06 April 2005, 19:46 | #1 |
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WHDLoad and Xpk??
If i was to pack me entire whdload game collection with a xpk library and then used the xfh handler to mount the drive and play all games from that, can anyone forsee any possible problems i may have, loading saving etc.
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28 April 2005, 11:22 | #2 | |
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Quote:
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02 May 2009, 22:26 | #3 | |
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Quote:
I just triedxpk -m rake -r data It compresses 1 or 2 files and tells me than: "Cannot set original comment" |
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03 May 2009, 16:54 | #5 |
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Remember, dont pack the slave or any icons.
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03 May 2009, 20:46 | #6 |
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i don't really see the need to pack WHDLoad games as most games are packed so you'd gained few bytes (except for disk image with low budget game for e.g) but of course if you've a small hardisk it has his advantage.
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12 May 2009, 00:32 | #7 |
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Would using xpk'd data files bump the RAM requirements up?
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12 May 2009, 01:46 | #8 |
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If the data files are big (disk images) then yes it needs a lot more ram.
Maybe double. |
16 May 2009, 18:58 | #9 |
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Yes, decompression needs some RAM, also there may be some defragmention of the memory which could lead to less RAM to be useable for PreLoad.
If the files are compressed only one time they are decompressed during load which doesn't need much memory. If they are compressed multiple times (e.g. compressed + encrypted) both compressed and uncompressed must fit into memory (temporary). |
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