23 August 2020, 21:09 | #501 | |
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23 August 2020, 21:17 | #502 |
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23 August 2020, 21:19 | #503 |
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pink has already said that this secret is not included in Tiny Bobble.
...same as level 30, level 40 without loosing lives i.e no doors as described here: https://strategywiki.org/wiki/Bubble...e/Secret_rooms These are a bit pointless anyway; as they just provide more information on decrypting codes needed for "Super Bubble Bobble". |
23 August 2020, 21:20 | #504 |
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23 August 2020, 21:32 | #505 | |
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If player 1 wins then the +10,000 bonus should be on the left, if player 2 wins then the +10,000 bonus should be on the right Hopefully this isn't too difficult for pink to implement. ----------------------------------------------------------------------------------------------------------------------------- I know I'm being really picky here; but I'd love this to be fixed: http://eab.abime.net/showpost.php?p=...&postcount=421 I'd imagine it should just be a matter to cropping the "Bub" tile used correctly. Edit: but the above is just me being a perfectionist / anal, so can be ignored... Last edited by DamienD; 23 August 2020 at 21:51. |
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23 August 2020, 21:54 | #506 |
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I think I found another bug, but it's a bit of a special constellation to trigger it:
If an enemy (or maybe it has to be the last enemy) dies during the short "Hurry up" freeze, music stops, the next level is coming up but with the wrong tune (get-all-bonus-items). With level 33 I can now reproduce this because by now I know how the get the timing right. Here's a video demonstrating this: https://streamable.com/cd8all (please ignore the flickering on the top, I only get this when loading a save state) It could probably be avoided if falling flames would freeze as well during "Hurry Up!" message. |
23 August 2020, 21:55 | #507 |
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I been playing RC4 up to level 36 and had no problems.
Thank you for this public beta-testing. I think its been fun and smart to do if you can handle it. Seams like you handle this perfect! |
23 August 2020, 22:05 | #508 | |
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23 August 2020, 22:06 | #509 |
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23 August 2020, 22:07 | #510 |
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23 August 2020, 22:08 | #511 |
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23 August 2020, 22:09 | #512 | |
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http://eab.abime.net/showpost.php?p=...&postcount=416 |
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23 August 2020, 22:27 | #513 | |
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23 August 2020, 22:31 | #514 | |
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For me, I had it happen twice on level 90. You've just confirmed that it can occur on any stage, given the right, or should I say, wrong set of circumstances |
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23 August 2020, 22:44 | #515 |
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I just had the same scenario in level 34, but with the lightning bolts. So the bolts should be frozen as well as the flames... Let's see if I can get this on a vid...
Edit: Had to give up on the vid... sorry... Last edited by mrupp; 23 August 2020 at 22:58. |
23 August 2020, 22:52 | #516 |
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- Lvl 19: you can still pass thru middle wall (not possible on arcade)
- Yellow candy still too slow Tiny VS Arcade : - Facing a wall, bubbles push me ! must pop instead...(seems to appears when taking blue and pink candy) Last edited by Foul; 23 August 2020 at 23:23. |
23 August 2020, 23:37 | #517 |
Puttymoon inhabitant
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I am also still not sure with water bubble. It should release water in the direction it was popped (= when I am facing right, the water should run to the right). I have a suspicion in Tiny Bobble it is a bit random. Very annoying in level 13 (big heart level).
Beside this I am getting Software failure when I press escape key. No matter if ingame (to abort current game) or in title screen (to exit game). Amiga 1200 with Blizzard 1230/50, KS3.1. Tiny Bobble RC4 |
24 August 2020, 00:03 | #518 |
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[QUOTE=Foul;1423095]- Lvl 19: you can still pass thru middle wall (not possible on arcade)
That was possible on the arcade too, i did it i remember.. |
24 August 2020, 00:10 | #519 |
Puttymoon inhabitant
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Yes and it was super annoying in old Amiga Bubble Bobble that you can not pass it
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24 August 2020, 00:13 | #520 |
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Only with the help of a bubble..not alone
Last edited by Foul; 24 August 2020 at 00:19. |
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