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#81 |
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Location: Dublin, then Glasgow
Posts: 6,082
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And using a larger block size for FFS (e.g. 8 or 16kB) will dramatically speed up seeking in large files too.
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#82 |
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Join Date: Apr 2010
Location: Amigaplanet
Posts: 645
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It is recommended to use a native blocksize like 4096 which is one block on a CF card. Increase live dramatically.
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#83 |
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Location: Poland
Posts: 625
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Took me ten months to finally make a proper, fully working C&C port based on original EA sources:
[ Show youtube player ] https://artishq.wordpress.com/ |
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#84 | |
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Location: Ireland
Posts: 637
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Quote:
Is this game only for the V4 or will it work on the V2 or 060 too? |
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#85 |
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Location: Poland
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Will work on V2 but no sound.
On 060 there will be sound but might lack some speed. |
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#86 |
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Location: Sassari/Italy
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First of all thanks arti for your great work!
![]() I've just tried the game on an A1200 with a Blizzard PPC 68060/66MHz and OS 3.1.4 and the games works but it is actually too slow. I also tried the game on an A1200 with a Vampire V2 and CoffinOS r59. The game starts, I can see the two presentation screens but after that I get a black screen with a red mouse pointer. I can hear the music, my HDD led blinks but nothing happens (I waited more than 30 minutes). |
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#87 | ||
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Location: Poland
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Quote:
Talk to Cawcat, maybe he compile PPC version. Quote:
Then v2 is not supported. |
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#88 |
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Location: Earth
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I tried this with my A4000 CSPPC and the 68060 @ 66Mhz it's just too slow. Using Workbench 3.5 and 3.2.1. However, playing with WinUAE 4.9.1 (2/1/2022) and Workbench 3.5, it plays at pretty good speed. With Workbench 3.2.1, way too slow. I had to modify the script Icon to be Project to use IconX, but after that all goes well (along with 500 buffers per used partition. ;-)
I can see where lots of bugs are, including if you press any of the cursor arrows while playing. Results in a very quick error. |
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#89 |
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Join Date: Mar 2012
Location: UK
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Why would this run on 060 but not V1200? Just wondering.
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#90 |
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Location: Poland
Posts: 625
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#91 |
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Location: Poland
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#92 |
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Location: Sassari/Italy
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Hi arti, a ppc version would be great.
![]() Where do i find Cawcat? I couldn't find him within the member's list of eab. I tried again on my Vampire V1200 after modifying a bit the ini files and the game started but the video was pink/purple and the troops on the map seemed (from what I was able to see) too fast... |
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#93 | |
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Quote:
Palette code for v4 doesn't work on v2. With F4 you can enable framelimiter. |
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#94 |
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#95 |
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Location: Poland
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Finally after 15 years a proper Red Alert port (Full game, no SDL, only CGX, AGA and AHI)
![]() ![]() Last edited by arti; 25 March 2023 at 01:52. |
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#96 |
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Location: Sweden
Age: 49
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#97 | |
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Location: Sassari/Italy
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Quote:
Unfortunately I asked for a WarpOS version but it seems it won't be done (at least not soon)... |
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#98 |
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Location: Spain
Posts: 435
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#99 |
Zone Friend
![]() Join Date: Mar 2004
Location: Middle Earth
Age: 39
Posts: 2,005
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Arti: Where were the bottle necks for the port? The music was just 8bit .VOC files and not midi?!?!
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#100 | |
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Location: Poland
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Quote:
It already works on AGA ![]() You would need Pistorm to be able to play smoothly on AGA atm. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Recoverable Alert | CmdrVimes | Coders. General | 15 | 21 September 2010 19:15 |
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