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Old 12 August 2019, 13:25   #41
vulture
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That's so impressive seko!
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Old 12 August 2019, 16:49   #42
Shatterhand
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Yes, it's looking very good!

But it really would benefit being faster. I am sure you could do it on 50fps even on Blitz Basic.

Do you need/want help to optimize your code and see if we could reach the 50 fps mark? (Not that I am a great coder or anything, but if I could help you, I'd be glad to do it)
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Old 12 August 2019, 18:51   #43
seko
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Quote:
Originally Posted by Shatterhand View Post
Yes, it's looking very good!

But it really would benefit being faster. I am sure you could do it on 50fps even on Blitz Basic.

Do you need/want help to optimize your code and see if we could reach the 50 fps mark? (Not that I am a great coder or anything, but if I could help you, I'd be glad to do it)



Dear Shatterhand
I made two videos.


first video



The standard Amiga 1200 with only 4 MB fast ram.The game code changed.And better speed I think it's fast enough, because enemies are fast. They catch thomas.You need to press the buttons very quickly to punch or kick.

You will see below video.


[ Show youtube player ]






second video
real amiga 1200 with apollo 1240 + dce scanmagic scandoubler and Vga monitor samsung 21 ".i did tested.i saw similar from first video



[ Show youtube player ]
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Old 12 August 2019, 19:00   #44
Shatterhand
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Ok Frigging hell, this is looking bloody fast now, hahaha
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Old 16 August 2019, 12:07   #45
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Test second enemy on screen .no hit and fall.



Relaese notes
-----------------------------------------------------------------
- add the second enemy man

Next step fix
-----------------------------------------------------------------
-The second enemy man hits and knife will fix

- will add level 1 ending Boss character



[ Show youtube player ]
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Old 17 August 2019, 01:37   #46
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Looking great so far. The game seems to run really nicely on the 040, obviously a fair bit of optimisation needed.
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Old 28 August 2019, 21:05   #47
seko
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Kung Fu master game graphics engine has been redesigned for standard A500 And A1200 .

i checked first sysinfo cpu speed test. for amiga 500 0.77mips and Amiga 1200 1,1 mips . These standard speeds. Result No flicker for blitter objects.

New graphic engine has less colors for amiga 500.But amiga 1200 doesnt losses colors. it has Full 32 colors.

Later I'll do the same test in the game engine


[ Show youtube player ]
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Old 29 August 2019, 12:22   #48
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great work seko!
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Old 29 August 2019, 13:53   #49
seko
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great work seko!

Thank you for your support and your interest.I hope I will do it For Amiga 500 And Amiga 1200.
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Old 29 August 2019, 17:32   #50
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A short message to support you in carrying out your project.
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Old 29 August 2019, 18:35   #51
seko
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A short message to support you in carrying out your project.






These are motivating text messages for me.Thanks everyone.
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Old 29 August 2019, 22:49   #52
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Trial mode of the game Kung Fu Master.Will be Ready for Amiga 500 .You will be able to download.







[ Show youtube player ]
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Old 30 August 2019, 02:45   #53
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Very very nice!
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Old 30 August 2019, 07:38   #54
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Great job!
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Old 30 August 2019, 10:56   #55
seko
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Fixed colors.There is Total colors 16 on Amiga 500 screen.

[ Show youtube player ]
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Old 31 August 2019, 00:30   #56
vulture
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Great work m8!
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Old 31 August 2019, 11:55   #57
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Looking good!
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Old 12 September 2019, 21:31   #58
seko
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Originally Posted by van_dammesque View Post
Looking good!

Thanks. van_dammesque and vulture







Not easy for amiga 500.heavy problems.logic and coding errors.I'm slowly correcting.I want to make the first level 1 for the a500.This won't be easy.I'm very busy, so I can't take care of it.Fixes are slow.

Note:Game Music by SAIMON69


[ Show youtube player ]
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Old 12 September 2019, 22:07   #59
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Take your time, you're progressing rather nicely!
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Old 13 September 2019, 00:57   #60
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pretty good,
happy to hear the music !!!




saimon69 made a good job on it !!!!
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