10 June 2020, 17:53 | #221 |
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Unfortunately FS-UAE doesn't support a 68030 with a 68882 FPU, at least, not to the best of my knowledge.
All is good. I have both versions in my Quake directory. I can run the JIT disabled version to play regular quake and I can apparently run the JIT enabled version to play the Alien mod. I was playing around with it - it didn't dump and send me error screens like the standard Quake did running at 68060 JIT enabled. Last edited by Weaselrama; 10 June 2020 at 17:56. Reason: add info |
10 June 2020, 20:35 | #222 |
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I've been following today's WinUAE thread. The amount of minute control it has over JIT, the addition of FPU, cache settings, etc., is astounding compared to FS-UAE. To be expected of an app that has WinUAE's pedigree. I can't wait to see what FS-UAE looks like in the 4.x series Frode has been working on. He and Toni are amazing guys.
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10 June 2020, 20:37 | #223 |
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I'm not saying adapting code is easy but... I do wonder what FS-UAE would be like if it didn't use Toni's hard work / code as a base though?
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10 June 2020, 21:01 | #224 |
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I agree wholeheartedly with the praise for Toni and I don't think Frode would disagree with you. Can you imagine, though, porting an app with the history of WinUAE to the Mac or Linux? I myself am grateful for both their efforts.
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10 June 2020, 21:08 | #225 |
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10 June 2020, 21:16 | #226 |
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As an aside, I'd been following a couple of forums dealing with Netsurf. Some non-developers were talking a lot of theory about what Netsurf could be made to do with CSS and Javascript on the OS3 platform. They were comparing the main development branch and Arti's compile. Anyway someone finally spoke up and said, "yeah guys, why don't you give it a go? I have - and I have quite a bit of experience writing and compiling applications and I'm telling you, *Netsurf is an absolute monster to compile* let alone add features. I don't think either of you has a clue just how much code is there." I bet this is doubly true for WinUAE.
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11 June 2020, 15:03 | #227 |
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I'd like to see if/how this would run on my A1200 030+FPU but only have a measly 16mb of ram!
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11 June 2020, 15:23 | #228 |
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11 June 2020, 16:48 | #229 |
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No - refused to run. Clicking the icon does nothing at all (I assume it should be the WinUAE icon). The other icon crashes with an error.
I'll just have to wait for a Vampire 1200... |
17 June 2020, 14:02 | #230 |
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AmiQuake AGA/RTG v1.30 is out on Aminet.
This is a wonderful improvement to the former version. Oddly, I cannot load old saved games - Quake (and my Amiga) freeze. However, I can play new saved games including the Alien conversion. Previously, I could only play but saved games seemed to be corrupt. Anyway, all seems to be well. 640x480 flies now where previously there were frame drops. I'll report anything new I find but I'd like to thank @NovaCoder once again for another great release. |
17 June 2020, 14:10 | #231 | |
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Quote:
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17 June 2020, 14:18 | #232 |
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One last note, 800 x 600 plays nicely as well. I played in 800 x 600 a few times in the previous release and it wasn't really worth it. Now it is.
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18 June 2020, 13:44 | #233 |
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18 June 2020, 14:40 | #234 | |
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Quote:
I'll update the readme and have a play through some mods when you are happy with it all. Last edited by NovaCoder; 19 June 2020 at 02:48. |
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04 July 2020, 12:29 | #235 | |
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AmiQuake AGA is working well for the most part, just the odd crash here and there, but can't get AmiQuake RTG to work (on WinUAE). It fails before the first map loads, error.txt reports: Draw_Pic: bad coordinates |
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04 July 2020, 13:33 | #236 | |
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I'll upload some pics of my WinUAE setup for you Also updated 060 AGA/RTG build on AmiNet Last edited by NovaCoder; 27 December 2020 at 13:08. |
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05 July 2020, 14:44 | #237 |
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09 July 2020, 15:10 | #238 |
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Thanks very much for the update. The RTG version just keeps getting better. A few small glitches in rendering (about which I don't honestly recall the details) no longer appear in the current level I'm playing, The Necropolis, as they did in the previous. Thanks again!
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09 July 2020, 15:38 | #239 | |
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Quote:
Add the line Code:
fpu = 68882 |
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10 July 2020, 09:46 | #240 | |
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