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Old 31 October 2021, 19:54   #81
Hedeon
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With the help of CowCat, nearly done. Will be RTG only probably. CAMD and Vorbis supported. Sound through SDL. Currently looking at 50 fps at 800x600. and it says ~200 fps at 320x240 (Voodoo3, 450MHz G4). Not sure if that is correct. Network needs some work still.
I compiled the lowlevel.library and psxport.device in, but no clue whether it works or not. Vorbis was dropped. Use .wav instead.

Still need to work on network. And window mode is a nice to have.
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Old 31 October 2021, 20:16   #82
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I've experienced a strange issue whereby if there's a joypad in port 2 and you are using mouse & keyboard as your main controls, occasionally the mouse will lock horizontally so you can't turn left or right and this lasts for a few seconds and will again do it randomly. Plugging out the joypad solves the problem.
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Old 31 October 2021, 21:09   #83
Hedeon
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Cannot make the MOS version of BeWorld work correctly in full screen. Works in window mode. Fullscreen is garbled. I used the .ini and .cfg and .pk3 from the archive (RC2).
It also complains about invalid art file version...

Also complains about Calculated sine and arctangent tables differ from original.

.wav files are not played as music.

I use the same files for OS3 and WarpOS and it works there.

It's also 30 (MOS; vsynced to halve the Hz?) vs 60+ (WOS) regarding FPS (in window under MOS as I cannot test FS with the MOS version). So what am I doing wrong?

Last edited by Hedeon; 31 October 2021 at 21:17.
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Old 31 October 2021, 21:16   #84
BSzili
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I compiled the lowlevel.library and psxport.device in, but no clue whether it works or not. Vorbis was dropped. Use .wav instead.

Still need to work on network. And window mode is a nice to have.
Thumbs up for the controller support! I guess Vorbis was too CPU hungry?

Quote:
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I've experienced a strange issue whereby if there's a joypad in port 2 and you are using mouse & keyboard as your main controls, occasionally the mouse will lock horizontally so you can't turn left or right and this lasts for a few seconds and will again do it randomly. Plugging out the joypad solves the problem.
That's interesting. What kind of joypad is it, a CD32-compatible one?
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Old 31 October 2021, 21:20   #85
Hedeon
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Thumbs up for the controller support! I guess Vorbis was too CPU hungry?
No, it came out garbled. While .wav just works. So why make it difficult for yourself :-)

I tested the oggs with Playmus from SDL_mixer which compiles to the same libs, and there it sounded correct.
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Old 31 October 2021, 21:41   #86
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Also when cfg is set to 8 bit sounds it sounds wrong. Not sure if that is a WOS SDL issue
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Old 31 October 2021, 21:48   #87
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The MorphOS native port is based on the original EDuke32-version of NBlood, so it has a different feature set than my port. I don't think NBlood looks for wav files, this is something I added as an option to have music without any extra hardware.
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Old 31 October 2021, 23:26   #88
wiz12
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That's interesting. What kind of joypad is it, a CD32-compatible one?

It's a Ktrl CD32 Joypad.
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Old 31 October 2021, 23:58   #89
utri007
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Originally Posted by Hedeon View Post
I compiled the lowlevel.library and psxport.device in, but no clue whether it works or not. Vorbis was dropped. Use .wav instead.

Still need to work on network. And window mode is a nice to have.
I'm interested I have a Sam 440ep Flex with Radeon 9250. I also have a rewarp libraries installed, so most WarpOS programs works just fine, like Wipeout. Is your WOS version downloadable some where?
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Old 01 November 2021, 07:32   #90
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It's a Ktrl CD32 Joypad.
It makes me wish I still had mine, but unfortunately it got misplaced during summer, and I still haven't found it I'll try with a regular CD32 pad later if I have the same issue.
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Old 08 November 2021, 09:18   #91
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Hello

I am trying to run the latest version of Blood on the piStorm and it does not start anymore. When I run the nblood.040 (or 060) I just get a quick YELLOW flash (one Full RTG frame in yellow colour) of the screen and it exits. The previous version worked perfectly.
I get the Same yellow flash on the Shadow Warrior and Exhumed. When I check the snoop dos I don't get any info apart from :

nblood.040 FindPort Directory Opus
nblood.040 #FREE_LOCK 20205A1

Then it exits



update: I have tried the 1.1 versions of Shadow Warrior and Exhumed and they both report "Need some FPU to run" ... the baremetal version of piStorm (using emu68) doesn't have FPU yet, so this is normal.

Does this mean the latest (after 17.july.2021) versions of Blood need FPU too ? And there is no more "Need some FPU to run" message displayed?

Last edited by tomcat666; 08 November 2021 at 11:15.
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Old 08 November 2021, 18:41   #92
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Unfortunately all my Build ports require an FPU as stated in the readme. The "Need some FPU to run" requester was probably part of LibNIX, but I guess it's no longer included in the latest version.
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Old 08 November 2021, 20:32   #93
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Thanx. We will have to wait a bit longer for emu68 FPU support then.
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Old 12 November 2021, 19:14   #94
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I updated the MIDI replacement music packs with better quality tracks from the Roland SC-55 Music Pack. The links in the Aminet readme remain the same:
http://bszili.morphos.me/stuff/blood-midi.zip
http://bszili.morphos.me/stuff/blood-midi-mp3.zip
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Old 12 November 2021, 19:32   #95
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Unfortunately all my Build ports require an FPU as stated in the readme. The "Need some FPU to run" requester was probably part of LibNIX, but I guess it's no longer included in the latest version.
This just reminds me that I need to replace my rev1 060 that seems to not have an FPU with my rev6 that I likely paid way too much for...
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Old 04 September 2022, 06:52   #96
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Version 1.3 is now out on Aminet with a lot of improvements and bugfixes. For the voxels make sure you have VOXELS.DAT from the original game data, and turn the Detail slider in the Options all the way up. This is only for very fast accelerators, so tread carefully.
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Old 04 September 2022, 10:31   #97
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Thanks mate, I tested it on WinUAE, but ultimately my Warp 1260 105 MHz will have something to do.
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Old 04 September 2022, 10:48   #98
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Runs beautifully on PiStorm/Emu68 even at High resolutions :-)
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Old 04 September 2022, 18:12   #99
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I bet the PiStorm has no trouble with it. I'm curious how fast it'll run on the Warp with voxels.
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Old 04 September 2022, 18:47   #100
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I bet the PiStorm has no trouble with it. I'm curious how fast it'll run on the Warp with voxels.
Yes, runs really fast.

Here you can see it running in 640x400 on A600 with pistorm and Emu68:

[ Show youtube player ]
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