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Old 23 August 2020, 21:09   #501
DamienD
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Quote:
Originally Posted by pink^abyss View Post
Download link
http://www.abyss-online.de/eab/TinyBobble_Beta_RC4.adf

Fixes
  • Keyboard does again not work on faster CPUs (the joys of version control..)
  • Player 2 Score of 10.000 in potion screen is corrupted
  • Collecting final extend letter in potion bonus round plays wrong music
  • 'Zen chan' enemy can get out of bounds while jumping (level 33)

I hope this is the last update ..

Thanks again to all the brave testers here!

Happy playing!
Now finished again, no issues
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Old 23 August 2020, 21:17   #502
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Originally Posted by mrupp View Post
Question: I just played to level 20 without loosing a life, shouldn't there appear the door item to the secret room? Or is something additional needed to trigger this?
Should be enough, it works even in old Bubble Bobble Amiga version.
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Old 23 August 2020, 21:19   #503
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pink has already said that this secret is not included in Tiny Bobble.

...same as level 30, level 40 without loosing lives i.e no doors as described here: https://strategywiki.org/wiki/Bubble...e/Secret_rooms

These are a bit pointless anyway; as they just provide more information on decrypting codes needed for "Super Bubble Bobble".
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Old 23 August 2020, 21:20   #504
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Originally Posted by DamienD View Post
pink has already said that this secret is not included.

...same as level 30, level 40 without loosing lives.
Ah... So I missed that one... Thanks for clearing this up.
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Old 23 August 2020, 21:32   #505
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Originally Posted by mrupp View Post
True, it's fixed. It now looks like this:
Attachment 68629

Maybe the blue additional bonus points could be on the right, below the blue calculated bonus? I'm sorry, I already feel bad for reporting such a teeny weeny thing... sorry...
Agreed

If player 1 wins then the +10,000 bonus should be on the left, if player 2 wins then the +10,000 bonus should be on the right

Hopefully this isn't too difficult for pink to implement.


-----------------------------------------------------------------------------------------------------------------------------


I know I'm being really picky here; but I'd love this to be fixed: http://eab.abime.net/showpost.php?p=...&postcount=421

I'd imagine it should just be a matter to cropping the "Bub" tile used correctly.

Edit: but the above is just me being a perfectionist / anal, so can be ignored...

Last edited by DamienD; 23 August 2020 at 21:51.
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Old 23 August 2020, 21:54   #506
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I think I found another bug, but it's a bit of a special constellation to trigger it:

If an enemy (or maybe it has to be the last enemy) dies during the short "Hurry up" freeze, music stops, the next level is coming up but with the wrong tune (get-all-bonus-items). With level 33 I can now reproduce this because by now I know how the get the timing right.

Here's a video demonstrating this:
https://streamable.com/cd8all
(please ignore the flickering on the top, I only get this when loading a save state)

It could probably be avoided if falling flames would freeze as well during "Hurry Up!" message.
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Old 23 August 2020, 21:55   #507
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I been playing RC4 up to level 36 and had no problems.

Thank you for this public beta-testing. I think its been fun and smart to do if you can handle it.
Seams like you handle this perfect!
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Old 23 August 2020, 22:05   #508
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Quote:
Originally Posted by DamienD View Post

I know I'm being really picky here; but I'd love this to be fixed: http://eab.abime.net/showpost.php?p=...&postcount=421

I'd imagine it should just be a matter to cropping the "Bub" tile used correctly.

Edit: but the above is just me being a perfectionist / anal, so can be ignored...
I totally second that: Loving to seeing this bug fixed and me being a perfectionist / anal that can be ignored...
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Old 23 August 2020, 22:06   #509
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I totally second that: Loving to seeing this bug fixed and me being a perfectionist / anal that can be ignored...
You mean can't?
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Old 23 August 2020, 22:07   #510
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Quote:
Originally Posted by pink^abyss View Post
  • ...
  • Keyboard does again not work on faster CPUs (the joys of version control..)
  • ...
I can confirm that pause/resume works again on a real 1200/030 with RC4. THANKS!
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Old 23 August 2020, 22:08   #511
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You mean can't?
Yeah, I know it's difficult...
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Old 23 August 2020, 22:09   #512
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Quote:
Originally Posted by mrupp View Post
I think I found another bug, but it's a bit of a special constellation to trigger it:

If an enemy (or maybe it has to be the last enemy) dies during the short "Hurry up" freeze, music stops, the next level is coming up but with the wrong tune (get-all-bonus-items). With level 33 I can now reproduce this because by now I know how the get the timing right.

Here's a video demonstrating this:
https://streamable.com/cd8all
(please ignore the flickering on the top, I only get this when loading a save state)

It could probably be avoided if falling flames would freeze as well during "Hurry Up!" message.
That's exactly the same thing which I reported and happens here:

http://eab.abime.net/showpost.php?p=...&postcount=416
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Old 23 August 2020, 22:27   #513
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Originally Posted by DamienD View Post
That's exactly the same thing which I reported and happens here:

http://eab.abime.net/showpost.php?p=...&postcount=416
Ahh... sorry for double reporting. But this shows that this special case maybe isn't as rare as one would think... Freezing the flames during "Hurry Up!" message would help. I hope that's only a small thing for pink...
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Old 23 August 2020, 22:31   #514
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Ahh... sorry for double reporting. But this shows that this special case maybe isn't as rare as one would think... Freezing the flames during "Hurry Up!" message would help. I hope that's only a small thing for pink...
No need to be sorry, and you haven't really double reported.

For me, I had it happen twice on level 90.

You've just confirmed that it can occur on any stage, given the right, or should I say, wrong set of circumstances
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Old 23 August 2020, 22:44   #515
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I just had the same scenario in level 34, but with the lightning bolts. So the bolts should be frozen as well as the flames... Let's see if I can get this on a vid...

Edit: Had to give up on the vid... sorry...

Last edited by mrupp; 23 August 2020 at 22:58.
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Old 23 August 2020, 22:52   #516
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- Lvl 19: you can still pass thru middle wall (not possible on arcade)



- Yellow candy still too slow

Tiny VS Arcade :



- Facing a wall, bubbles push me ! must pop instead...(seems to appears when taking blue and pink candy)


Last edited by Foul; 23 August 2020 at 23:23.
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Old 23 August 2020, 23:37   #517
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I am also still not sure with water bubble. It should release water in the direction it was popped (= when I am facing right, the water should run to the right). I have a suspicion in Tiny Bobble it is a bit random. Very annoying in level 13 (big heart level).

Beside this I am getting Software failure when I press escape key. No matter if ingame (to abort current game) or in title screen (to exit game). Amiga 1200 with Blizzard 1230/50, KS3.1.

Tiny Bobble RC4
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Old 24 August 2020, 00:03   #518
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[QUOTE=Foul;1423095]- Lvl 19: you can still pass thru middle wall (not possible on arcade)



That was possible on the arcade too, i did it i remember..
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Old 24 August 2020, 00:10   #519
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Yes and it was super annoying in old Amiga Bubble Bobble that you can not pass it
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Old 24 August 2020, 00:13   #520
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That was possible on the arcade too, i did it i remember..
Only with the help of a bubble..not alone

Last edited by Foul; 24 August 2020 at 00:19.
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