English Amiga Board


Go Back   English Amiga Board > Support > support.Apps

 
 
Thread Tools
Old 21 March 2021, 00:01   #741
Adrian Browne
Jackie Chan
 
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 985
Quote:
Originally Posted by Yoz Montana View Post
New demo Amiga game for april 2021.
Prepare your AMIGA to play this new demo.
Brace yourself.
Only on AMIGA AGA !

[ Show youtube player ]
Sounds interesting- is it final fight style or double dragon etc?
Adrian Browne is offline  
Old 21 March 2021, 00:29   #742
Zener
Registered User
 
Zener's Avatar
 
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 432
Quote:
Originally Posted by Yoz Montana View Post
New demo Amiga game for april 2021.
Prepare your AMIGA to play this new demo.
Brace yourself.
Only on AMIGA AGA !

[ Show youtube player ]
The hype is high! I'm looking forward to play the demo next month!!
Zener is offline  
Old 02 April 2021, 13:46   #743
Zener
Registered User
 
Zener's Avatar
 
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 432
Latest version includes help inside the Editor, I hope it makes development easier

[ Show youtube player ]

http://tiny.cc/getredpill

v0.8.7
-Help information is available in the editor, press the (i) button in the
bottom of the screen.
-Fix in Force NTSC flag that can be used from the CLI or the Icon Tooltype.
-Added Stamp action trigger that prints an object to the brackground of the
level.
-Change in screen refresh when the camera position moves abruptly.
Zener is offline  
Old 03 April 2021, 12:53   #744
Yoz Montana
Registered User
 
Yoz Montana's Avatar
 
Join Date: Dec 2017
Location: FRANCE
Posts: 153
Quote:
Originally Posted by Zener View Post
Latest version includes help inside the Editor, I hope it makes development easier

[ Show youtube player ]

http://tiny.cc/getredpill

v0.8.7
-Help information is available in the editor, press the (i) button in the
bottom of the screen.
-Fix in Force NTSC flag that can be used from the CLI or the Icon Tooltype.
-Added Stamp action trigger that prints an object to the brackground of the
level.
-Change in screen refresh when the camera position moves abruptly.
It would not rather be version v0.8.6 ?
Yoz Montana is offline  
Old 05 April 2021, 13:05   #745
acidbottle
Registered User
 
acidbottle's Avatar
 
Join Date: Jul 2018
Location: Scotland
Posts: 821
Just picked this up to try, seems pretty cool for a creator engine.

Am trying to form a shmup proof of concept demo. Am reasobably certain a vert scroller is possible, we will see!

However, a small issue arises. I have created my player obj and bullet shot, however, it does not move using the control (arrow) keys, though does move with mouse control. Is this a bug or? I did have it working, after a couple of tweaks it has stopped tho. In addition, my shot obj works but stops after about 50 presses. Any help appreciated.
acidbottle is offline  
Old 05 April 2021, 13:14   #746
Zener
Registered User
 
Zener's Avatar
 
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 432
You have a couple of project examples that are a vertical shmup, the one named Galaga is very straightforward.

For the controls, check the ship triggers are using Input Left/Right, etc. Also, if you are using UAE, check that the settings for joysticks are not overlapping your keys.

For the shots, you are reaching the maximum number of objects, make sure the shots are destroyed at some point, for example when they are out of screen. You can do it checking position but there is a trigger in Render called "Is off screen", you call Destroy as action and you should be able to fire more bullets.
Zener is offline  
Old 05 April 2021, 13:17   #747
Zener
Registered User
 
Zener's Avatar
 
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 432
Quote:
Originally Posted by Yoz Montana View Post
It would not rather be version v0.8.6 ?
It was done last month but I forgot to announce it here
Zener is offline  
Old 05 April 2021, 17:32   #748
acidbottle
Registered User
 
acidbottle's Avatar
 
Join Date: Jul 2018
Location: Scotland
Posts: 821
Thanks Zener for the swift reply.

All issues sorted now, i needed to look closer at the galaga object triggers to see how movement was handled.

Redpill looks straightforward but the program does have a lot of depth, much to explore and experiment with. Hope development continues!

Cheers
acidbottle is offline  
Old 19 April 2021, 09:07   #749
Zener
Registered User
 
Zener's Avatar
 
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 432
Hi, new update ready:

v0.8.8
-In Objects screen it is possible to quick jump to objects thanks to the new
object bar.
-Camera code has been reworked.
-Camera set pos trigger has been reworked.
-Export now prompts user if files to run the game from floppy must be
included.
-Edit Image creates a new IFF file if the Image field in empty in Tiles and
Sprites.
-Input menu now shows a keyboard image with the rawkey values to use.
-Background color added for HUD elements.
-Better error handling in load and save project.
-Vampire core is detected in settings screen.

A small video showing some of the new changes:
[ Show youtube player ]

http://aminet.net/package/dev/misc/REDPILLGameCreator
Zener is offline  
Old 05 May 2021, 14:26   #750
Zener
Registered User
 
Zener's Avatar
 
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 432
Latest update includes profiling options
[ Show youtube player ]

http://aminet.net/package/dev/misc/REDPILLGameCreator

v0.8.9
-Profiler menu is here to help to find out any peformance problem in your
games.
-Profiler data can be seen after playing a game, it only takes into account
what happened during the playing time.
-Sounds can loop if that option is selected in the Audio menu.
-OS version is displayed in settings menu.
-In Settings menu you can choose if you want the profiler screen to be shown
after each Play.
-In Settings menu you can disable Network to test multiplayer games without
the need of a network connection.
-Keyboard read routines have been reworked.
-Fix for the keyboard image display in Input Screen.
-Fix in export triggers to text, some triggers were incorrectly exported.
Zener is offline  
Old 07 June 2021, 16:58   #751
Zener
Registered User
 
Zener's Avatar
 
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 432
New version is out! http://aminet.net/package/dev/misc/REDPILLGameCreator

v0.8.10
-Start button added to Play the game not from the current level but from the initial game level.
-Level background menu is now in Properties tab in the Level Editor.
-New action trigger Change Icon to change an object icon.
-When editing an object with parent, parent object is now displayed.
-After a new project is created paths are initialized and point to the project folder.
-BlockBreaker example has been added.
-FIX: Not enabled objects are not visible anymore in the level editor screen.
-FIX: When setting the frame manually in Animation screen.
-FIX: Tile On Screen trigger was not working properly.
Zener is offline  
Old 27 June 2021, 13:02   #752
Zener
Registered User
 
Zener's Avatar
 
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 432
New version! http://aminet.net/package/dev/misc/REDPILLGameCreator

And also a new tutorial
[ Show youtube player ]

v0.8.11
-Added shortcuts for Level objects in the object editor, to easily see the used ones and navigate quickly to one of them.
-Objects have two internal variables Custom 1 and 2, now their name can be changed and the trigger name will change too for readability.
-Added action trigger Tile Type is that checks the collision type of the tile where the object is.
-Added exception handling that will exit the editor or game when low on chip ram or other exceptions.
-Level exits have been moved to the Level Properties tab.
-Change in scrolling routine when processing the left part of the map.
-Added Shotemup example in the projects folder.
-FIX: In Change Type trigger, not working as expected.
-FIX: In Change Tile trigger, now working fine when the tile was not on screen.
-FIX: In Change Icon trigger, it was not working properly.
Zener is offline  
Old 08 September 2021, 19:41   #753
dschallock
Registered User
 
Join Date: Jul 2016
Location: Northern California
Posts: 174
Sorry if this has been covered already but I am having trouble getting RedPill to run.

I have an Amiga 3000 Tower with an 060 and a ZZ9000 RTG card that passes through the native amiga screenmodes to my monitor.

I have good success running deluxe paint and brilliance along with many old games which all use native screen modes passed through to the monitor.

With RedPill (which I believe I have the latest version) when I launch the program the screen goes black for a few seconds then returns me to the workbench screen but there is now a small window in the upper left corner with the word "redpill" in the title of the window but nothing inside the window. The Amiga seems to be crashed for all intents and purposes so I have to do a reboot.

Anyone have any experience with this sort of problem and might have some ideas for a solution?
Thank you.
dschallock is offline  
Old 08 September 2021, 20:10   #754
Zener
Registered User
 
Zener's Avatar
 
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 432
Quote:
Originally Posted by dschallock View Post
Sorry if this has been covered already but I am having trouble getting RedPill to run.

I have an Amiga 3000 Tower with an 060 and a ZZ9000 RTG card that passes through the native amiga screenmodes to my monitor.

I have good success running deluxe paint and brilliance along with many old games which all use native screen modes passed through to the monitor.

With RedPill (which I believe I have the latest version) when I launch the program the screen goes black for a few seconds then returns me to the workbench screen but there is now a small window in the upper left corner with the word "redpill" in the title of the window but nothing inside the window. The Amiga seems to be crashed for all intents and purposes so I have to do a reboot.

Anyone have any experience with this sort of problem and might have some ideas for a solution?
Thank you.
I am sorry you are facing this issue. Maybe I can send you a debug version to check if any error is triggering.
Zener is offline  
Old 08 September 2021, 20:52   #755
dschallock
Registered User
 
Join Date: Jul 2016
Location: Northern California
Posts: 174
Quote:
Originally Posted by Zener View Post
I am sorry you are facing this issue. Maybe I can send you a debug version to check if any error is triggering.
That would be great! I will private message you my email address. Thank you again!
dschallock is offline  
Old 10 September 2021, 20:13   #756
dschallock
Registered User
 
Join Date: Jul 2016
Location: Northern California
Posts: 174
update:
So I determined that the issue of the game not being able to start was because I was running ModePro. I wasn't promoting the redpill program itself, but something about Modepro running at all was interfering with Redpill opening its screen. I took Modepro out and Red pill is happily running.

I am still having an issue running any of the included demo projects though. I have tried several of them and when I click "Play" the screen goes black, there is some hard drive activity for a couple of seconds and then nothing. System seems frozen. Has anyone experienced anything like this before?

Thanks!
Dan
dschallock is offline  
Old 12 September 2021, 19:14   #757
Zener
Registered User
 
Zener's Avatar
 
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 432
Quote:
Originally Posted by dschallock View Post
update:
So I determined that the issue of the game not being able to start was because I was running ModePro. I wasn't promoting the redpill program itself, but something about Modepro running at all was interfering with Redpill opening its screen. I took Modepro out and Red pill is happily running.

I am still having an issue running any of the included demo projects though. I have tried several of them and when I click "Play" the screen goes black, there is some hard drive activity for a couple of seconds and then nothing. System seems frozen. Has anyone experienced anything like this before?

Thanks!
Dan
Does make any difference if you open them with the debug version?
Zener is offline  
Old 23 November 2021, 22:23   #758
Yoz Montana
Registered User
 
Yoz Montana's Avatar
 
Join Date: Dec 2017
Location: FRANCE
Posts: 153
TODAY:
Last video of Guardian - The legend of flaming sword
TURN UP THE SOUND !
[ Show youtube player ]
Yoz Montana is offline  
Old 24 November 2021, 11:38   #759
Zener
Registered User
 
Zener's Avatar
 
Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 432
Quote:
Originally Posted by Yoz Montana View Post
TODAY:
Last video of Guardian - The legend of flaming sword
TURN UP THE SOUND !
[ Show youtube player ]
Wow! It looks dope, looking forward to play it soon
Zener is offline  
Old 25 November 2021, 09:07   #760
Havie
Registered User
 
Havie's Avatar
 
Join Date: Mar 2012
Location: UK
Posts: 1,893
Excellent = shows RedPill is up there with the Scorpion Engine!
Havie is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tracking a game/program's memory usage clebin Coders. General 5 01 December 2017 10:46
Amiga Demo Creator to save as ''DMS'' DerekAutista123 support.Demos 10 01 November 2016 19:27
Amiga Game Creator with Sonic?? DerekAutista123 Amiga scene 1 06 March 2016 23:32
Commodore 64 D64/D81 image creator for Amiga? Amiga1992 request.Apps 11 13 December 2012 00:27
old game review tv program gimbal Retrogaming General Discussion 10 11 July 2006 02:47

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 22:30.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.20486 seconds with 14 queries