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#1 |
Registered User
Join Date: Nov 2017
Location: france
Posts: 105
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Slow Down 'button' of MKIII
Hi every Body !
On real ActionReplay MKIII for Amiga, they are switch to active or not the 'slow turn button' UnderWinUAE, it is emulated ? Warning, my question IS NOT how to slow down WinUae ![]() I would like to know IF this 'button' is emulated, so... slow down Amiga BUT with MKIII Not with modify WinUae configuration. I don't know If I'm clear o_O' Thks |
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#2 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 48
Posts: 25,953
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It is not emulated. Not worth the trouble.
It is hardware feature that is hidden in PAL chips, it probably steals cycles from the CPU periodically but I am not interested in reverse engineering it. |
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#3 |
Registered User
Join Date: Nov 2017
Location: france
Posts: 105
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This explains why I did not find this option <img src="images/smilies/smile.gif" border="0" alt="" title="Smile" smilieid="1" class="inlineimg" /><br />
Ok, no problem Thks |
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#4 |
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Join Date: Jul 2003
Location: Helsinki / Finland
Age: 42
Posts: 9,535
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I'm guessing it's an autofire for the _HLT signal.
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#5 |
This cat is no more
![]() Join Date: Dec 2004
Location: FRANCE
Age: 51
Posts: 7,358
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I had the MKIII but never really used that slo-mo button.
Quickfix for your PC: just run 600 compression processes in parallel, while WinUAE is running: done. |
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#6 |
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Join Date: Jul 2003
Location: Helsinki / Finland
Age: 42
Posts: 9,535
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I used it, but it messed up just about anything that used a custom copper list. :-)
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#7 |
ex. demoscener "Bigmama"
![]() Join Date: Jun 2012
Location: Fyn / Denmark
Posts: 1,481
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#8 |
Registered User
Join Date: Nov 2017
Location: france
Posts: 105
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Just for information, I am actually creating a new page on my HomePage for the MKIII
http://sasfepu78.ddns.net/articles/MKIII.html as I say in this webPage, In progress ![]() |
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#9 |
Cuthbert The Movie
![]() Join Date: Jun 2006
Location: 5150
Posts: 5,451
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Question I've wanted to ask for a long time how do I slow down WinUae like the ARIII use to do? It's quite useful, What's the key combination, it's usually +/-
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#10 | |
Going nowhere
![]() Join Date: Oct 2001
Location: United Kingdom
Age: 49
Posts: 8,748
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Quote:
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#11 | ||
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 48
Posts: 25,953
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Quote:
Program does not use double buffering and uses copper to set bitplane/sprite pointers or program updates copper list bitplane/sprite pointers in vblank interrupt: some flicker is possible but nothing too bad. Program updates bitplane/sprite pointer registers directly in vblank interrupt: total mess ![]() Quote:
Input panel has increase/decrease emulation speed options but they are currently broken.. (do nothing). Internally it does same as Display panel adjustment. |
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#12 |
Cuthbert The Movie
![]() Join Date: Jun 2006
Location: 5150
Posts: 5,451
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That seems like just what I want
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#13 |
Registered User
Join Date: Nov 2017
Location: france
Posts: 105
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#14 |
Registered User
Join Date: Nov 2017
Location: france
Posts: 105
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#15 |
Registered User
Join Date: Nov 2017
Location: france
Posts: 105
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Same work but On MKII
http://sasfepu78.ddns.net/articles/MKII.html |
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#16 |
Registered User
Join Date: Jun 2010
Location: Germany
Posts: 21
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Let me revive this old thread.
Has anyone saved the JEDECs (from @Giants) for the 5 PALs? I have a faulty ActionReplay MK3 here. I am sure I can repair it with the JEDEC files. Sadly, the webpage of @Giants is not reachable anymore. |
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#17 |
CaptainM68K-SPS France
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The slowdown function in MK3 is mostly to slowdown the computer in order to copy games with longtracks......
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#18 | |
Registered User
Join Date: Aug 2005
Location: Skarabörg, Sweden
Age: 44
Posts: 992
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Quote:
EDIT: doesn't seem to have the files saved :/ |
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#19 |
Cuthbert The Movie
![]() Join Date: Jun 2006
Location: 5150
Posts: 5,451
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