![]() |
![]() |
#41 |
Registered User
Join Date: Jun 2008
Location: UK
Posts: 189
|
So howis the performance for the 3 people who have managed to get this working?
|
![]() |
![]() |
#42 |
Registered User
Join Date: Oct 2007
Location: Denmark
Age: 42
Posts: 30
|
Nice!
I used to play that game a lot :-) Just a little question.. Where du I find sdl.library? :-) |
![]() |
![]() |
#43 | |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 955
|
Quote:
Its on Aminet (tm) ![]() http://aminet.net/package/dev/misc/SDL-Amiga |
|
![]() |
![]() |
#44 |
Registered User
Join Date: Oct 2007
Location: Denmark
Age: 42
Posts: 30
|
Thanks :-D
I searched for sdl.library, but that gave me "0" results. Now I know what to play with next time :-) |
![]() |
![]() |
#45 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 955
|
|
![]() |
![]() |
#46 |
Registered User
![]() Join Date: May 2007
Location: Gdansk, Poland
Posts: 180
|
has anyone played the new version (released on February 3rd) ??
http://aminet.net/game/strat/openredalert-r600-68k.lha |
![]() |
![]() |
#47 |
www.majsta.com
Join Date: Jun 2010
Location: Banjaluka/Republic of Srpska
Age: 42
Posts: 448
|
Did anyone get this to work?
|
![]() |
![]() |
#48 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,313
|
|
![]() |
![]() |
#49 |
MI clan prevails
![]() Join Date: Jul 2010
Location: Belgrade, Serbia
Posts: 1,408
|
Oh pleeease pleasepleaspleaseplease Nova do a port of any C&C game
![]() |
![]() |
![]() |
#50 |
FPGA Replay inside A590
Join Date: Sep 2004
Location: Spijkenisse/Netherlands
Age: 57
Posts: 294
|
I also like to have the AGA port ;-)
|
![]() |
![]() |
#51 |
Registered User
![]() Join Date: Dec 2011
Location: Northamptonshire, UK
Age: 41
Posts: 1,236
|
sweet! will be one of the first few games i'll download and run when i get my Mediator next week!
![]() ![]() ![]() |
![]() |
![]() |
#52 |
www.majsta.com
Join Date: Jun 2010
Location: Banjaluka/Republic of Srpska
Age: 42
Posts: 448
|
I tracked down the author and sent mail. He responded now we will see what he has to say.I was doing lot of coding for RedAlert but for PC and that was the only game I played constantly since 1996. I created 50MB version for PC for Aftermath only for network play with IPX network patches so it can support IP.
|
![]() |
![]() |
#53 |
The show must go on.
|
would something like C&C be playable on a 030 and aga?
|
![]() |
![]() |
#54 | |
www.majsta.com
Join Date: Jun 2010
Location: Banjaluka/Republic of Srpska
Age: 42
Posts: 448
|
Yes it is possible but author said to me this.
Quote:
|
|
![]() |
![]() |
#55 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,313
|
Sorry, I'm too busy for any new ports, still got to finish
[ Show youtube player ]
![]() Last edited by NovaCoder; 18 August 2013 at 15:11. |
![]() |
![]() |
#56 |
Cookie Muncher
Join Date: Nov 2008
Location: Spain
Age: 48
Posts: 239
|
Anyways an AGA port would be awesome. I'll wait patientlly. ^^
|
![]() |
![]() |
#57 |
BlizzardPPC'less
![]() |
This Red Alert "port" slow as snail. It works but any classic setup lacks the horsepower. Would AGA SDL do any good here? Just wondering.
|
![]() |
![]() |
#58 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,313
|
Quote:
Most of these games do their own thing to build up the picture each frame and then just ask the SDL to display it so if the CPU is too slow to build up the picture then it makes no difference how quickly you can display it ![]() These SDL ports are lot of work to get running well on Classics, you might be able to get them basically working in a few days but then you have to spend weeks to get the speed up to a playable level. Obviously it's because they are targeted at much more powerful machines than our Classics. |
|
![]() |
![]() |
#59 |
BlizzardPPC'less
![]() |
Thought so, thanx for explanation. Your ports are good!
|
![]() |
![]() |
#60 |
Computer Nerd
![]() Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 46
Posts: 3,412
|
The only way to get these games to work well is to write a version by hand in assembler from scratch and optimize the hell out of it. Also, no external things like SDL and AHI, everything has to be native.
It's still great that people try to get these games to work, though. Sometimes it works out okay, sometimes it doesn't. |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Recoverable Alert | CmdrVimes | Coders. General | 15 | 21 September 2010 19:15 |
SPAM alert | andreas | project.EAB | 18 | 24 August 2010 23:54 |
A2000 - B&W picure when using red,yellow,white ports | Smiley | support.Hardware | 8 | 12 April 2006 06:21 |
A4000t Alert!!!!! | Firthy2002 | MarketPlace | 1 | 02 May 2005 19:38 |
What happened to the alert? | Drake1009 | project.EAB | 12 | 12 January 2002 13:13 |
|
|