|
View Poll Results: What game do you want to see ported to the Amiga? | |||
Rolling Thunder (Arcade) | 21 | 6.58% | |
Gauntlet (Arcade) | 29 | 9.09% | |
Shinobi (Arcade) | 49 | 15.36% | |
Pacman (Arcade) | 7 | 2.19% | |
Final Fight (Arcade) | 35 | 10.97% | |
Rastan (Arcade) | 30 | 9.40% | |
Side Arms (Arcade) | 1 | 0.31% | |
Nemesis/Gradius (Arcade) | 13 | 4.08% | |
Raiden (Arcade) | 10 | 3.13% | |
Raiden II (Arcade) | 11 | 3.45% | |
Space Invaders (Arcade) | 2 | 0.63% | |
Bad Dudes vs Dragon Ninja (Arcade) | 6 | 1.88% | |
Wonder Boy (Arcade) | 46 | 14.42% | |
Axelay (SNES) | 9 | 2.82% | |
Double Dragon (Arcade) | 13 | 4.08% | |
None - Do my own game! | 37 | 11.60% | |
Voters: 319. You may not vote on this poll |
|
Thread Tools |
19 May 2021, 21:56 | #521 | |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,435
|
Quote:
|
|
19 May 2021, 22:16 | #522 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
Bloody hell... I didn't realise that Wonderboy was up there.
No love for Hyper Sports or Green Beret then? |
19 May 2021, 22:21 | #523 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,978
|
I have a huge fondness for Wonderboy, as for Green Beret well, I prefer that on the Amstrad . I know Earok took a stab at the game previously, but it could be much better!
|
19 May 2021, 22:34 | #524 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,893
|
Side Arms with combination of keyboard and mouse might work well to replace the rotating joystick mechanism.
I started Trojan years ago but in Z80 on the Speccy - go as far as walking character with scrolling background but not further, wasn't really a finisher when I was 15! Good game and would have thought you could make a pretty decent port on a 500? |
19 May 2021, 22:39 | #525 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
Quote:
Big game though... lots of work. |
|
19 May 2021, 22:49 | #526 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,406
|
To be honest, I'd love Green Beret. But I never really played Wonderboy. Perhaps it's a great game.
|
19 May 2021, 22:54 | #527 | |
CaptainM68K-SPS France
|
Quote:
|
|
19 May 2021, 23:00 | #528 | ||
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
Quote:
Quote:
If the new rewrite of emulating the Amiga chips ability to have full overscan with all 64 wide sprites available then.... well, all bets are on. |
||
19 May 2021, 23:24 | #529 | |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 818
|
Quote:
Kung Fu Master would also be awesome, home versions of that were generally terrible. I'll also mention Shao-Lins Road .. Guts! |
|
20 May 2021, 06:45 | #530 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
|
|
20 May 2021, 09:33 | #531 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
|
Quote:
|
|
20 May 2021, 10:18 | #532 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,840
|
I could be wrong, but the most enemies I've counted at once are 5 at 22:37 particular point and it seems like the arcade itself is slowing down a bit:
[ Show youtube player ] Not a coder, but I believe OCS with dual playfield with some copper/sprite tricks could come very close to the original. |
20 May 2021, 11:43 | #533 |
Registered User
Join Date: May 2012
Location: Gravesend - UK
Posts: 927
|
I would definitely love to see Green Beret and Hypersports. I thought someone had said in a previous thread that they were taking a look at Green beret?
Also personally Beach Head was one I used to play on the c64 that I don't think ever got ported. |
20 May 2021, 11:47 | #534 | |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
|
Quote:
|
|
20 May 2021, 12:04 | #535 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,840
|
No idea, but they don't seem too big. You're the coder here, I think 32 colours may be unnecessary tho, it doesn't seem very colourful. Wouldn't 4bp with copper changes be enough in your opinion?
|
20 May 2021, 12:15 | #536 | |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,895
|
Quote:
imo not easy to port as other in your og list i'm thinking at the change of scrolling during gameplay, or at some big end of level bosses (ie level 2 iirc) |
|
20 May 2021, 12:19 | #537 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
|
Quote:
with some patches to the loading codes, copperlists and display ... but what interest? the A500 version is wonderful for me. if it is to do as the BitmapBrother games... I prefer the ECS version of Chaos Engine and Speed Ball 2 ... For me an adaptation of a arcade game never converted on amiga as Trojan is better! or badly converted as Ghouls & ghost... |
|
20 May 2021, 12:53 | #538 |
Registered User
Join Date: Nov 2006
Location: Lincoln, UK
Posts: 604
|
|
20 May 2021, 13:07 | #539 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
|
@hitm4n, what about porting “Dots Adventures”
|
20 May 2021, 13:36 | #540 |
Registered User
Join Date: Nov 2006
Location: Lincoln, UK
Posts: 604
|
DA was obviously born from Platman, if there was a way to edit DAs graphics into Platman and adjust the maps, i would give it a go! I wonder if we can get the Platman source from John Hardie.
But hey, guess what i'm working on. I have started to learn ASM and i am trying (and might fail), to make Platman on the Speccy Next. A sort of demake, I feel this is okay to do, John said we were okay to use the game, but i don't feel comfortable using Eds code and graphics as they were all bought by his 2 colleagues (who sadly don't seem to be doing anything with it all). Such a shame. I've had ZERO contact with the them and still have admin access on the websites and the facebook groups. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Next ST game port : Oids | meynaf | Amiga scene | 68 | 09 August 2022 18:45 |
anyone willing to port a dos game to amigaos | honx | Amiga scene | 40 | 07 May 2017 12:57 |
<none> as default port 2 (game ports) | sodapop | request.UAE Wishlist | 26 | 17 September 2016 20:31 |
A1200 Game Port Malfunctions? Please help | investor | support.Hardware | 5 | 09 March 2007 14:25 |
Setting up game port controls HELP | playedalive | New to Emulation or Amiga scene | 2 | 11 July 2005 02:17 |
|
|