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#1 |
Moderator
![]() Join Date: Apr 2006
Location: Germany
Age: 43
Posts: 3,962
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Lands of Lore - ScummVM AGA
I´d like to play LoL via ScummVM AGA.
Sadly it has gfx glitches. I´ve already checkd this thread: https://eab.abime.net/showthread.php?t=56815&page=32 And I also watched this clip: [ Show youtube player ] So it should work without problems. I´ve tried the CD and Floppy versions and a couple of ScummVM releases (AGA 040 and RTG, 1.5, 1.4, 1.3...) Still no difference. Does someone has a working installed version? CD version would be nice! I´m using an A1200 with Vampire! Thanks. ![]() |
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#2 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,439
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Confirmed: (Emulated 040)(RTG)
The intro is fairly messed up (Patrick Steward ?) and the game has stray blocks (see grab) and the Herbologist is just black. The person in on YouTube has a Blizzard 1260 (50 MHz) and links to ScummVM_AGA_060 (1.5.0) So it is prob... that ? Tried ScummVM_AGA_040 (1.5.0) It just said KYRA.DAT was missing or Corrupt ? It is there but where is it looking. Last edited by Nobby_UK; 23 April 2022 at 01:26. |
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#3 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,737
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Hey viddi!
DamienD has made a .HDF using "ScummVM V1.4.1.001 AGA 040". No corrupt graphics and the music is also working ![]() You may grab from Turran FTP under "DamienD's WinUAE Collection/Interim Updates & Fixes". |
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#4 |
Moderator
![]() Join Date: Apr 2006
Location: Germany
Age: 43
Posts: 3,962
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Thanks s lot.
Got a PM with another solution. But it was buggy. Yes, did try V1.4 and it works. Switched to Floppy version, though. Sample sound quality isn't that great in V1.4! Anyway thanks again. |
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#5 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,439
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Video of 1.5.0 AGA, the RTG version had better sound
need to see what the AHI settings are for that. Last edited by Nobby_UK; 24 April 2022 at 20:56. |
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#6 | |
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Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,313
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Quote:
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#7 |
Moderator
![]() Join Date: Apr 2006
Location: Germany
Age: 43
Posts: 3,962
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#8 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,439
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Damien's is prob... the best at the moment
The sound is a little hissy but at least the graphics are OK. |
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#9 |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 1,284
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Game is working nice but... keyboard movement is not working, which is inconvenient regarding playability. Is possibility to map/add keyboard control? In newer versions is additional (re)map option to every game.
Also I cannot run neither Goblins trilogy nor Ween with this version. Is something lacking in DamienD pack (hdf)? Also it would be nice if someone could port newer version of ScummVM with AGA support. |
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#10 |
Registered User
Join Date: May 2010
Location: Czech Rep
Posts: 594
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I was reporting that few times before. Seems that only 68k version with working numeric keyboard controls is the recent Novacoders v1.7.0 version, but it has graphical glitches (and is RTG only).
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#11 |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 1,284
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So maybe some kickstarter campaign to make new version of SCUMMVM AGA by someone (or NovaCoder)? Or something like this?
About graphical bug it's werid, because it's not present on other SCUMMVM version. I was checking Windows and MorphOS versions. |
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#12 |
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Location: San Jose
Posts: 584
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I have uploaded a build of ScummVM 2.2.0 for AGA/RTG with only the LOL engine enabled to The Zone.
It can do real Midi via CAMD and will use RTG if available. I also hacked in Keypad support. But you should be aware that ScummVM’s game options already offered a remapping of the games keys; I.e. you could have already remapped movement to AWSD or similar. I don’t know how stable this version is. The Icon’s settings are set to a ridiculous high stack of 1mb. That can certainly reduced to less, like 100kb. If running on AGA, BlazeWCP should be installed prior, because it is using the OS’s routines to do c2p. Good luck! |
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#13 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,439
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Whilst the PC version of ScummVM has key-mapping (not needed for LOL)
none of the Amiga versions I have managed to run, have it. |
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#14 |
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Location: San Jose
Posts: 584
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Uploaded realtime.library to the Zone as well. AFAIK this should have come with the OS at some point.
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#15 | |
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Location: Finland
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Quote:
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#16 |
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![]() Join Date: Jul 2017
Location: San Jose
Posts: 584
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Try pointing it to the extras folder in ScummVMs settings.
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#17 |
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![]() Join Date: Jan 2019
Location: Finland
Posts: 410
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Thanks, it works now, but uses incorrect resolution in RTG. It should be 320x200, not 320x240.
For the same reason NTSC support for AGA mode would be nice. Last edited by Aardvark; 19 May 2022 at 23:59. |
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#18 |
Registered User
Join Date: May 2010
Location: Czech Rep
Posts: 594
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Thanks pipper, from a quick winuae test controls and graphics works well now. Hopefuly it will be fast enough on real amiga as well.
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#19 |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 1,284
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@pipper
I'm just asking, because I cannot test it now. Is software ADLIB and/or MIDI emulation possible in Your version of SCUMMVM LoL? Is possible to run Lands of Lore directly (without SCUMMVM GUI)? |
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#20 |
PascalDe73
![]() Join Date: Apr 2019
Location: Charleroi Belgium
Age: 50
Posts: 160
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Hi, I have the game files in French version from floppy Disks. But personnaly I don't understand how the ScummVM works exactly.
Is anybody can add a all in one in the zone (without game files of course)... because i tried it Yesturday evening but it asked me some library that I don't have... (it wasn't realtime.library) something like GFX.... Many thanks, Best regads, Pascal |
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