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#61 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,313
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I had a quick go a compiling the latest version of OpenRedAlert the other day against my AGA SDL, it didn't work out very well
![]() Not only is it buggy (as people have said), it's also coded to work for 16bit displays and really doesn't look that pretty in 8bit. If I get 5 mins, I'll take a quick look at OpenRA to see if that's any more practical for Classics. |
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#62 |
Registered User
![]() Join Date: May 2012
Location: Gravesend - UK
Posts: 897
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I was just reading the first page or so of this thread and thinking "I wish Novacoder could have a look at this for AGA" and then jump to the last page and
...... Hope you can find time for this. ![]() |
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#63 | |
Registered User
Join Date: Dec 2009
Location: Germany
Posts: 170
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Quote:
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#64 |
MI clan prevails
![]() Join Date: Jul 2010
Location: Belgrade, Serbia
Posts: 1,406
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Ohboyohboyohboy
![]() A C&C game on Amiga ! Finally ! |
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#65 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,313
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I should really finish my Ultima 7 AGA port first.....
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#66 | |
Registered User
![]() Join Date: May 2007
Location: Gdansk, Poland
Posts: 180
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Quote:
So go for RTG, and add AGA as an option... |
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#67 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,313
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#68 |
CaptainM68K-SPS France
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#69 |
Zone Friend
![]() Join Date: Jun 2006
Location: Gargore
Age: 42
Posts: 17,789
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Red Alert 2 Online is free now http://www.meeting-grounds.net/ra2-o...line-for-free/
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#70 |
A1260T/PPC/BV/SCSI/NET
![]() Join Date: Jan 2013
Location: Moscow / Russia
Posts: 815
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So then, anybody really got it working ?
Over here on 060/CGX (a perfect setup according to docs) it does load the menu with demo version or with Allied cd mix files. The mouse moves slow, but the menus work. It's possible to start a quick mission and it draws the map with units. But that's it, at this point all freezes and a minute or two later the power led flashes and we go auto rebooting. On loading the game there are many enforcer hits. Then looking at the SHELL log, there are many errors and files the game can't find during loading. Then SDL lib outputs a lot of debug to serial port. Overall very sad, but it can be made reasonable. Sound available ? Not here, and probably the reason for many other problems. Using FFS will make the game load pathetically slow (ok for demo (small files)), on PFS/SFS it's fairly fast, a common problem for large file games with lots of seeking if the code is crap. Really looking for an update, maybe it will work eventually for many. |
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#71 |
Registered User
![]() Join Date: Dec 2014
Location: UK
Posts: 27
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Discovered this thread while searching for the MorphOS port, which hasn't been updated since 2008 by the look of it. Has anyone released an updated version in the last few years?
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#72 |
Registered User
![]() Join Date: Sep 2006
Location: Thunder Bay, Canada
Posts: 4,255
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i would like to see how this runs on the vampire, does anyone have a working zip ?
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#73 |
Registered User
Join Date: Feb 2008
Location: Finland
Posts: 123
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#74 | |
Registered User
![]() Join Date: Sep 2006
Location: Thunder Bay, Canada
Posts: 4,255
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#75 |
Registered User
![]() Join Date: Jul 2008
Location: Poland
Posts: 625
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This port needs fpu. There was no updates because author of OpenRedAlert stopped developing it, unfortunately.
Last edited by arti; 20 March 2016 at 22:08. |
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#76 |
Retro maniac
![]() Join Date: May 2005
Location: Finland
Age: 48
Posts: 1,196
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@meckert
Links are not working... I would like to download and try the game !? :-o |
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#77 |
Registered User
![]() Join Date: May 2007
Location: Gdansk, Poland
Posts: 180
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#78 |
Registered User
![]() Join Date: Jul 2008
Location: Poland
Posts: 625
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Same here. Too bad it wasn't finished.
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#79 | |
Registered User
![]() Join Date: Jan 2020
Location: UK
Posts: 333
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@Michael
Quote:
... back to Napalm then! |
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#80 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,548
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It is easy to solv with addbuffers command OR adding them through HDToolBox
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