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#1 |
Junior Member
Join Date: Apr 2002
Location: Limburg / germany
Age: 46
Posts: 115
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Classic Game Soundtracks / Help
Rather long babble, sorry
![]() Since my active Amiga days back then, I´ve been ripping, collecting and listening to many amiga-tunes, most from games, some from demos or cracktros, but also from discmags like CU-Amiga oder Amigo or even tools like Imploder. Back then I uploaded some of them to my "classic game soundtracks"-website at http://www.nemmelheim.de/cgs_small/. Since years I wanted to properly convert all of them to modern audio-formats, since replaying them in modern players often does not sound authentic, also, many songs have no proper ending, or like Pinball Dream or Chaos Engine, consist of subsongs which do not result in a complete tune at all. Although there are already many fantastic websites which have converted tunes ready, none seemed to completely satisfy my rather special needs. So, the last weeks evenings I´ve spent converting, recording, cutting and editing various stuff. For most I´ve used UADE 3.02 with A500 Filter and 70% Stereo seperation. For problematic ones I´ve used WinUAE and Deliplayer or the original games. Since UADE was quite a pain to compile+install, I´ve used a virtual machine this time ![]() This seemed the best sounding way for me, and more perfect than recording it from my real amiga. I´m still working on it, test listening and fixing will take time, but sometimes could need some advise, so I started this thread to get some help from you fellow Amigos. The collection is highly customized personal for me, I only keep the tunes I really like to actively listen to and cut looping songs to a length I find appropriate. I don´t plan to upload the result to my old website yet, but in case anyone else is interested I of course would share my current result. And yes, converting perfect <100kb tunes to >100MB WAVs (or later normalized FLAC/MP3) seems ridiculous, but seems the most practical way to me. Tunes so far: Code:
Agony Alien Breed Ambermoon Amberstar Amegas Another World Apidya Apprentice Aquaventura Archipelagos Armalyte Assasin Awesome Bad Company Battle Isle Battle Squadron BC Kid Beyond the Ice Palace Black Crypt Budbrain Megademo Cabal Cadaver Cannon Fodder Captain Blood Car Vup Carcharodon Chambers of Shaolin Chaos Engine Chuck Rock 2 Civilization Death or Glory Die Siedler Disposable Hero Dogs of War Double Dragon 2 Dr. Mario Dragonflight Dragonwars DSA Dune Dynablaster Elvira Elvira 2 Elvira Arcade Emerald Mine Enchanted Land Epic Escape From The Planet Of The Robot Monsters Exile F18 Interceptor Final Fight Fire and Ice First Samurai Flashback Fuzzball G.Nius Galaga 92 GemX ghost battle Ghouls n Ghosts Giana Sisters Gods Golden Axe Goldrunner Grand Monster Slam Hard n Heavy Hero Quest Hollywood Poker Pro Hybris IK + Ikari Warriors Imploder Infestation It came from the Desert Jaguar XJ220 James Pond 2 Jesus on Es Jim Power Katakis Leander LED Storm Legend of Fairghail Lethal Xcess Lionheart Lord of the Rings Lotus 1 Lotus 2 Lotus 3 M.U.D.S Magic Pockets Marble Madness Master Blazer Mega Squad Megaball Megalomania Menace Metal Law Midnight Resistance Mig 29 Misc Mission Andromeda Monkey Island Moonstone Mr. Nutz New York Warriors No Second Price Ork Outrun Paradroid 90 Pinball Dreams Pinball Fantasies Powermonger Project X Quik and Silva R-Type R-Type 2 Rainbow Islands Red Sector Demomaker Rick Dangerous Roadkill Ruff n Tumble Shadow of the Beast Shadow of the Beast 2 Shadow of the Beast 3 Soul Crystal Speedball Speedball 2 Starflight Streetfighter II Supercars II SWIV Test Drive 2 The Killing Game Show The Oath Transplant Turrican Turrican 2 Turrican 3 UFO Ultima Uridium 2 Vixen Whales Voyage Wing Commander Wings of Death Wings of Fury Wolfchild Wreckers X-Out Xenon 2 Z-Out Zak McKracken Code:
adore your emulator.mod.wav ambient.mod.wav amiga-fun.mod.wav Amigo491.tfx.wav Amigo591.tfx.wav atalion.mod.wav awakeagain.mod.wav axel-f-maxi.mod axel-f-maxi.mod.wav baller2.mii.wav baller3.mii.wav bp.expressions04-streethawk.wav breaks.mod.wav breeze-diablo.mod.wav captain future.mod.wav collisio.mod.wav couldbe.mod.wav crc_error.mod.wav crules.mod.wav cry baby.mod.wav crystal_rain.mod.wav CUST.Endless_Piracy.wav damn!.mod.wav dark.mod.wav dec.mod.wav devastation.mod.wav dir.txt djd”d”26.mod.wav DMU.MagneticFieldsII.wav DMU.MagneticFieldsIV.wav duke_Nr7.mod.wav empty space.mod.wav EndlessPiracy.wav enter.mod.wav face in the water.mod.wav fairlight.mod.wav FC14.Skid_Row-1.wav field-goal.mod.wav floatgar.mod.wav fossilized.mod.wav foxy lady.mod.wav fruitkitchen.mod.wav fucnoise.mod.wav gametitle.mod.wav gonads cracks.mod.wav heavy.mod.wav inside.mod.wav intro number 74.mod.wav intro number 75.1.mod.wav intro number 78.mod.wav intro-101.mod.wav introgasm.mod.wav it is dark out there.mod.wav kenet-turikan.wav maniac.mod.wav megafoe.mod.wav Mellow-Influence.mod_sub0.wav metro.mod.wav Miniblast.mod_sub0.wav Mirage-Theme.mod_sub0.wav mod._!off!.mod.wav moyen3.3.mod.wav nintendo.mod.wav noname.mod.wav occ san geen.mod.wav orpheus.mod.wav Pegasus3.mod.wav pemain.mii.wav Phobos.mod.wav polypherie2.mod.wav powrot do krainy.mod.wav Prelude.mod.wav psychic child.mod.wav raven.mod.wav rectum_analysis.mod.wav Red Planet.mod.wav RNR-GAM1.tfx 1.wav RNR-GAM5.tfx 1.wav RNR-GAM5.tfx 3.wav RNR-GAM5.tfx 4.wav RuneRealm2.mod.wav Sample.mod.wav sandrise.mod.wav shiny meadows.mod.wav Signia.mod.wav skid-row-lethal-xcess-cracktro.wav SkidrowTheme.mod.wav somewhere.mod.wav sonata a la zamfir.mod.wav song23.mod.wav sylvia's theme.mod.wav tar-sweet dreams.mod.wav thevergesslichandy.mod.wav tristar-comic-bakery.wav tristar_red_sector-wings-of-death-cracktro.wav underwater.mod.wav varanen.mod.wav Visions of Reality.wav Water Ii.mod.wav wizardry.mod.wav Worlds War.mod.wav xs_we_need_paradise.mod.wav xs_we_need_vacuum.mod.wav Yoafrica-Dia.mod.wav Zine Sfx.mod.wav |
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#2 |
Junior Member
Join Date: Apr 2002
Location: Limburg / germany
Age: 46
Posts: 115
|
My first question is:
I love everything from Paul Van der Valk. I mean like, really, really love; I can listen to his tunes for hours ![]() What I am missing yet is the soundtrack from Poing. Since it´s somehow procedurally generated there are no modules to be ripped. Did anyone understand/investigate what he did there and how many variation there is? And is there a way to disable SFX, so I could record the music while playing? Pausing is stopping the music... |
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#3 |
Geek Kiwi
![]() Join Date: Aug 2014
Location: Auckland, New Zealand
Age: 46
Posts: 193
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I've converted a lot of modules from original format to MP3 via VLC for use on my online streaming "radio". I know theyre not always ""accurate" for the purists but works. Mostly... do have the odd one (mainly A Brimbles work) where the MP3 version plays perfectly locally, but when streamed, its all garbled etc.
You come across anything like that with your conversions ? |
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#4 |
Junior Member
Join Date: Apr 2002
Location: Limburg / germany
Age: 46
Posts: 115
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Nope, but it´s all pure, perfect, local 16-bit wav until now
![]() But I had plenty of problems with UADE/Deliplayer (wrong notes, high pitched sounds) with the more exotic formats like Sonic, Hippel, TFMX or "custom" ones. What allso bugged me was that e.g. even Battle Squadron "Highscore" has high pitch beeps, even when played by the original game in WinUAE @ 3:23. Still got to verify this on my Amiga ![]() |
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#5 |
Registered User
Join Date: Oct 2012
Location: Italy
Age: 48
Posts: 2,837
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#6 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,255
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lovely project, yes many Amiga tunes deserves a better quality
Flashback Options 2 mod, wondering if this is available somewhere; not remixed, just in a higher quality [ Show youtube player ] |
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#7 | |
Junior Member
Join Date: Apr 2002
Location: Limburg / germany
Age: 46
Posts: 115
|
Quote:
![]() But - is it just me or is your search broken? Altough, Mirror works fine. But here an example problem I also had with sonic arranger in Deliplayer, I head to record each song manually, directly from the game: http://ftp.acc.umu.se/mirror/media/O...2_T001_MIX.mp3 |
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#8 |
Junior Member
Join Date: Apr 2002
Location: Limburg / germany
Age: 46
Posts: 115
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Here an example:
http://nemmelheim.de/temp/battle_squ...highscore.flac Wonderful tune, but slight beeps around @ 3:23, but I guess it´s also in the original. Sadly Battle Squadron currently crashes on my A1200 after the title screen. |
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#9 |
Junior Member
Join Date: Apr 2002
Location: Limburg / germany
Age: 46
Posts: 115
|
And another one, for comparison, Ambermoon Horse Song, as mentioned above:
http://nemmelheim.de/temp/ambermoon_..._disgrace.flac |
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#10 | |
Junior Member
Join Date: Apr 2002
Location: Limburg / germany
Age: 46
Posts: 115
|
Quote:
www.nemmelheim.de/temp/flashback.zip Converted with UADE, as Flac and faded out at the ends where needed. Strangely on youtube it´s named "options 2", but seems to be "options 1". Can´t quickly hear any difference to original game via WinUAE, the little blips in the instrument are also there . |
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#11 | |
This cat is no more
![]() Join Date: Dec 2004
Location: FRANCE
Age: 51
Posts: 7,357
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Quote:
That happens on fast configurations when the player doesn't respect delay before DMA sound off and changing audio data. WinUAE doesn't normally emulate this kind of issue, but with chipsethacks=0x8 in the settings it does. |
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#12 |
Junior Member
Join Date: Apr 2002
Location: Limburg / germany
Age: 46
Posts: 115
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Uuuh, interesting, thank you, never heard of this option before - are there any docs to it?
With Sonic (Ambermoon/Lionheart) and Hippel (Lethal Xcess, Wings of Death) recording in Winuae from the original game seemed to work fine. Tried adding chipsethacks=0x8 to my config, but no change with Battle Squadron in Deliplayer yet, did I get that right? Code:
chipset_refreshrate=50.000282 collision_level=playfields chipset_compatible=A1200 chipsethacks=0x8 rtc=MSM6242B ksmirror_a8=true pcmcia=true ide=a600/a1200 ![]() |
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#13 |
Junior Member
Join Date: Apr 2002
Location: Limburg / germany
Age: 46
Posts: 115
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Checked here:
[ Show youtube player ], which promised to be recorded from original hardware, also beeps. But it´s only quite subtle anyways...
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#14 |
J.M.D - Bedroom Musician
![]() Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,094
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I remember those beeps too on my 500, so might be some unfixed bug in the original tune, especially in of one of the instruments
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#15 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 48
Posts: 25,953
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Quote:
EDIT: This hack is automatically enabled if 68020+ or not cycle-exact or approximate 68000/010 mode because most music players use CPU delay loop which would sound horribly in UAE in fast configs. chipsethacks=8 disables this automatic hack. Last edited by Toni Wilen; 08 December 2022 at 12:01. |
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#16 | |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,255
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Quote:
![]() yeah those blips are a bit annoying i remember i had this one on a tape bitd, and i must be honest the output playback was imo better, i cannot explain better, maybe analog + lower frequencies maybe it's called options2 cause it's the tune 02 in the game music menu, ingame (disks version test) on Youtube can be found also as Journal tune |
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#17 |
Junior Member
Join Date: Apr 2002
Location: Limburg / germany
Age: 46
Posts: 115
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Another Question:
Hero Quest Ingame is such a wonderful tune (thank you, Barry Leitch ![]() I tried my own rip, the actual game via WinUAE and Exotica, same result. Also various versions on youtube. http://nemmelheim.de/temp/HERO-QUEST_INGAME.MOD.flac |
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#18 |
cheeky scoundrel
![]() Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 41
Posts: 6,359
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It is a wonderful tune for about 10 minutes of play, at that point it starts to make me grind my teeth
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#19 |
Junior Member
Join Date: Apr 2002
Location: Limburg / germany
Age: 46
Posts: 115
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Never tried that, but can imagine
![]() Interestingly it´s more three seperate songs in one and I don´t like the middle oom-pah-pah-part much ![]() |
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#20 |
Junior Member
Join Date: Apr 2002
Location: Limburg / germany
Age: 46
Posts: 115
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I tried to fix it by changing the pitch of this part by -1% in Audacity, but it´s hard to find the exact start and end, so it sounded better but still slighty off.
I don´t know why (no technical clue of trackers), but the portamento of 101 seemed to mess up the following note, so I removed it and changed the note. Also killed the middle part, result sounds nice to me. I hope I dont get run over by a Lotus Esprit. nemmelheim.de/temp/HERO-QUEST_INGAME.MOD_fixed.flac |
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