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#1 |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 874
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It's here! Super Wormy The Worm-Like Snake. v1.0
Hi all
Spent ages trying to track down the final bugs. Missed one big one. Even though the game is not AGA, it only seems to work on 68020+ and likes 2MB Chip Ram (I did get it running on 1MB CHIP and 1MB Fast...) the best. ![]() ...v1.0 is released. Here is Super Wormy the Worm-Like Snake for Amiga. Albeit only slightly beefier ones. Boot the disk to play. Copy the disk (including the directory structure) to HD to play from there. SuperWormy - The Game WormyEditor - The Editor - Yes, you can make your own levels. The editor seems to work on all Amigas at least ![]() This is version 1.0. I'll fix anything I can that crops up. It should work on PAL and NTSC though at least. Happy worming... ![]() NOTE, fixed version 1.1 is at http://eab.abime.net/showthread.php?...98#post1416198 Last edited by Coagulus; 26 July 2020 at 17:00. Reason: added link to 1.1 |
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#2 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,060
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Cool ! and well done for releasing your "baby"
![]() Will give a try this week. |
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#3 | |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 874
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Quote:
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#4 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,616
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I got into the game but the music was not right and it was some gfx glitches and then crashed.
Amiga 1200/030 |
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#5 | |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 874
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Quote:
![]() I guess i need a 1.1 version. Can others try it too. If you change the options to smooth scroll instead of smooth snake do the glitches go away? Last edited by Coagulus; 21 July 2020 at 23:24. Reason: Added more |
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#6 |
Registered User
Join Date: Nov 2019
Location: Greece
Posts: 992
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Looking forward to trying it out!
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#7 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 335
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and small gameplay:
[ Show youtube player ] |
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#8 |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 874
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Awesome. Glad someone has been able to play it. Looks like it's mainly a WinUAE game until i can get it working on real hardware. Bah. I tried it on WinFellow and that didn't like it either. I'll sort it soon.
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#9 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,985
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and featured!
http://www.indieretronews.com/2020/0...ke-theres.html |
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#10 |
Vintage is The New Old
Join Date: May 2020
Location: Ottawa/Canada
Posts: 8
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For some reason I am always playing snake-like games. Yours is pretty good! Very well done!
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#11 |
Registered User
Join Date: Dec 2012
Location: Vancouver/Canada
Posts: 678
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I love this game!!!! Please release more games with editors on them!!
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#12 | |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 874
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Quote:
![]() Now all I have to do is finish version 1.1 . Which is almost done and appears to work with 1MB Chip with at least 1MB Fast. And Kick1.3! Maybe. Just ironing out the final tweaks... |
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#13 | |
Registered User
Join Date: Dec 2012
Location: Vancouver/Canada
Posts: 678
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Quote:
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#14 | |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 874
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Quote:
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#15 |
Registered User
Join Date: Dec 2012
Location: Vancouver/Canada
Posts: 678
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I was wondering if in the new version update 1.1, can you make another choice where it says play level module? With the map editor you make all the levels and compile it as module.
<FileName>.Module for example then people can download the module files and select in the menu all the available modules to play from in a list. This way, people can make their levels and share it with each other. In fact, we can download the levels from aminet and someone might every week release new module levels (cough, that someone maybe me - whistles innocently -) and then have people play new levels on the game. That would be fun!! Yeah! Make it so please!! A person can make a thousand levels if they want too and it get compiled into one single .module file. So that module file can range anywhere between 10KB to even 100MB depending on the amount of levels in that module. OH PLEASE MAKE IT SO! PLEASE!! |
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#16 |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 874
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Hmmm. Too late for v1.1 (as that'll be released probably tomorrow as i need to get a fixed version out) but that's something to look into.
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#17 |
Registered User
Join Date: Dec 2012
Location: Vancouver/Canada
Posts: 678
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#18 |
Registered User
Join Date: Apr 2020
Location: Denmark
Posts: 30
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Congratulations for completing the project. That alone is cause for celebration.
![]() Gonna bring it for the next retro meet-up with the mates. |
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#19 |
Registered User
Join Date: Jun 2011
Location: Ger
Posts: 223
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Great job, looks nice ! Gonna give it a try today.
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#20 |
aka (Cpt)JohnArcher
Join Date: May 2018
Location: Dresden / Germany
Posts: 193
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Looks nice! The right game for me and my sons. Will try it soon on my CD32 with TF328.
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