18 January 2021, 22:04 | #421 | |||
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The Sonic Homebrew on the SNES shows a legitimate issue with the SNES - it has lower resolution than the Megadrive and Amiga. I think it has a high resolution mode but very few games use it and a version of Sonic wouldn't be possible in it Games that most impressed me technically on MD were Panorama Cotton and ThunderForce 4. But CD32 could probably do both of those. And even if not possible - it's like I said a lesser machine will always have at least a couple of games a better machine can't do. But 9 times out of 10 the CD32 smashes the Megadrive into pieces. Quote:
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Yes great comment. Very true. Also the Megadrive 6 button pad is designed for fighting games so buttons aren't symmetrical for other types of games. Last edited by Gilbert; 18 January 2021 at 22:13. |
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18 January 2021, 22:23 | #422 |
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Sorry, I can't let you say that the CD32 controller is great
Original CD32 controller sucks! The D pad ages badly, rubber falls off and D-pad rotates, making games unplayable. But KTRL-CD32 is a nice replacement (or honeybee, or any clone probably!) But thanks to Commodore we have standard 7-button controller, compatible with most amigas, and a lot of games support it, natively, or with whdload patches. |
18 January 2021, 23:08 | #423 | ||
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Not a chance in hell could the CD32 do ThunderForce IV. Quote:
Games on the CD32 were exactly as you've said, A500 / A1200 games with audio... Wow!!! Nothing special at all. Please enlighten us all; what are the killer / must have games on the CD32? |
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18 January 2021, 23:12 | #424 |
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This thread still going on...?
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18 January 2021, 23:21 | #425 |
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I know, crazy hey...
Thing is; Gilbert never gives up in trying to convince the world that the CD32 is the best thing since sliced bread; and pretends that it blows other, earlier, way more successful consoles that have oodles of games better than anything ever released on the CD32, out of the water I mean, it's so sad I could almost cry... but it's just sooooo ridiculous and hilarious at the same time. I think it's his mission in life |
18 January 2021, 23:30 | #426 | |
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18 January 2021, 23:48 | #427 | |||
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Using you inane logic of cherrypicking out of context tech specs and factoids, to prove that something was allegedly the greatest leads to amusing conclusions. Eg, surely Jaguar was the greatest console of that time, since it was "64 bit"? And the greatest Amiga was A4000, since it had muh MHz? Quote:
I'm sure you can conjure some more "arguments" and we'll finally see the light. Keep on keeping on, it's quite entertaining |
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19 January 2021, 02:28 | #428 |
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Well, in Gilbert defense...
I'd choose CD32 over Genesis anytime, simply because I can attach keyboard, mouse, HD, and get nice A1200 with CD Rom. That way I could play games like Civilization, and other strategy games, or flight sims, or any gender that was lacking on consoles. Hell, I could start Lightwave, Real 3D, create and render animations, or paint in Deluxe Paint. What other console can do that? |
19 January 2021, 02:41 | #429 |
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19 January 2021, 04:48 | #430 |
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It's not a ram problem. The MD is much better in sprites (moving, amount, scaling/rotating etc) than the CD32.
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19 January 2021, 06:44 | #431 |
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Thunderforce IV is a splendid game but I I can't see why the CD32 couldn't do a good version of it.
Reshoot R have much more impressive effects IMHO, especially considering it was made by 3 guy as a hobby project. |
19 January 2021, 09:57 | #432 |
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19 January 2021, 10:19 | #433 | |
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Next you say Reshoot R a better game also IMHO it's not even a 20% as good a game as Thunderforce IV is. |
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19 January 2021, 10:47 | #434 | |
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*(actually, like I said earlier I'd choose A500 and have enough left to buy MD and SNES, but for the sake of the argument...) |
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19 January 2021, 10:51 | #435 |
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19 January 2021, 11:15 | #436 | |
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The lava effect is great but the distorted front layer and multi layered parallaxe in Reshoot last level is fantastic (ans much more impressive IMHO). That said it haven't said that Reshoot R is a better game. TFIV is a monument of course, but that's more linked to the general design of the game than for its technical specificities. |
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19 January 2021, 11:17 | #437 |
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19 January 2021, 11:24 | #438 |
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Sorry, but there are no shoot em' ups on the A500 / A1200 or CD32 that even come close to Thunderforce IV in terms of effects, number of bullets, diverse enemies, huge bosses or gameplay.
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19 January 2021, 11:30 | #439 |
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That don't means it would be impossible to achieve. Boss machine for example seems a good rip off of TFIV at least technically and for the inspiration.
TFIV had 9 coders and 12 gfx artist working on it professionally. I doubt that an Amiga games ever had, even in its glory day, as much people working on it. SoTN have many 3D effect when using special weapons for example, that won't be possible on a stock CD32 for sure. Last edited by sokolovic; 19 January 2021 at 11:36. |
19 January 2021, 11:56 | #440 |
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