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#2441 | |||
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Mattered to the people who could justify spending big bucks to get the latest technology.
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The only area the PC had to 'catch up' to the Amiga in was gaming and multimedia, and it did it via a different path. The goal of a PC was always to help businesses make money. The entire industry was focused on business performance - more processing power, bigger storage capacity, higher resolution displays. And what do you know, these things eventually turned out to be good for games and multimedia too! If the PC had started out as a true home computer nobody would be accusing Commodore of 'sitting on their arse watching how PC caught up', because the PC would have failed miserably. In fact that's what did happen when IBM produced a true home computer, even though the PCJr was superior to contemporary business PCs for gaming. So for many years the PC got more and more powerful while remaining too expensive to be a mere toy, while games for it got better and better until one day... BOOM! it eclipsed everything else. With 90% market share and hardware powerful to do texture mapped 3D, and adverts and shops selling it everywhere, no mere toy had a chance. 99% of the computer buying public had never even heard of the Amiga, and those who had only knew it was a cheap gaming computer that wasn't up to PC standards. In fact it wasn't IBM compatible at all! You would be an idiot to buy one. That's why I say that in all the areas that mattered, the PC was always ahead. Home computers were a different market that didn't focus on being ahead, but on providing more entertainment at a lower price. In the home computer market constant advancement was not appreciated. The average user couldn't afford it and didn't see the point. The more advanced their machine was the longer they expected it last, and the games market was based on a stock machine being the standard for many years. The most important thing was to get the userbase above 'critical mass' where developers would continue to support it (a problem the PC never faced). The Amiga didn't fail because Commodore 'sat on their arse'. It failed because the PC did an end run around it by concentrating on business performance where the money was. The PC had an inherent advantage since 1981 when IBM put their badge on it, virtually guaranteeing that it would assimilate everything else. It was what everybody who could afford it wanted - a computer that you wouldn't get fired for choosing - a computer you didn't have to compare to anything else, because it was IBM compatible. That's what mattered. Quote:
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#2442 |
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Location: Hastings, New Zealand
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#2443 | ||||
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Location: Hastings, New Zealand
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Anybody who has used an Amiga terminal program knows that it can do text fine. 4 colors in 640x200/256 is fine for an accounting program. My friend ran his business with Easy Ledgers on an A1200. It was way better than the (expensive) QuickBASIC accounting programs that most businesses used. Later on I used it myself - only problem was my accountant couldn't use the report files directly. I solved that problem with a conversion program I wrote in Amiga BASIC. But let's be honest, you wouldn't waste a great games machine by putting it in the office doing word processing and invoicing all day, would you? No, you would buy a crappy PC for that job. Unless, like my friend, you enjoyed playing games instead of working! Mind you I did use my A3000 in the office - with a 50MHz 060 and 32MB of RAM it went rather well. Unfortunately I didn't have time to play games... Quote:
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#2444 | ||||||
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Location: Hastings, New Zealand
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Anybody who thought the Amiga could make headway in that market is deluded. I tried - for a while. Luckily Commodore went bankrupt before I did. Quote:
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#2445 | |
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Join Date: Jan 2019
Location: Germany
Posts: 2,512
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The first power Macs (the desktop version) also had something like a 486 based bridge board, if I recall, as the first PPCs were not fast enough for a useable x86 emulation. |
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#2446 |
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@Thomas Richter - yes, but overall Macs weren't IBM PC compatible nor Windows compatible and yet they survived and are in good shape DESPITE 3 CPU architecture changes. So I really don't get why Bruce claims no matter how Amiga would have been improved it would've died anyway due to IBM PC incompatibility. As if IBM PC compatibility was everything. It was not. Large enough userbase, clear goals for future improvements (while taking into account market demands) and partnership with developers to introduce more gamechanging software to the platform... that's what it was lacking the most. Not PC compatibility!
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#2447 | |
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Location: France
Posts: 355
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Clearly beyond his scope. I tried to explain the same somewhere else but I stopped arguing in front of the deny of the reality. |
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#2448 | |
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Location: Munich/Bavaria
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(And Hercules added a gfx mode in that resolution in 1982) You need to have a high enough resolution to display enough information (text or otherwise) on a screen … MDA or later the Macintosh delivered the bare minimum for office applications … the Amiga did not until Flickerfixer or ECS were available. This was quite obvious by 1985 and a couple of members of the original Amiga Crew identified this design-flaw in later interviews. Jay Miner always wanted to build much more than a game-console or home-computer (512k + expansion ports from the beginning), but this was cut down by Commodore, which resulted in the awkward position the A1000 was in after Commodore decided to put it over the $1k mark … where Miner’s original design would fit much better. Still Miner later admitted that the interlace mode was not sufficient … (in NTSC with the right monitor one can tolerate this a little bit longer, but it is of course terrible in PAL) |
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#2449 | |
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Location: Munich/Bavaria
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#2450 | |
HOL/FTP busy bee
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Location: Germany
Age: 45
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#2451 |
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PCs and Macs were not alone in the 90s. Gaming consoles had a huge comeback and sold an order of magnitude more machines than in the decade before.
Workstations like SUN or SGI also survived the 90s. PDAs appeared as new category There would have been enough possibilities for the Amiga to survive in a better shape than it did in the 90s … as a pretty good allrounder with focus on professional digital video and audio. The relatively strong after market, despite all the chaos and total lack of commitment of Escom and Gateway, proves that …. I mean even after all the mistakes of Commodore and its eventual demise in 1994 there still would have been a small chance for the Amiga, if the intellectual property would have fallen in the right hands. A joined effort of NewTek, MacroSystems, GVP, Phase5 and ProDAD (p.OS) under the umbrella of a new and competent owner would have been a way forward even then. |
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#2452 | |
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![]() Yes, that is true for the < £400 segment. The problem was that Commodore did not offer anything in the £600-800 range as well as the £800-1000 range ... the A4000 was too expensive again (especially for what it delivered) Commodore HAD to offer the A1200 at this low price, and sacrifice margin by doing so, because the time of underpowered wedge-computers was over. They failed to offer something more advanced, that could sell at a higher price, since they did not spend enough time and money in R&D for the Amiga, but preferred to design the 100th PC-clone-board instead... |
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#2453 | |
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Location: Germany
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What matters is a living software ecosystem that addresses the needs of the target audience. In the business market, this was the PC and its software ecosystem. CBM came from a home computer market and did not understand that the key to the success was software (or became software) and not hardware abilities. The Amiga could not run the software business users wanted to run, and bought the PC for, and thus was simply an uninteresting games machine as which CBM tried to push it. This is, BTW, also my critique on vampire, which provides more or less useless hardware features instead of putting compatibility first. |
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#2454 | |
Zone Friend
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Location: Middle Earth
Age: 39
Posts: 2,005
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The Amiga 3000 manual came with some fancy hand drawn CAD software on the front brochure, I don't know which CAD software that was. Who knows maybe if their was an Amiga owner at CERN who helped developed www and ported it in the early days to KS2+ Amiga, it would have helped push a few more models. |
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#2455 | ||
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they wished ... but even with the integrated fickerfixer the A3000 was anything but a CAD workstation (and I still love my A3000) Quote:
In the mid/late 80s the documentation project at CERN started on PDP-11 and more and more Apollo workstations, which were 68k based. Until they would finish their own documentation system LaTex was used as a substitute ... Finally Berners-Lee moved his development over to a (68k) NextStation and the rest is history. But this would not have changed much: AMosaic was already available 1993 ... so the Amiga was still among the first systems to support HTTP/HTML, well before the WWW became actually useful . |
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#2456 | ||
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Join Date: Oct 2009
Location: Salem, OR
Posts: 1,686
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From Wikipedia (I know): Quote:
Never poked at Amiga Unix, but apparently it was Sys5... |
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#2457 | ||
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Location: Sweden
Age: 49
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#2458 | |
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CATIA, AutoCAD, Pro/ENGINEER, TurboCAD are all missing And 640*400 is not really a resolution someone would call "made for CAD" even in 1990 ... |
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#2459 |
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Location: Salem, OR
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#2460 | |
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Location: Munich/Bavaria
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CATIA, AutoCAD, Pro/ENGINEER, TurboCAD are all missing And 640*400 is not really a resolution someone would call "made for CAD" even in 1990 ... Sure you could use an early gfx-card without support from the OS or even the CAD software or the A2024 monitor that was only 15'' and may also not be supported by the software |
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