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Old 31 December 2013, 21:53   #21
ma693541
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Thank's. Any WHDLoad installer?
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Old 31 December 2013, 22:02   #22
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Thank's. Any WHDLoad installer?
I was just going to ask the same thing. I don't want to waste my time if it's already underway by somebody else...
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Old 31 December 2013, 22:03   #23
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Arrrgh!
Believe it or not, but we even used an English teacher to rephrase all of the story texts.
Yes, exactly - "rephrase" not "rewrite".

@copse: make some text suggestions please - we'd like to learn.
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Old 31 December 2013, 22:17   #24
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No leave the text, it's like 90' euro dance lyrics. Bad English but we loved that.
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Old 31 December 2013, 22:18   #25
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I'm sure if you pasted the in-game text messages here, people would be happy to make suggestions...
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Old 31 December 2013, 22:39   #26
BarryB
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Excellent news
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Old 31 December 2013, 23:42   #27
copse
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Quote:
Originally Posted by bubbob42 View Post
Yes, exactly - "rephrase" not "rewrite".

@copse: make some text suggestions please - we'd like to learn.
I'm just a native speaker. It's one thing to know intuitively how well something uses the language, but another to have the skill to identify what is wrong or should be done to fix it.



For this, I think the main problem is that these two sentences rely to some degree on having watched the introduction. Rather than non-native speaker English. The only bit that stood out to me as something I wouldn't do as a native speaker, is use the term "the lord". That to me is something I only hear used in religious terms. Mostly it's Lord Lucan, or after the first reference perhaps Lucan.

"You wrench your hand from the cooling grasp of Montogomery's dead hand, and enter the secret passage. If the holy artefact he rambled about in his death gurglings truly exists, you must find it before his killers!"

"A dead lord, a secret passage, and killers already searching for a holy artefact. What's a man's man going to do, but beat them to it and kick some arse along the way!"

"John Kayle entered the secret passage, leaving the dead lord's body behind him. If the holy artefact Mongomery had talked about truly existed, Kayle was going to find it before the killers."

Someone else can probably do better. The second one would only work of course if all the other text in the introduction and game were written in as corny a fashion.
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Old 01 January 2014, 01:18   #28
phx
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Originally Posted by copse View Post
For this, I think the main problem is that these two sentences rely to some degree on having watched the introduction.
Sure. I expect you should have done that at some point.
But you couldn't wait to start playing? Ok, then it sounds even more strange.

Quote:
The only bit that stood out to me as something I wouldn't do as a native speaker, is use the term "the lord". That to me is something I only hear used in religious terms.
Right. Our english teacher even mentioned that ambiguous meaning. In german you won't notice, because Lord is just an english title.

Your alternative suggestions are great, BTW. I would like to use something like that when we have to make a new version.
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Old 01 January 2014, 01:33   #29
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I've just interrupted the excellent Enemy2 game to have a look at this game. The scrolling is perfect, sound is fine and controls are good.

I hope your source code will be commented in English because it looks like a lot could be learned.

Night Owl Design logo reminds me of another game publisher of some notoriety.
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Old 01 January 2014, 01:43   #30
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Originally Posted by clenched View Post
I've just interrupted the excellent Enemy2 game to have a look at this game. The scrolling is perfect, sound is fine and controls are good.

I hope your source code will be commented in English because it looks like a lot could be learned.

Night Owl Design logo reminds me of another game publisher of some notoriety.
Reminds me of Psionic Systems that did Dojo Dan and Assassin.

http://hol.abime.net/hol_search.php?..._developer=485
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Old 01 January 2014, 03:28   #31
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Thank you!
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Old 01 January 2014, 05:17   #32
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Your alternative suggestions are great, BTW. I would like to use something like that when we have to make a new version.
I was channelling how I thought I remembered Rick Dangerous to be. I don't think the first one should repeat "hand", so please don't use it unless you get that fixed.

Anyway, moaning about the phrasing in someone's free game, feels like a bit of a dick move.
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Old 01 January 2014, 11:56   #33
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I hope your source code will be commented in English because it looks like a lot could be learned.
I planned to release the source from the beginning. It is well commented in english.
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Old 01 January 2014, 14:40   #34
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Amiga back for future.
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Old 01 January 2014, 14:57   #35
Mrs Beanbag
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I wish I could play this game but without an HD installable version it will have to wait until I fix my HxC problems...
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Old 01 January 2014, 15:52   #36
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Thank you very much, excellent game!

Now, why hasn't StingRay written a slave yet? He's done nothing all year long!
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Old 01 January 2014, 16:02   #37
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Now, why hasn't StingRay written a slave yet?
Who says I haven't? Noticed this thread about an hour ago and started to work on a patch, I have the game running from HD already so the WHDLoad patch will most probably be released this evening or tomorrow.
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Old 01 January 2014, 16:37   #38
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Great game, Frank

It looks great and plays perfectly smooth, definitely one of the most ambitious and technically advanced games made for Amiga recently. I hope there will be a v1.1 which can be run from Workbench as well.
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Old 01 January 2014, 17:11   #39
duga
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That's interesting. In all our tests we found no configuration which fails. Are you sure that it isn't a disk or drive related problem?

Does it just hang or do you see some color bars on the screen, which indicate an error?
It hangs during the loading screen (with the white background).
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Old 01 January 2014, 17:12   #40
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I tested exactly that config (last test this morning) and it worked fine.

You have almost certainly a floppy drive issue. The trackloader can be a bit demanding and you should use DD-disks. Is it a Panasonic drive?
Panasonic drive (different models) in both machines.
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