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#1 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,956
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FastRAM Compatible CD32 Disc Project
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Last edited by Amigajay; 07 February 2021 at 09:47. |
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#2 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,386
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I'm sure there are "NOFASTMEM" programs around. The sfx glitches are probably blitterwait errors due to code loaded in fastmem & blitter routines not fixed.
whdload boot also fixes this ![]() |
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#3 |
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Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,386
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CD audio I just forgot about that... So basically how did you fix the bugs? by eating all fastmem at startup? It could be a nice touch to create CD images that still work with the unexpanded CD32.
Fun fact: I have a TF328 but my CD-ROM isn't working anymore. I guess that "fixes" it for me ![]() |
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#4 | |
PSPUAE DEV
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Quote:
Would rather one CD covers all, as appossed to have two of each CD. MicroCosm runs much smoother with FastRAM, however on real hardware it checks and crashes. I haven't tried my updated CD yet with TF328 (had it almost a year and just have not had the time to really sit down and play with it). |
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#5 |
Registered User
Join Date: Jul 2017
Location: Budapest
Posts: 355
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I've done a modified version of Flink - it has a modified startup-sequence that disables fast ram (via Tude maybe, can't remember) so it works on a TF328. I also lowered the volume of the cdda tracks, so it blends nicely with the sound effects. Game is quite enjoyable - only badly missing a save feature but there's no easy workaround for that.
I can upload the iso to the zone, or the eab ftp if there's interest. (And if I'm allowed to - not sure as I haven't done this yet) |
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#6 |
Registered User
Join Date: Jul 2017
Location: Budapest
Posts: 355
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Uploaded Flink to the Zone for a member here but it's there for everyone. http://eab.abime.net/zone/FlinkCD32WorksWithFastram.iso
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#7 |
Registered User
Join Date: Jan 2014
Location: Poland
Posts: 168
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Can not disable FastRAM in TF328?
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#8 |
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Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,386
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You can certainly disable it by software. I've written something like this, but it probably exists: it consists of allocating fast memory in big chunks and if it fails, divide by 2, repeat (yeah TUDE does that)
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#9 |
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Join Date: Jan 2014
Location: Poland
Posts: 168
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I had A1200 and FastRAM and software would never replace hardware shutdown.
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#10 |
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Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,386
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yeah rip the board from the machine (preferably when powered on)
(the blizzard 1260 also has a nice "press 2 on rainbow screen" feature to disable the board & mem) |
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#11 |
Registered User
Join Date: Dec 2014
Location: Netherlands
Posts: 1,408
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Guys, wasn't this thread about making the games work WITH the FastRAM, and ideally making use of it to improve the game, rather than disabling the FastRAM?
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#12 |
Freak
Join Date: Dec 2015
Location: Gladbeck
Age: 47
Posts: 581
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Thank you, AmigaJay and wairnair!
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#13 |
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Join Date: Oct 2012
Location: Krypton
Posts: 1,224
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You can disable the TF328 from the CD32 and take it back to stock 2mb by removing the Clockbuffer jumper or best to make a fly lead like below with a jumper or toggle switch, this was available from firmware ver 41
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#14 | |
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Join Date: Jul 2017
Location: Budapest
Posts: 355
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thank you, that's great
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#15 |
Registered User
Join Date: Jul 2017
Location: Budapest
Posts: 355
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I think it's about making ISO's that work on fastram equipped cd32's so that you can just pop in a CD and play. E.g. Flink doesn't benefit from having fast ram and most 2D games don't. It does crash / has weird audio errors if fastram is present. Games that benefit from having fastram are coded accordingly so they likely don't have problems with fastram in the first place.
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#16 | |
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Join Date: Jan 2014
Location: Poland
Posts: 168
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Quote:
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#17 |
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Join Date: Oct 2012
Location: Krypton
Posts: 1,224
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#18 | |
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Join Date: Dec 2013
Location: Hartlepool / England
Posts: 389
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Quote:
Good game this but the loud music is annoying! |
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#19 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Back in The Zone! for you Amicol
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#20 |
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Join Date: Dec 2004
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Age: 52
Posts: 8,386
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Or game makers locate all their code to chipmem to avoid fastmem issues, but then the game crawls ...
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