22 February 2024, 20:11 | #21 | |
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Location: Lala Land
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Quote:
Ultimately, I think this is the enemy of low colour. Have you ever seen someone's black and white photo where they chose to have the colour drained out of it for style? It hurts the brain and the eyes. Black and white Rick Dangerous is exactly like that. |
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22 February 2024, 20:17 | #22 | |
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Quote:
We can also look at this topic at a level which aligns with the Amiga and the ongoing development on real hardware. What is the appeal of being able to make something beautiful that runs within the constraints of real hardware at it's different levels (from 256kb to OCS to ECS to AGA to 060). And in this case, the question is when the artist chose low colour from monochrome to 4 colours and made a playable game using those colours that looked great (despite any overall shitness), isn't this a constraint we can also explore in the same way. |
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