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#1 |
Registered User
Join Date: Apr 2021
Location: Kingston / UK
Posts: 105
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Why don't IFF files exported from Photoshop load into DPaint3 on an Amiga?
Even if I use the 'Amiga' option when I'm saving.
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#2 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,863
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Iirc there were several revisions of iff for images. Maybe DPaint III can't read Photoshop's format cuz it's newer? Maybe try DPaint IV or V instead?
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#3 |
Registered User
Join Date: Jun 2008
Location: somewhere else
Posts: 549
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I think it's because they are pictures like those that were created with DPaint MS-DOS which had some differences with the Amiga's version.
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#4 |
Also known as GarethQ
Join Date: May 2019
Location: Twickenham / U.K.
Posts: 750
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Interesting. What size is your picture and what colour mode are you using?
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#5 |
Registered User
Join Date: Apr 2021
Location: Kingston / UK
Posts: 105
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#6 |
Registered User
Join Date: Jun 2016
Location: europe
Posts: 1,097
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Post one example (or upload to the zone). I've been using gimp for a while and it works fine, don't have PS...
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#7 |
Registered User
Join Date: Feb 2018
Location: Canada
Posts: 56
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Which version of gimp are you using that can write out "iff" files?
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#8 |
Registered User
Join Date: Feb 2008
Location: Northampton/UK
Posts: 537
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Is it definitely the amiga IFF version? Photoshop also supports Maya (Alias Wavefront) IFF image's.
I normally use Irfan View for conversion. |
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#9 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
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Used to be, Photoshop had a plugin file format for correct IFF import / export: https://eab.abime.net/showthread.php...201#post126201
I'm not sure if this is still the case. That said, I've just tested the embedded IFF export (Amiga) of the current Photoshop, and I could load the image with no problem in both the DirOpus viewer and PPaint 7.1 I'll test DPaint in a bit |
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#10 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,715
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Maya "IFFs" are not actually fully conformant IFF FORMs anyway; I don't recall the details but there is some bug in their header or padding.
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#11 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
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I can confirm that I cannot load the image I used for test (320*256 indexed) in DPaint 3 and 4, I couldn't test 5.
Error: malformed or mangled IFF |
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#12 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,715
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If Photoshop is using the same routines as it does for Maya files than it is probably a similar header/padding issue. I'm happy to take a look if you want to attach or zone an example.
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#13 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
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here: https://eab.abime.net/zone/Senza%20titolo-1.iff
This was exported via the embedded IFF option. I'll try to check if the pluging version still works and if there's any difference (there should be: it used to be fully compatible) [edit:] - I've found the plugin for Photoshop, "iff format.8bi" (last time I used it it was ~15 years ago :/ ) but when I tried to load it, Photoshop CC refused it, error: "IFF version not available". So I can't test it anymore. - the IFF file I've uploaded in the zone, that opens in DirOpus and PPaint, but not on DPaint, doesn't open in Irfanview either, even with the "formats" plugin installed. This is odd. I've tested IFF files generated on the Amiga, and they load up correctly in Irfanview. So, to the best of my understanding, the embedded IFF exporter in Photoshop is NOT the "iff format.8bi" equivalent. [edit 2:] see Thomas post below Last edited by Marcuz; 09 April 2024 at 16:06. |
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#14 | |
Registered User
Join Date: Jan 2002
Location: Germany
Posts: 7,047
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Quote:
Additonally the BODY chunk has an odd length but has no pad byte. Probably not needed for the last chunk, but could be a cause for rejection anyway. |
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#15 | |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
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Quote:
Now, if I first convert it to 8bit and then export as IFF from Photoshop, it correctly loads both on Irfanview and also DPaint 3 and on. So: please disregard what I said before. To the point: the process should work. |
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#16 |
Coder/webmaster/gamer
Join Date: Oct 2001
Location: Canberra/Australia
Posts: 2,715
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Yes, some readers might handle such malformed files, but the standard is quite clear that every odd-length chunk must have a padding byte.
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#17 |
Registered User
Join Date: Jun 2016
Location: europe
Posts: 1,097
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#18 |
Global Moderator
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,557
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If somebody needs a link: https://blitterstudio.com/gimp-iff-plugin/
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#19 | |
Registered User
Join Date: Apr 2021
Location: Kingston / UK
Posts: 105
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Quote:
oh. Windows. no Mac. ![]() Anyway, after spending literally hours looking for a something that isn't Photoshop to load this file so that I might be able to save it again as something that DPaint would like, I decided to sweet-talk ChatGPT into writing me a raw converter* while simultaneously learning basic Python. = Win. * ultimately, the point - my own Amiga graphics converter doesn't like the file either and I don't have access to the source code at the moment to make the necessary changes. |
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#20 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,679
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To avoid problems i usually go for middle formats like GIF and passing via ppaint; however most of the work i did port so far was in 16 colors or AGA
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