15 May 2023, 23:23 | #1 |
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[WIP] Galaxian conversion
After the success of Xevious transcode & amiga adaptation, it's my turn to take a classic and transcode it to 68000. Mark is adapting to Neo Geo in parallel.
Here's a very short video (I had trouble with lagarith, switched to intel and video got truncated...) showing how the game runs so far. Lots of issues & missing features but playable. [ Show youtube player ] |
15 May 2023, 23:27 | #2 |
J.M.D - Bedroom Musician
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Had loads of fun with the arcade and the speccy version so is welcome
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16 May 2023, 00:02 | #3 |
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Nice! Another classic arcade port to Amiga. Great work
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16 May 2023, 01:29 | #4 |
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Nice work, thank you.
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16 May 2023, 02:17 | #5 |
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Another arcade classic! Can't wait to see Galaga ported too
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16 May 2023, 04:44 | #6 |
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Any hope of a Gyruss port as well in the future?
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16 May 2023, 08:39 | #7 |
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Would be nice to have the original for Amiga Looking good so far
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16 May 2023, 09:23 | #8 |
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good news
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16 May 2023, 10:32 | #9 |
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This is great, Galaxian Turbo Edition would be the icing on the cake
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16 May 2023, 17:06 | #10 |
J.M.D - Bedroom Musician
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16 May 2023, 17:30 | #11 |
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16 May 2023, 17:47 | #12 |
J.M.D - Bedroom Musician
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16 May 2023, 17:56 | #13 |
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Nice to see the Galaxian Port on Amiga. Great work.
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16 May 2023, 18:09 | #14 |
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16 May 2023, 19:20 | #15 |
J.M.D - Bedroom Musician
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One extra custom channel makes all the difference
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16 May 2023, 19:23 | #16 |
J.M.D - Bedroom Musician
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One extra custom channel makes all the difference
I like the idea of having the arcade ships plus the end level bosses and a translated intro, maybe as alternate way of playing! That is the way ports were made in the 80s/90s by japanese, not for arcade fidelity but to expand on the concept or cover shortcomings - screw (partially) the purists! |
16 May 2023, 22:22 | #17 |
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excellent, I prefer Galaxian to Galaga
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16 May 2023, 22:24 | #18 |
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Galaxian is way more basic, Galaga is the next level, also using Xevious hardware: more sprites, etc... would also need a A1200 to be rendered properly.
Galaxian runs properly on a ECS system (with very little compromises on the star scroller as it's pretty difficult to do the exact star scroller they're using - which required extra hardware too - with sprite multiplexing like I'm doing, but it's good enough). |
17 May 2023, 17:04 | #19 |
J.M.D - Bedroom Musician
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Nah, if i remember the most of chaos on the screen, Galaga is perfectly doable - colors wise - in OCS/ECS dual playfield if you decide to use bobs, hence has to be coded almost from scratch
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19 May 2023, 21:06 | #20 |
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Reminds me I need to play the Insectoids games some day.
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