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Old 28 March 2022, 22:21   #1301
Gzegzolka
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Awesome update, those graphics looks very cool
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Old 28 March 2022, 22:57   #1302
Tsak
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Quote:
Originally Posted by rothers View Post
It's looking amazing. Might there be space for a singe 'facing away' frame for each enemy so that mechanic could be used in the game? It's used a lot in Doom.

Entering a room with the enemies facing away and trying not to disturb them can build great suspense.
That's an interesting idea, we might be able to save a frame for that per enemy. Only issue I see is the enemy still facing with his back while you go around him... until he doesn't. So it's not like stealth play would become that more viable.
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Old 29 March 2022, 21:21   #1303
vroom6sri
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Those new graphics have a great feel to them. They really create an atmosphere.

Amazing work! It seems like this game is getting more development care and attention than most commercial releases did back in the day.
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Old 31 March 2022, 16:31   #1304
Bren McGuire
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this looks incredible and i am glad it doesnt end up looking just like doom, which i always thought looked super goofy

Quote:
Originally Posted by Tsak View Post
Here's a couple screenshots from a test-map I made that showcases some of the new additions.



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Old 31 March 2022, 16:52   #1305
rothers
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If this was just a precalculated megademo it would instantly become a mindblowing Amiga classic.

But it's a fully playable game. Absolutely unreal. You can see people on youtube saying they don't believe it's real, or it can't be running on an A500.

You know you've achieved something special when that happens.
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Old 05 April 2022, 13:20   #1306
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Looks fantastic!
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Old 12 April 2022, 21:14   #1307
Wilhood
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Looks good.
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Old 23 April 2022, 22:07   #1308
Tsak
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Hey guys, episode 10 has just landed!

[ Show youtube player ]

Enjoy!
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Old 24 April 2022, 08:00   #1309
Mathesar
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Quote:
Originally Posted by Tsak View Post
Hey guys, episode 10 has just landed!

[ Show youtube player ]

Enjoy!
A sunday morning surprise. Gonna watch immediately !
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Old 24 April 2022, 09:59   #1310
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Gets better and better!
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Old 24 April 2022, 10:52   #1311
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Thanks for the update for those who are out of the loop. I really like the bottomless pits. It's great out of the box thinking, using slime trails as a feature.
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Old 24 April 2022, 11:20   #1312
trixster
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Chasms look great
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Old 24 April 2022, 17:11   #1313
rothers
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From youtube:

'I would still love to see Doom's E1M1, with this engine, all on a single floppy, (or even two) running on an A500, shown in person to Carmack. <3'

Brilliant.
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Old 25 April 2022, 01:58   #1314
dlfrsilver
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Quote:
Originally Posted by rothers View Post
From youtube:

'I would still love to see Doom's E1M1, with this engine, all on a single floppy, (or even two) running on an A500, shown in person to Carmack. <3'

Brilliant.
So do I ! Just to have the pleasure to watch the look on his face
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Old 25 April 2022, 02:43   #1315
Adropac2
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it really is just nuts what we're seeing on standard machines with this engine
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Old 15 May 2022, 16:32   #1316
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New demo Dread (preview 2514) - Eye Waste.
[ Show youtube player ]
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Old 15 May 2022, 18:03   #1317
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My first reaction was "Eye monsters??? Reminds me of some of the lesser doom clones imho."
Then I saw them moving! Wow
Great level! And all the new effects are nice as well. This game looks so good now!
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Old 15 May 2022, 20:05   #1318
Reynolds
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I hear some short beeping noise when you fight with the eye-kind of monsters...

I love still this game. Can't wait to be released.
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Old 15 May 2022, 22:57   #1319
vroom6sri
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So impressive. The engine, the artistry, the feel and the production. I’ll be adding this to my birthday/Xmas list depending on when it’s released.
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Old 15 May 2022, 23:27   #1320
TCD
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Quote:
Originally Posted by Tsak View Post
Here's a couple screenshots from a test-map I made that showcases some of the new additions.



Looks a bit like Wolfenstein++ (aka ROTT), but it actually works (if the framerate keeps up). Would be nice to get a A500 Doom-ish clone in 2022
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