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#21 |
Ya' like it Retr0?
Join Date: Jul 2005
Location: United Kingdom
Age: 48
Posts: 9,768
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LOL, i think someone needs to write a workbench installer
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#22 | |
Registered User
![]() Join Date: Jul 2008
Location: Poland
Posts: 625
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Quote:
Remove ";" before *.mix and should be ok. |
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#23 | |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 955
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Quote:
Okay, thanks. I took out a couple of optional ones and now it reads like this. Is that right? [general] path1=data/mix/ game1=RedAlert play1=RA [RedAlert] required1=main.mix required2=redalert.mix ; Submixes (contained in one of the above) required3=allies.mix required4=conquer.mix required5=general.mix required6=local.mix required7=hires.mix required8=snow.mix required9=temperat.mix optional1=scores.mix optional2=speech.mix optional3=movies1.mix optional4=movies2.mix optional5=sounds.mix optional6=edhi.mix optional7=edlo.mix optional8=interior.mix optional9=russian.mix ; Optional (needed for demo) optional10=nchires.mix |
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#24 |
Longplayer
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Ive been trying it under winuae without any success. Run it from cli as memory gets completely trashed running from workbench. Takes a while to load. it skips vids as there not supported (why their dissabled in the files.ini). Title screen opens and then it quits leaving a progam aborted message during loading snow pallet.
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#25 | |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 955
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Quote:
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#26 | |
Registered User
![]() Join Date: Jul 2008
Location: Poland
Posts: 625
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Quote:
[RedAlert] required1=main.mix required2=redalert.mix ; Submixes (contained in one of the above) required3=allies.mix required4=conquer.mix required5=general.mix required6=local.mix required7=hires.mix required8=snow.mix required9=temperat.mix optional1=scores.mix optional2=speech.mix ;optional3=movies1.mix ;optional4=movies2.mix optional5=sounds.mix ;optional6=edhi.mix ;optional7=edlo.mix optional8=interior.mix optional9=russian.mix ; Optional (needed for demo) ;optional10=nchires.mix[/quote] if you don't play demo That should be okay. For the optimal play on os3 it is recommended to extract all .mix using VQGtoAVI programme for win. Then game will load much faster. Enjoy ! |
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#27 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 13,856
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#28 | |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 955
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Quote:
Well thanks for the thought but I've already got SFS on my emulation partition which works great, but all I want to do at the moment is to get this Red Alert port working. ![]() As I say, with the modified files.ini the loading stops when it gets to files.ini so I guess it didn't want fiddling with. As far as the SDL.library goes, ids it sufficient just to put the SDL.library file in libs or do I need to do more than that. Does anybody know if there a more stable version in the pipeline, I'd love to get this puppy working, but so far I've not got past the Workbench screen. Cheers. |
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#29 |
Longplayer
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load it via cli. openredalert.exe. Its a very buggy port, and not workbench launch friendly.
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#30 | |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 955
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Quote:
"Couldn't initialise SDL, found no suitable CGX visuals" Now I use a Mediator with P96, is that the problem, or have I not installed SDL properly? (I just put SDL.library in Libs). Thanks for the help. |
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#31 | |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 13,856
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Perhaps you need to use real CGX rather than P96's CGX emulation?
Is that possible with a Mediator gfx card? The SDL 1.2.6 README says Quote:
Last edited by alexh; 05 October 2008 at 01:54. |
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#32 |
Registered User
Join Date: Jan 2005
Location: 62-France
Age: 55
Posts: 413
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hello,
from an old thread of me a bout OWB (on amigaworld). -------------------- I have replaced ixemul and ixnet 48.2 with 48.0 and 194x SDL work !!! here: -ixemul.library: version 48.0 -ixnet.library: version 48.0 NO usergroup.library -sdl.library: version 12.6 NO socket.library NO Cybergraphx.library here. P96 standard with rtg.library 40.3994. |
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#33 | |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 955
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Quote:
Hi, and thanks - well, I'm not sure I'm fully clear on what that means, but I have later ixemul librarys here. Are those versions readily available, if so I'll happily give them a try, although given my lack of knowledge, I don't want to modify my system too much for a single program, without at least some feedback from the author. For example "Is there a known P96 issue?" I still seem to get further using the unmodified files.ini from Aminet than with any edited version. |
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#34 | |
Longplayer
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Quote:
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#35 |
Registered User
Join Date: Jan 2005
Location: 62-France
Age: 55
Posts: 413
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hello,
just would like to explain that for 194x, this game don't work and the error message was: "Couldn't initialise SDL, found no suitable CGX visuals" remplacing ixemul 48.2 to 48.0 solve the problem. BTW, strange if c&c use ixemul. or all sdl port use ixemul+sdl, I don't know. |
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#36 | |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 955
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Quote:
Sorry - Aminet, obviously. ![]() Last edited by Angus; 05 October 2008 at 16:58. Reason: brain upgrade |
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#37 | |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 955
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Quote:
I must admit I'm getting a bit downhearted with it now, it would be nice to get some guidance from the author. Thanks. |
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#38 | |
Registered User
![]() Join Date: Jul 2008
Location: Poland
Posts: 625
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Quote:
this port doesn't use ixemul library , i think sdl for amiga doesn't support your hardware, i had email from another person with mediator and he had the same problem. cheers |
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#39 | |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 955
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Quote:
Is any kind of workround possible or does that mean no OpenRedAlert for people with my hardware? BTW, I should say, regardless of if it will ever work for me, well done for what you have achieved - its great to see this sort of thing still going on. Good work. ![]() |
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#40 | |
Registered User
![]() Join Date: Jul 2008
Location: Poland
Posts: 625
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Quote:
![]() Maybe there are some special drivers or patch to run Picasso apps on Voodoo3 ? Last edited by arti; 05 October 2008 at 20:11. |
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