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Old 28 July 2022, 20:35   #61
BSzili
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Hmm, I tried this map with both the 040 and 060 exe and it worked "out of the box". I guess it wasn't just a fluke and froze every time with the 0 time?
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Old 29 July 2022, 08:46   #62
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Hmm, I tried this map with both the 040 and 060 exe and it worked "out of the box". I guess it wasn't just a fluke and froze every time with the 0 time?
You're right. It was just a fluke. I tested again few times and everything is fine.

Btw this race above is the only one made by fans?
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Old 29 July 2022, 09:53   #63
tomcat666
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GREAT port this, plays like a dream on emu68 pistormed amiga

If you are looking for next project, this one would be great:

https://github.com/XProger/OpenLara
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Old 29 July 2022, 12:37   #64
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You're right. It was just a fluke. I tested again few times and everything is fine.

Btw this race above is the only one made by fans?
This is the only one I'm aware of, but I'm also working on my own track, so stay tuned!

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GREAT port this, plays like a dream on emu68 pistormed amiga

If you are looking for next project, this one would be great:

https://github.com/XProger/OpenLara
OpenLara is on my radar, but currently it's undergoing a major rewrite, and the author plans to eventually create an Amiga 1200 port:
https://github.com/XProger/OpenLara/issues/15
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Old 29 July 2022, 14:36   #65
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Very nice! There are very few RTG capable racers on the Amiga.

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This is the only one I'm aware of, but I'm also working on my own track, so stay tuned![/url]
Someone posted a link to a beta track on a1k.org (i think), can't find the thread now but I still have the link:

https://cdn.discordapp.com/attachmen..._zandvoort.zip

It is designed to replace one of the standard tracks, but I found it quite easy to modify it to work the same way as the f-null track...
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Old 29 July 2022, 18:34   #66
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I wasn't aware of these, thanks! Just a warning: before replacing any of the existing tracks I recommend backing up the "TOP" files, as changing the terrain or other properties will erase your top times and medals for that particular track. This was done to prevent cheating by making tracks easier.
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Old 04 August 2022, 08:36   #67
redblade
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Voxel engine?

Looks great, How long did the port take you?
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Old 04 August 2022, 11:28   #68
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Very nice! There are very few RTG capable racers on the Amiga.

My very thought, really fun tight game. Physics are very unamiga like, great job on the port.
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Old 04 August 2022, 19:24   #69
BSzili
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Thanks everyone. The initial port took about the day, but I made many bugfixes afterwards.
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Old 05 August 2022, 19:32   #70
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So, let me get this straight..

In 2022, a flat-shaded 486-game can be made to work on a REALLY powerful Amiga setup.

Why not just use DOSBox instead?

Why even play something that doesn't have hand-pixelled graphics or textures? I always thought the whole 'flat-poly phase' in Amiga's game and demo history was a dark stain that was just TEMPORARY, and we finally get rid of it, and people want to bring it back?

What?

I don't get it..
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Old 05 August 2022, 20:53   #71
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So, let me get this straight..

In 2022, a flat-shaded 486-game can be made to work on a REALLY powerful Amiga setup.
This "REALLY powerful " is just amiga setup comparable to 486 during its time (AGA/040/060).

Quote:
Why not just use DOSBox instead?
There's no DOSBox for my old 68k machine.

Quote:
Why even play something that doesn't have hand-pixelled graphics or textures?
Because it's just simple but playable game.

Quote:
I always thought the whole 'flat-poly phase' in Amiga's game and demo history was a dark stain that was just TEMPORARY, and we finally get rid of it, and people want to bring it back?
In this game "flat-poly" is only a small car. Whole voxel stuff is main engine.

Quote:
I don't get it..
It's just a port. Anyway, what's the point of creating 486 game in 2021?
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Old 05 August 2022, 21:09   #72
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It's not about "why".
It's about the sport, and that he can.
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Old 05 August 2022, 21:22   #73
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So, let me get this straight..

In 2022, a flat-shaded 486-game can be made to work on a REALLY powerful Amiga setup.

Why not just use DOSBox instead?

What?

I don't get it..
“Why not..” right back at you?

Retro is retro. A lot of people still like flat polys. There are a bunch of new flat poly games in development atm.

for 3D stuff janky ps1-era is my personal favourite.
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Old 05 August 2022, 21:25   #74
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"I'm trolling, they hatin'"
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Old 06 August 2022, 08:02   #75
BSzili
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Quote:
Originally Posted by Nishicorn View Post
So, let me get this straight..

In 2022, a flat-shaded 486-game can be made to work on a REALLY powerful Amiga setup.

Why not just use DOSBox instead?

Why even play something that doesn't have hand-pixelled graphics or textures? I always thought the whole 'flat-poly phase' in Amiga's game and demo history was a dark stain that was just TEMPORARY, and we finally get rid of it, and people want to bring it back?

What?

I don't g et it..
Do you know what a "hobby" is?
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Old 06 August 2022, 16:27   #76
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Aminet Link in first post is not working.
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Old 06 August 2022, 16:48   #77
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Seems like Aminet is down: https://isitdownorjust.me/aminet-net/

Edit: Working mirror https://ftp.fau.de/aminet/game/race/
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Old 08 August 2022, 08:05   #78
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Do you know what a "hobby" is?
Is not approved by Debbie 'Nishicorn' Downer
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Old 08 August 2022, 12:25   #79
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Thank you for the port, BSzili!

I'd love to see Big Red Racing coming to Amiga one day, loved it my early PC years...
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Old 09 August 2022, 06:52   #80
BSzili
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Unfortunately the source code of Big Red Racing is not publicly available, but if you manage to obtain it let me know, and we can talk about it.
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