt anyone else would use it.

Put the Amiga on a timer that shuts off after 30 minutes. That is sure way to stop their game play.
demoniac is offline  
Old 03 September 2020, 20:50   #728
ross
Defendit numerus
 
ross's Avatar
 
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,468
Quote:
Originally Posted by mrupp View Post
Would it be possible for the trainer to limit the credits/continues somehow?
Well, 'somehow' I did it.
I've added a limited play mode, but it's a bit peculiar...

You can select a number of (shared) credits, but the first player that do a game-over and there is no more credits, the game instantly end even for the other player.

If this is acceptable then I make an option to activate it
(this will probably generate hatred between players in the same match, but it's somehow interesting ).
ross is offline  
Old 03 September 2020, 21:33   #729
Radertified
Registered User
 
Join Date: Jan 2011
Location: -
Posts: 728
Quote:
Originally Posted by ross View Post
(this will probably generate hatred between players in the same match, but it's somehow interesting ).
I swear, if you waste this last credit I'm going to kick your ass!
Radertified is offline  
Old 04 September 2020, 02:46   #730
coldacid
WinUAE 4000/40, V4SA
 
coldacid's Avatar
 
Join Date: Apr 2020
Location: East of Oshawa
Posts: 538
Quote:
Originally Posted by Radertified View Post
I swear, if you waste this last credit I'm going to kick your ass!

For some reason I read that in Hank Hill's voice, but would he have played Bubble Bobble in the days before he sold propane and propane accessories?
coldacid is offline  
Old 04 September 2020, 09:30   #731
mrupp
Registered User
 
mrupp's Avatar
 
Join Date: Jun 2019
Location: St.Gallen, Switzerland
Posts: 102
Quote:
Originally Posted by ross View Post
Well, 'somehow' I did it.
I've added a limited play mode, but it's a bit peculiar...

You can select a number of (shared) credits, but the first player that do a game-over and there is no more credits, the game instantly end even for the other player.

If this is acceptable then I make an option to activate it
(this will probably generate hatred between players in the same match, but it's somehow interesting ).
This sounds very promising, thank you so much for your efforts. I'd very much like to test that out.

Here's an idea:
If a player does a game over and there are no credits left, you disable his firebutton, so he cannot join in again. Once the other player uses up his lifes, there will automatically be a game over. Once the which-level-have-we-reached screen shows, firebuttons for both players have to be activated again (needed to reach the Game-Over-screen and restart playing).

Don't know it that's possible, for I don't know what mechanics of the game you exactly have control over and which not.

What do you think?
mrupp is offline  
Old 04 September 2020, 19:46   #732
TjLaZer
Registered User
 
TjLaZer's Avatar
 
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,915
The worlds last standing working NTSC Amiga 1000 playing Tiny Bobble! Thanks to Ross!

[ Show youtube player ]
TjLaZer is offline  
Old 04 September 2020, 20:21   #733
TjLaZer
Registered User
 
TjLaZer's Avatar
 
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,915
Tested Ross fixed version on the following systems and it works perfectly:

Amiga 1000 NTSC. 68000, 512k chip and 1MB fast.
Amiga 1000 NTSC. 68020, 64MB (ACA500/ACA1220)
Amiga 500 OCS NTSC 512k chip, 512k slowfast
Amiga 500 ECS NTSC 1MB Chip, 2MB Fast (A590) WB 1.3
Amiga 3000 NTSC. 68030/25, 2MB Chip/16MB Fast OS 2.1
Amiga 1200 PAL. Vampire 2, OS 3.9
Amiga 4000 NTSC. 68060 (3660) OS 3.9
Amiga 4000 NTSC. 68060 (GVP 4060) OS 3.9
TjLaZer is offline  
Old 04 September 2020, 20:34   #734
ross
Defendit numerus
 
ross's Avatar
 
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,468
Thanks to TjLazer for testing all the versions I sent him.
Thanks also to Damien for the trainer test.
ross is offline  
Old 04 September 2020, 21:14   #735
demolition
Unregistered User
 
demolition's Avatar
 
Join Date: Sep 2012
Location: Copenhagen / DK
Age: 43
Posts: 4,190
Just tried this one and it is very nicely done indeed. I don't know the arcade version but it surely looks much nicer than the original Amiga version.

It runs great on my current desktop Amiga although it isn't entirely standard:
Amiga 500+ PAL, 2MB chip, 68020 35MHz with 7.5MB fast (68020TK), ZZ9000 (used as scandoubler here), KS 3.1.4.1.
demolition is offline  
Old 05 September 2020, 18:59   #736
padrino
Registered User
 
Join Date: Aug 2020
Location: Germany
Posts: 5
Great news, looking forward to this!

How about a little "cheat"? Like, type "goblue" to play as Bob in single player mode? =)
padrino is offline  
Old 05 September 2020, 20:32   #737
danko
Registered User
 
danko's Avatar
 
Join Date: Oct 2009
Location: Italy
Age: 45
Posts: 196
Good job!
danko is offline  
Old 05 September 2020, 22:24   #738
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
Quote:
Originally Posted by Toni Wilen View Post
Test results using ross's test executables.

DMACON writes in copper list:no difference.
Blitter nasty on: A1000-only glitches are gone.

I'd like to have some more test executables to confirm what is really going on with copper and blitter:
- 1xCopper blitter WAITs only. Both nasty on and nasty off.
- 3xCopper blitter WAITs. Both nasty on and nasty off.
Ross made 2 hacked test versions that only has single copper wait.
- nasty on: no glitches (A1000 and A500 tested)
- nasty off: glitches. Huge glitches on A1000. Original version running on A1000 like glitches on A500.

This confirms (mostly) that nasty off + copper wait is broken. A1000 is even more broken than A500.

Time to do some experiments..
Toni Wilen is offline  
Old 13 September 2020, 22:24   #739
apex
Registered User
 
apex's Avatar
 
Join Date: Apr 2010
Location: Amigaplanet
Posts: 645
@pink^abyss
Absolut amazing!!! Just played it and it it is like it should always be.
Love it!!!
apex is offline  
Old 14 September 2020, 11:37   #740
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
Quote:
Originally Posted by TjLaZer View Post
The worlds last standing working NTSC Amiga 1000 playing Tiny Bobble! Thanks to Ross!

[ Show youtube player ]
And with that original monitor. Amazing. I envy that.
Tigerskunk is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tiny Bobble pink^abyss project.Amiga Game Factory 127 20 February 2023 18:13
Bubble Bobble for 500+? TenLeftFingers support.Games 30 28 March 2020 18:46
Bubble bobble with 2 buttons zambot3 request.Old Rare Games 3 10 April 2019 18:31
Bubble Bobble 4 CPC :) Vollldo Retrogaming General Discussion 98 12 March 2012 21:09
Encrypted Text In Bubble Bobble? CodyJarrett Nostalgia & memories 6 14 August 2006 08:02

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 21:30.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.12975 seconds with 16 queries