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Old 18 September 2018, 13:59   #1
Choccyshop
 
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Post Suspicious Cargo Walkthrough

Hi Guys

I used to own an Amiga 500+ back in the day. I loved the adventure games Simon the Sorcerer, Snowball to name but two of my favourites. Now I have a PC and use XBox4SYS on Winuae with a boat load of games.

At the moment I am trying to get to grips with Suspicious cargo but even though I am well versed in text and point&click with out the manual I cant get anywhere is there anybody that can help with the above, somebody who might have the docs or a walkthrough that might give me a bit of a start. I would love to finish this game as it was one of the first I bought for my Amiga back in the day.
 
Old 18 September 2018, 14:55   #2
DamienD
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Hey Choccyshop,

Welcome to EAB

On Lemon Amiga you can find the manual

Also, on LSD Docs Disk 25 you can find:

... SuspiciousCargo.Doc
... SuspiciousCargoStory.Doc

Edit: I haven't checked if the first file is actually the walkthrough or not though.

Last edited by DamienD; 18 September 2018 at 15:02.
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Old 18 September 2018, 15:20   #3
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Thank You DamienD.

27 years I have been trying to complete this game.
My life is almost complete.
 
Old 18 September 2018, 15:51   #4
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Cool, so is one of those files on LSD Docs Disk 25 the actual walkthrough?
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Old 18 September 2018, 21:38   #5
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Sorry No Walkthrough but thanks for the docs
 
Old 07 April 2020, 16:31   #6
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Thought I would give this a bash today! No help anywhere that I can find, no hints, no walkthrough and no longplay on YouTube.

Wondering has anyone managed to get far and beat this

Problem is it has one of those really annoying features at the start where you die after so many many turns (grrrr) so cannot spend an awful amount of time taking your time to search things
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Old 07 April 2020, 17:58   #7
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Sum guy on Lemon has marked it as "completed". Maybe give him a shout.

And yeah, I do hate this turn-clock feature in IF myself.
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Old 08 April 2020, 20:59   #8
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I did see that, but his last post was 2008! He's probably forgotten, but worth a shout I suppose.
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Old 09 April 2020, 20:00   #9
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You may want a PDF rather than text try
https://mocagh.org/loadpage.php?getgame=suspiciouscargo

Please post the walkthru if you find one, I would love to finish it.
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Old 10 April 2020, 12:38   #10
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Given it a quick bash and hopefully will try some more over the weekend

I can get on the ship pretty easily without being killed. But I never have time to take the plastic mermaid from the bar AND get on the ship - always shot beforehand (usually just after handing passport over)

Guessing you may need this as instructions state "mermaids can be useful"

Would hate to battle on and then find out I need it!
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Old 10 April 2020, 13:07   #11
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Ok - to get that mermaid and buy more time - you have to do this:

1. Push pad in coffin
2. Open compartment
3. Take bag / open bag
4. Close compartment / open coffin
5. Give courier 10 credits (this buys more time)
6. Go to bar / ask barmaid about mermaid / take mermaid
7. Go to customs / show passport
8. Put red keycard in slot / enter ship
9. Tell Babbage to launch (or you get killed a short time after)

Unfortunately there are still so many turns left when on the ship - I thought all of this would have gone after you boarded. Been caught up by other ships and blown up. You don't get the luxury of taking your time and exploring the ship - which is hugely annoying

I would rather be stuck and figure out what to do rather than getting killed after so many turns. Grrrrr
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Old 10 April 2020, 15:49   #12
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Quote:
Originally Posted by Fiery Phoenix View Post
Unfortunately there are still so many turns left when on the ship - I thought all of this would have gone after you boarded. Been caught up by other ships and blown up. You don't get the luxury of taking your time and exploring the ship - which is hugely annoying

I would rather be stuck and figure out what to do rather than getting killed after so many turns. Grrrrr
Play via WinUAE and use Save States so that you can just reload, explore and figure things out
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Old 10 April 2020, 16:15   #13
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Not going to have a chance to play this again until Monday - if anyone else wants a go I am about 18% in after the following is done:

Wait for message that police are closing in

1. Go to command room / bridge
2. Put navigation cartridge in slot
3. Examine hyperspace governor
4. Push switch
5. Pull lever

Explosion happens....

6. Ask Babbage about explosion
7. Ask Babbage about bypass
8. Go to aux. control room
9. Puzzle (can bypass) but need to ensure different shapes and colours are not on same lines, horizontal or vertical

Babbage states we need to make jump into hyperspace

Stuck here at the moment - my ship gets fired on and explodes. Game over with 18% completed.

Even though repaired (I have done the bypass and completed the puzzle myself) I am unsure how to get the ship into hyperspace to outrun the police ship. Examining the hyperspace governor it states co-ordinates need to be inputted first - can't find an option for this - actually unsure if the explosion would happen if there is a way to do this correctly?

Will leave the above if anyone else fancies an attempt
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Old 10 April 2020, 20:38   #14
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Sounds like you could be first with a walkthu of this kiddy Fiery Phoenix!
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Old 12 April 2020, 13:55   #15
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Quote:
Originally Posted by dreadnought View Post
Sum guy on Lemon has marked it as "completed". Maybe give him a shout.

And yeah, I do hate this turn-clock feature in IF myself.
Yes, that would be me and I've indeed completed the game with help of a walkthrough I found somewhere online. It could also be on some docs / hints disk.

I completed it sometime between 2010-2013 so I've no memory of the whereabouts of this walkthrough.

The game has some really annoying "features" which makes it almost impossible to complete without some help. I walkthrough I used did not give you a full score at the end either.

EDIT: Found it! It's here in two parts in issues 22-23: http://www.syntax2000.co.uk/issues/index.html

Last edited by mk1; 12 April 2020 at 14:04.
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Old 12 April 2020, 15:45   #16
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Respect-a-mundo

Much appreciated. Will continue to have a bash but at least for somewhere to refer to when I become stuck.

Thanks again
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Old 12 April 2020, 16:15   #17
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No problemo!

I've included both parts of the walkthrough here in case someone still needs them and the original source goes down.

Good luck with the game!
Attached Files
File Type: txt sc1.sol.txt (4.0 KB, 48 views)
File Type: txt scar2.sol.txt (3.9 KB, 46 views)
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Old 12 April 2020, 18:30   #18
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For easier reading just joined Parts 1 and 2 into one PDF file -
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File Type: pdf Suspicious Cargo Solution.pdf (61.0 KB, 151 views)
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Old 20 April 2020, 17:05   #19
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Walkthrough is handy - however holds some errors - annoyingly right near the end

Asks you to put the powerpack in the blaster gun - but have never been told to pick it up! Unsure where too! Grrrr

Other part held items in different rooms than stated (red tank for one) and where it states take octopus - you have to search the aquarium first - some parts are a bit jumbled. Managed to work around some - but the gun part is the main problem. Was hoping to see this end screen too!
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Old 20 April 2020, 19:34   #20
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Quote:
Originally Posted by Fiery Phoenix View Post
Walkthrough is handy - however holds some errors - annoyingly right near the end

Asks you to put the powerpack in the blaster gun - but have never been told to pick it up! Unsure where too! Grrrr

Other part held items in different rooms than stated (red tank for one) and where it states take octopus - you have to search the aquarium first - some parts are a bit jumbled. Managed to work around some - but the gun part is the main problem. Was hoping to see this end screen too!

Maybe you can fix previous walkthrough
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