17 March 2024, 12:11 | #41 | |
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or it is working by pure luck using that previous slave i dunno |
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17 March 2024, 13:52 | #42 | ||
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Everyone new to WHDLoad loses their their saves at first, so it would nice if the WriteCache behaviour were explained in every slave readme. |
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17 March 2024, 14:38 | #43 | |
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That's the other thing and WHDload has nothing to do with it: the Amiga platform is super fragmented regarding hardware expansions and it's not just "which processor are you running", there's a ton of accelerators and they all work in their very different ways, with different processor types that perform differently, timings between CPU and RAM chips and many other details that can create issues in WHDLoad.
Nobody at all can be expected to be able to cater for what happens with every specific configuration. The sole remaining WHDLoad installer people (as far as I know it's just StingRay and JOTD caring about working on those still) cannot be expected to fix or even know every problem. They probably only have one, let's be crazy and say 3, different hardware configs hey can directly test with. The rest of the feedback comes from Mantis bug reporting, which almost no one does, and being that they don't have direct access to particular hardware, fixes can take a while. So yea "I have no problems with it on my setup" means nothing much to anyone else. Quote:
So yeah back to the topic, I think there's many chances where a good old fixed cracked release on floppy (images) performs better than WHDload slaves that have been buggy and rotting for 20 years. I don't believe anyone who tells me "I have no problems at all with WHDLoad", perhaps they don't play games for more than a minute. |
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17 March 2024, 16:07 | #44 | |
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17 March 2024, 16:14 | #45 | |
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18 March 2024, 23:16 | #46 |
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i don't think people here are saying WHDLoad serves no purpose mate they are saying there are indeed some cases where playing from a floppy (image) yields better results, ymmv
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19 March 2024, 10:43 | #47 | |||
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User error? |
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20 March 2024, 06:35 | #48 | |
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The Neuromancer save game corruption bug was not due to user error like not quitting WHDLoad properly. It was a genuine corruption that happens after playing for a while and doing multiple saves and loads, even within a single session. I reported it but never tested again after I got so frustrated with vanishing inventory items and other corruption. http://www.mantis.whdload.de/view.php?id=5056 Recently, I played through Flashback starting with the WHDLoad version. But the blinking lights in the energy or key cutscenes looked wrong and sure enough, the floppy version looked correct. So I decided to finish the game using floppy images because of that. Here’s a reported crash happening later in Brian The Lion AGA after finishing Spooky Ruins, reported by someone else already: http://www.mantis.whdload.de/view.php?id=5801 These are the kind of bugs I encounter with WHDLoad slaves. They are usually things one notices only after playing for a while. It is not enough to play only for 5 minutes, then switch to the next game, like most people seem to do when they proclaim they “never had any problems with WHDLoad.” If you start seriously playing games, trying to complete them, problems with the various game installs often become more obvious. Maybe it is just my bad luck but there’s about a 1/4 ratio when I try to actually play through a game or seriously play a game for a long time on WHDLoad that I seem to run into some kind of bug. This frustration caused me to switch back to floppy images as my default for most sessions. On Mantis there are currently approximately 2200 open issues, and most bugs will not get reported because they are either not found yet or people encounter them and just switch to floppy instead without reporting the bug. I am not dismissing the WHDLoad project. I think it is great! But it is good to have floppy images as well, to be able to switch to floppy in case one encounters some issue when trying to complete a game or play a game for a long time. Last edited by rsn8887; 20 March 2024 at 07:45. |
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