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#21 | ||
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Join Date: Mar 2010
Location: Borås
Posts: 47
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I have tried very hard to find a copy of an old 80'ies computer magazine from Sweden that had maps of Last Ninja that are the coolest maps I ever seen. They were handdrawn with every item and every guard illustrated. Unfortunately they were made in newspaper format so they are difficult to scan. Quote:
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#22 |
Registered User
Join Date: Mar 2010
Location: Borås
Posts: 47
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Right, decided to upload my playthrough of the first mission of the game even though I wasn't happy about it's quality. If there are those interested in this game feel free to have a look.
http://www.youtube.com/playlist?list...8egHHSDF1XJ1Yt |
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#23 |
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Sorry for the outrageous thread necromancy, but this game can be a lot of fun! The plot, cut sequences and atmosphere of the game were the big perks for me.
I remember eventually finding a 'data crystal' when playing this, which had the address of Toyogon, and for some reason it stays in your inventory after you return from the emperor and will then tell you the address of the next captive. Using this I completed a number of missions in quick succession, but the end cut scene of each mission was always the same. I'm not sure if there's a 'final' cut-scene, but given I've just found out there are 4000 missions it seems unlikely! Can anyone recommend any good similar games? Particularly in terms of the atmosphere/style and setting. |
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#24 |
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Location: Coventry/UK
Posts: 63
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This was one of the games i felt totally out of my depth with and never really played. I remember buying it for my CD32 based on the glowing magazine reviews but aside from showing off the cool intro sequence and cd audio to my friends i dont think i ever got anywhere at all in the game.
I amazed by the complexity, size and mechanic's of it, i never realised at the time, damn good work mapping it out, i think ill give it another go! |
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#25 | |
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Location: Japan
Posts: 26
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I am amazed at the detail of your map work, labeling every street name and recording the type of each of the 987 buildings is truly going above and beyond. Would you be willing to upload your maps to Game FAQs so that they will preserved on another site? If you have time please have a look at my guide, if you find any errors please let me know! https://gamefaqs.gamespot.com/cd32/9...4/introduction Thank you again for all your hard work! |
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#26 | |
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Join Date: Mar 2010
Location: Borås
Posts: 47
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I have considered remaking that video due to the audio issues but it's not been a priority. Given it is is fairly short I know it do not take much time but there are other projects that I felt to be of greater urgency. That said; I am very happy for your guide. I did the first mission but realized that there were a potential to continue to play as a rogue-like, building up your robots to more and more powerful hardware, weaponry and configurations. I never quite figured out how to mod properly, even if I did my best and a good guide on that is something I really lacked while I made my maps. |
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#27 | |
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Location: Japan
Posts: 26
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Thank you very much for making the videos too, I listened carefully and wrote down most of your strategy in my own words into the guide. So I wouldn't worry about remaking the videos unless you really want to! I made a request on the gamefaqs forums that we share joint credit for the Liberation guide, since you discovered so much of the information about the game. If it goes through, the guide should also appear on your gamefaqs profile! I think you will then be able to edit it, if there are any parts you want to correct. I also noticed you fully mapped Alien Breed 3D II! What an amazing display of effort! It's an insane achievement! I recently wrote a guide for the first game and it gave me such a headache, I can't imagine mapping the whole game! I'm currently mapping all of Fears, so I can really respect the amount of detail on all of your maps, adding all the enemy locations is going above and beyond! |
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#28 | ||||
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Join Date: Mar 2010
Location: Borås
Posts: 47
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#29 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 45
Posts: 859
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Where can be found the AB3D2 maps?
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#31 | |||||
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Location: Japan
Posts: 26
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As far as I know the game does not get harder. The furthest I have heard anyone getting in this game is mission 45, but the captive spawned in a room with a glitched staircase and so could not be rescued. This was from a comment on youtube. It seems very likely that due to the procedural generation of this game it is impossible to finish all 4,000 missions. I think the clues are all obtained from reading newspapers and talking to NPCs, as you did in the first mission. Concerning chipping, I believe that is fully explained in the manual. However the explanation is quite confusing, so it took me a long time to work out what they were trying to say. What some of the ability chips do was revealed in an official guide for CD32 Gamer. I think there are lots of features that seem to be in the game, but were never actually implemented due to the size and complexity of the project. Quote:
http://hol.abime.net/883 |
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#32 | ||||
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Join Date: Mar 2010
Location: Borås
Posts: 47
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The Amiga have several exclusive Dungeon Crawlers that always been an obsession for me. Liberation is one of them, and I feel reluctant to rest until they are all thoroughly covered. ![]() Last edited by JemyM; 22 November 2022 at 09:04. |
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#33 |
Registered User
![]() Join Date: Jul 2022
Location: Japan
Posts: 26
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The maps are up! Thanks for sharing them!
The guide didn't go through though, I'll try again. |
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