![]() |
![]() |
#241 | |
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,471
|
Quote:
try it https://www.macintoshrepository.org/16-autocad |
|
![]() |
![]() |
#242 | ||
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,108
|
Quote:
WinWorld says, Quote:
|
||
![]() |
![]() |
#243 | |
Registered User
Join Date: Dec 2013
Location: Lake Havasu City, AZ
Posts: 741
|
Quote:
This was not that uncommon really! This is the main reason why I support so many different system ROMs (and system software) with EMPLANT's Mac emulation and FUSION. |
|
![]() |
![]() |
#244 |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,247
|
Well, that goes the ST as well.
And well, useful graphics cards weren't available until both Commodore and Atari had dropped out of the computer business. The first affordable graphics cards were the Picasso II and Retina cards, and they used hackish "Workbench emulators" until CyberGFX appeared in ~1995. |
![]() |
![]() |
#245 | ||||||
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,247
|
Quote:
The Amiga was astounding in 1985, but not as much in 1987. Come 1991, the Amiga was basically still offering what it offered in 1985 whilst the PC had quite cheap SVGA cards. And all the while, the ST had a flicker-free monochrome screen which was nice to your eyes and quite fine for word processing, programming, DTP and CAD. Quote:
Quote:
Consider the cost of 128 kB of RAM in 1984. The Amiga had 256 kB and had to deal with the extra cost of a colour display. RAM prices in the 80s had far-ranging consequences. It resulted in the Mac System being crippled in many ways and it resulted in AmigaOS being crippled in many ways simply because you needed to squeeze out a bit too much of the hardware, making compromises in the process that would haunt you until you switched CPU architectures and beyond that. Quote:
Quote:
Quote:
|
||||||
![]() |
![]() |
#246 | |||||||
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,471
|
Quote:
Amiga was astounding even in 90's when compared to many PC's (in fact introduction of 386 started to fading Amiga advantages but stil it was not 0/1. Quote:
I saw how it looks in real life and trust me - working in CAD application on Amiga was way natural than working on very pro TEK+VAX or PC (as there was few CAD in those times and if people wanted color then they usually used CGA). This is how PRO CAD works in end of of 80's - at way higher cost than many Amiga computers working as personal graphic terminals (that's why Sun willing to buy Amiga as graphic terminal) [ Show youtube player ] Quote:
Quote:
And perhaps Amiga was crippled in 256KiB of ROM - Mac ROM was 64KiB and it was even more crippled (to point when it was compressed and need to be decompressed on the fly). Quote:
External flicker fixer for Amiga to provide 640x400 require 32KB of RAM - this was not much if market would create true demand for such video mode. You could easily use 320x200 with 4 bit planes to produce such video (single DRAM like 64Kx4 could be used for this). Commodore can probably provide slightly more (50..75$?) expensive than SM124 BW monitor with embedded such circuitry inside. I have impression that in case of Atari not only price of BW SM124 was important (side to 640x400 progressive) but also small size and better portability for SM124. So other factors involved too. Quote:
Quote:
But also i have no account on any Atari forum and not arguing with Atari users on Amiga superiority (undoubtful) over Atari. Company i've worked in first half of 90's sold two times high res BW graphic card with dedicated 19 inch monitors for PC (Hyundai card with Hyundai monitor) - card with monitor cost similarly to fully equipped 286AT . So i have impression that for many people 640x480 (512) was fine especially in color. |
|||||||
![]() |
![]() |
#247 | |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 39
Posts: 2,067
|
Quote:
Using 8x8 font and doing 1x1 pixel work on interlace would be sore on the eyes and difficult, but a 16x8 font and using something bigger that 1x1 pixel shouldn't be that bad on the eyes?!? |
|
![]() |
![]() |
#248 | |||||
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,108
|
Quote:
Quote:
For both the Amiga and the ST, by the time you had added a hard drive, printer etc. and suitable software, the price difference between it and a PC was narrowing. Then you had to put up with incompatibilities that you wouldn't have with a PC, and you were on your own if any problems occurred because the IT support outfits only did PCs. Quote:
Quote:
The Amiga wasn't at all crippled in 256k ROM. When more space was desired it easily transitioned to 512k, and can go up to 1MB in most models if needed. Quote:
I think we must agree that including a hires flicker-free monochrome display in the ST gave an edge over the Amiga for certain 'serious' applications in the early days. But the rest of the machine wasn't that great. The Amiga had a much better OS, with long file names and true multitasking. Applications could open multiple screens to display graphics etc,. so the need for flicker-free hires was less. Having all screen modes use the same frequency meant you could drag screens to reveal those behind, which is much more intuitive than having to mess around with windows or quit one program to run another. The boost in productivity and creativity was enormous. An ST with monochrome display might have been fine for single tasking applications that needed that display, but for general purpose 'serious' use it sucked compared to the Amiga. |
|||||
![]() |
![]() |
#249 | |||||||||||
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,471
|
Quote:
Logic is usually very simple to that point that special branch of memory products was created field buffers and line buffers. Quote:
Quote:
And Hercules Graphic Card for CAD usage was usually combined with separate CGA so you could have to independent displays and work on two monitors (it was not possible in case of EGA/VGA). Theoretically Amiga could be combined with external electronics and two monitors still providing HW acceleration for graphics - it was unique and uncommon in PC and Mac world for very long time. Amiga by standard has HW graphic acceleration and multichannel PCM sound - most hilarious is that such functionality was usually not used by multiplatform games. But pro application using OS could be beneficial from this just like that. Quote:
I can list only one application that forced people to start using Windows - MS Access - applications made with MS Access started to compete with DOS based dBase. Before this Windows was not popular in professional environment. Quote:
Quote:
I have many memories from large shipyard - for example wooden large boxes full of punched tape roles - each wooden box signed with ship symbol - those punched tape roles was later delivered to dedicated branch where large plasma cutters computer controlled cut from thick (like inch or more) steel plated fragments of ships later moved to be welded and create part of ship. Quote:
Also 128KiB was very small memory size not justified by memory price as many 8 bit home computers was equipped with 64KiB of RAM. This was in my opinion intentional choice of Jobs same as other HW functionality. Mac offered for user 85KB of RAM after boot. I never was fan of Mac, but i have fully working complete IICx (with monitor) and two Quadras: incomplete 610 and quite complete Quadra 660AV - need to verify my prejudices in future. Quote:
Quote:
But then you have 4 grayscale levels and 1000x1000 resolution - something ST, Mac, PC incapable for very long time. Forgot to add - seem A2024 and related was sufficiently popular so Commodore decided to build custom IC MOS 390562-01 - A2024 patents (US4851826 & EP0298243B1) are about PAL implementation so it seem in between demand was sufficiently high to justify shifting from PAL to LSI. Quote:
I can imagine that answer will be not easy as Atari offered 19 inch monochrome monitor and i have impression that it was not popular product. Quote:
Last edited by pandy71; 28 May 2023 at 13:00. |
|||||||||||
![]() |
![]() |
#250 | |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,247
|
Quote:
What does a soft drink salesman know about computers? Probably as little as Steve Jobs knew about running a company the size of Apple. The thing is, by 1984, the micro computer industry was seven years old. Who were you going to hire for the executive position that didn't come from chemicals, cars or steel manufacturing? Someone who by luck stumbled into the micro industry just a few years earlier or someone who had worked at IBM, DEC or Data General, who might have had experience with a computer industry that was so dissimilar to micro computers that he could just as well have worked in the steel business? |
|
![]() |
![]() |
#251 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 45
Posts: 29,749
|
Quote:
![]() |
|
![]() |
![]() |
#252 | |
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,471
|
Quote:
https://thechipletter.substack.com/p...e-aquarius-7cb https://thechipletter.substack.com/p...n-the-aquarius https://archive.org/details/scorpius_architecture Perhaps Sculley was from company that selling flavored, gassed, sweetened water but it give green light for major step forward (especially after Jobs reluctance to put "fancy" HW in Apple computers) - IMHO problem was not Sculley but rather people behind project, perhaps also lack of experience in Apple... Last edited by pandy71; 03 June 2023 at 23:05. |
|
![]() |
![]() |
#253 | |||
Registered User
Join Date: Apr 2017
Location: France
Posts: 422
|
Quote:
Quote:
Quote:
|
|||
![]() |
![]() |
#254 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,108
|
John Sculley
Quote:
|
|
![]() |
![]() |
#255 | ||
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,471
|
Quote:
Quote:
Working name - good as other - corporations enjoy fancy names for internal projects... also high level managers enjoy to place their signatures on components even if they have no clue how it is build and how it works. |
||
![]() |
![]() |
#256 |
Registered Abuser
Join Date: Oct 2013
Location: Valencia / Spain
Posts: 342
|
An opinion from someone who's used both for productivity in the past, so no Atari hatred here.
I tried out Atari ST productivity software a while ago, after being absent from Atari ST for 30+ years. My former experience was from midi software and sequencer, and I found the likes of Cubase still exceptionally good and fully usable today when used with a monocrome display. That's a massive feat for a system this old. Upon digging deeper to the commercial software library I never had access before I was surprised how shallow it really was in the end; the offering is not very versatile nor of a great quality. Not only that, most of the software was really limited in its functionality with top down menus basically empty, ie really bare bones if you compare to the similar offerings with Mac or Amiga with lots of power user features available. I realise that this simple stupid is the aspect many Atari users preferred, but for me this just felt really restricted for the most parts. Lastly, when it comes to any graphics related software, there simply is just no competition. Atari's most advanced offerings seem to be on par with PD software offered for Amiga ('create and play a simple animation') where Amiga software for anything related to art or animation, especially 3D is not just somewhat better – but rather a scifi level more advanced on most fronts. Last edited by jizmo; 26 July 2023 at 13:51. |
![]() |
![]() |
#257 |
Registered Abuser
Join Date: Oct 2013
Location: Valencia / Spain
Posts: 342
|
Also, if you really had to write a simple text file or do a spreadsheet for work purposes in 1988, an average joe might've had some success on Atari, producing something that they could have perhaps fix to working state on their work PC.
With the Amiga of the same time and no knowledge of third party software, this would have been a much too hard task for most. |
![]() |
![]() |
#258 |
Registered User
Join Date: May 2023
Location: essex
Posts: 193
|
Hmmm I was watching a documentary the other day, think it was from 1991, and it turns out that due to the ease with which SMPTE audio track syncing was possible with the ST vs any other system at the time they ended up in movie/TV studios everywhere. Hollywood was full of ST's for audio work on TV/movies. I was a bit shocked but it makes sense, same reason why the Video Toaster was everywhere in the scene for video work in the USA.
|
![]() |
![]() |
#259 |
Registered User
Join Date: Oct 2009
Location: Greece
Posts: 65
|
In the mid-90s my uncle worked as a musician/sound mixer and he demonstrated in his home studio a live sampling demo using AtariST. He called it "The Last Breath". He breathed into the microphone and recorded that sound and then using keyboard and samplers he added various tracks, while the breath sound was looping and slowly fading away.
I was quite impressed because on Windows computers such thing was not possible at that time without spending a fortune. |
![]() |
![]() |
#260 | |
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,471
|
Quote:
But Amiga could do sampling with help of the relatively cheap sampler and offered comparable to Fairlight CMI capabilities so overall cost was way lower than Atari ST solution. Of course you could use MIDI on Amiga so Atari ST didn't provided substantial advantage. |
|
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
How much time did you spend playing games on your Amiga vs creative tasks? | ImmortalA1000 | Nostalgia & memories | 21 | 05 January 2023 19:15 |
Tasks/Threads in BlitzBasic | AmiNju | Coders. Blitz Basic | 5 | 20 March 2020 11:47 |
Devices, Ports, Messages, Tasks, etc. | Graz | Coders. System | 2 | 05 September 2014 01:29 |
GUI Refresh Problem with Two Tasks | AGS | Coders. System | 2 | 18 December 2013 20:19 |
|
|