13 August 2008, 01:21 | #1 |
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Location: Germany
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Apidya whdload or winuae version bug ??
hi,
i made some testing after i read about the bug in apidya in the WinUAE 1.5.1 beta thread. The first time there was a problem wit apidya was in beta 1.5.0b7 the corn plant was kompletly in red. but no vertical lines following the bomb beta 1.5.0b8 everything was ok again no problems at all i couldnt test beta 9-10 becouse i couldnt download them. beta 1.5.0b11 it starts with the vertical lines i but a savestat up in the zone it starts just before it happends. i hope this can help to find the bug ether in winuae or whdload. i used the whdload apidyaudios version |
14 August 2008, 09:14 | #2 |
Bug hunter
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Yeah! As a result... I'm not alone!
I reported the same problem some weeks ago: vertical red lines following dropping bombs coordinates... Didn't happen with WUAE 1.4.6, only from 1.5+. I contacted both John Girvin from the installer and Toni here in the forum but the bug seems quite tricky and Toni said it's hard to reproduce, so no fix ATM! |
16 August 2008, 20:50 | #3 |
WinUAE developer
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Bug found, would not have been possible without statefile, thanks.
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16 August 2008, 23:18 | #4 |
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no problem. just did as you sad. and thank you for this great emulator.
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17 August 2008, 03:21 | #5 |
Mostly Harmless
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What was the bug?
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17 August 2008, 07:42 | #6 |
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17 August 2008, 15:15 | #7 |
Mostly Harmless
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Oh ha ha very super funny one there, TCD
Laugh? I almost did! What was the bug that you fixed, Toni? Is Apidya doing weird things with sprites? |
17 August 2008, 15:53 | #8 | |
WinUAE developer
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Quote:
Hires to lores switch used lores (lores = sprite and bitplane is 1:1) resolution to clear the buffer = "hires-only" sprite data was not cleared. |
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17 August 2008, 16:05 | #9 |
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So Apidya is mixing sprite resolutions and WinUAE didn't emulate that properly ?
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17 August 2008, 16:09 | #10 | |
WinUAE developer
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Quote:
EDIT: Pre-1.5.0 version didn't support different sprite/bitplane resolutions (=sprite was always down/upscaled to bitplane resolution = looked crap if sprite was hires and bitplanes were lores, like SuperStardust AGA) Last edited by Toni Wilen; 17 August 2008 at 16:29. |
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17 August 2008, 23:19 | #11 |
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x10
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