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#1 |
Registered User
Join Date: Nov 2014
Location: England
Posts: 756
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Shit Game Time, Cliffhanger (Amiga)
It's Friday!,...and what better way to start the weekend off with a brand new "Shit Game Time"
![]() This time I'll be playing and Shit-rating "Cliffhanger" on the Amiga A500, this is a paid request by youtuber "Ray C", I hope you enjoy it more than I found playing it! ![]() Cliffhanger (Amiga): [ Show youtube player ] Last edited by ZEUSDAZ; 23 April 2021 at 16:47. |
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#2 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 6,978
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Doesn't look too bad overall except for the pixel-perfect jumping requirement... which for a platformer is an instant-mdk. Also it looks like there is a slight delay in the attack cycle.
Unpolished is the idea I get here. And that for a game bearing the Psygnosis logo. Tsk tsk. I'd play it just for the bird punching, looks satisfying. |
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#3 | |
Registered User
Join Date: Nov 2014
Location: England
Posts: 756
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Quote:
For Amiga standards,...especially considering the beauty's we got on that machine years before it (Ruff 'N Tumble comes to mind), it really is a dreadful game with dreadful Snessy sounding music and zero fun, just utter garbage. |
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#4 |
Longplayer
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I bought this game as it was cheap for a big box release. It had a nice box and the Psygnosis logo. Surly it had to be good. The game was a huge let down once I got it home and loaded. I should looked harder at the screenshots
![]() I came home with Dracula as well. A bit better but overall , but that was a bad weekend with birthday money not well spent ![]() |
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#5 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 6,978
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Yeah... I hope you learned to stay away from movie tie-ins that day
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#6 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,377
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did the programmers ever heard of checkpoints ?
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#7 |
Registered User
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,055
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I, for one, remember when in the movie, Stallone punched birds of prey and foxes (wolves?) while jumping around the wilderness.
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#8 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,377
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haha no. He didn't do that. The movie setting (climbing) is way too difficult to translate into a game, so let's just do a platformer with pics of Stallone in it.
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#9 |
Registered User
Join Date: May 2006
Location: The Netherlands
Age: 44
Posts: 199
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I still wonder why they choose the NES version to convert instead of the Megadrive version. Seemed to be easier to convert the Megadrive version.
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#10 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,018
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The only reason Psygnosis did them was because Sony had bought them by that time, so Cliffhanger, Dracula and Last Action Hero were foisted upon them, Psygnosis didnt choose to do them
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#11 |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,542
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looks like utter keek! This shit game time I agree with for once
![]() I might have to try it now for a laugh. |
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