04 March 2020, 13:45 | #201 | |
Registered User
Join Date: Sep 2006
Location: Thunder Bay, Canada
Posts: 4,323
|
Quote:
looks like you are right. Does anyone have any info on availability, etc ? [ Show youtube player ] "Latest version of ScummVM ECS running on my AGA 030 (as I don't have a real ECS machine). This is a 256 color PC VGA game which is converted to 64 color ECS Amiga mode in real time." |
|
04 March 2020, 13:50 | #202 | |
Registered User
Join Date: Jun 2018
Location: Stockholm
Age: 48
Posts: 264
|
Quote:
Yes, this one: http://aminet.net/package/game/misc/ScummVM_ECS_030 It says fast 030 in requirements, but I don't think it actually uses any specific 020/030 instructions, Novacoder should know, he built it. |
|
04 March 2020, 13:52 | #203 |
Dream Merchant
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
|
|
04 March 2020, 13:52 | #204 |
Registered User
Join Date: Sep 2006
Location: Thunder Bay, Canada
Posts: 4,323
|
awesome, thanks. I seen the vid was done by "Novathecoder" thought it was the same person, not quite sure
|
04 March 2020, 22:57 | #205 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
Quote:
Most demanding software that you can run on an Amiga OCS/ECS ever LoL |
|
04 March 2020, 23:00 | #206 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
|
07 March 2020, 10:52 | #207 |
Registered User
Join Date: Sep 2006
Location: New Sandusky
Posts: 942
|
030 code is 100% compatible with 020 code in terms of opcodes (they are identical except the 020 has one extra instruction), as long as it doesn't touch the MMU or data cache registers. In terms of performance on most workloads the 030 is only slightly faster than the 020 at the same clock speed, but ScummVM might be one of those cases where the data cache helps a lot, so YMMV.
|
07 March 2020, 15:37 | #208 |
Registered User
Join Date: Jun 2018
Location: Stockholm
Age: 48
Posts: 264
|
Are we still talking about running on an unmodified TG68 core?, meaning pure 68000 compatibility? That was my concern with the name ECS_030, but as long as ScummVM ECS wasn't compiled with a -m68020 flag or anything fancy it should run well on an unmodified TG68...or at least run
|
07 March 2020, 16:02 | #209 | |
Registered User
Join Date: Sep 2006
Location: Thunder Bay, Canada
Posts: 4,323
|
Quote:
|
|
07 March 2020, 16:49 | #210 |
Registered User
Join Date: Jul 2017
Location: me, usa
Posts: 42
|
|
07 March 2020, 17:38 | #211 |
Registered User
Join Date: Jun 2018
Location: Stockholm
Age: 48
Posts: 264
|
Yes, I was under the impression that the TG68 core was 68k instruction set only and not 68020. Looks like I was wrong, looking at the sysinfo screenshot on first page it says 68EC020. Sorry for the confusion.
|
07 March 2020, 18:15 | #212 | |
Registered User
Join Date: Mar 2012
Location: Norfolk, UK
Posts: 1,153
|
Quote:
The original version of TG68 (as used in early ports of Minimig to the DE1 and DE2 dev boards) was 68000 only. The newer version can be configured to support 68020 instructions - but it can still be configured for 68000-only, so you weren't entirely wrong. For this project, though, it supports 68020 instructions. |
|
09 March 2020, 12:55 | #213 |
Registered User
Join Date: Sep 2006
Location: Thunder Bay, Canada
Posts: 4,323
|
Morning all,
Quick update. It may seem everything is quiet but there is lots of work going on in the background. Progress is good |
12 March 2020, 01:42 | #214 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
Apart from ScummVM ECS another great thing to demo would be AmiWolf/AmiSpear ECS
Although these ports are labeled 'ECS' they will run fine on any Amiga with 64 color half-bright support. [ Show youtube player ] http://aminet.net/package/game/shoot/AmiWolf_ECS http://aminet.net/package/game/shoot/AmiSpear_ECS Music/SFX pack uploads |
12 March 2020, 02:20 | #215 | |
Registered User
Join Date: Sep 2006
Location: Thunder Bay, Canada
Posts: 4,323
|
Thanks for the links/info.
This week has been very productive and we are hoping to show the next phase this weekend, it is a very important development for the accelerator, and i am hoping it will be ready to show off. Is there an FPS counter option on these ? Quote:
Last edited by kipper2k; 12 March 2020 at 15:20. |
|
14 March 2020, 00:43 | #216 |
Registered User
Join Date: May 2018
Location: United Kingdom
Posts: 64
|
Update: https://www.mike-stirling.com/2020/0...-from-sd-card/
You can see from the URL what the key addition is. Still a bit of work to do to maximise potential but quite pleased with progress so far (and I've been busy with other work most of the time since the last update). Mike |
14 March 2020, 01:00 | #217 |
Registered User
Join Date: Oct 2016
Location: Norway
Posts: 170
|
Excellent work! History in the making!
|
14 March 2020, 02:15 | #218 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,653
|
Nice! This would be nice product even current state!
|
14 March 2020, 02:43 | #219 |
Registered User
Join Date: Sep 2006
Location: Thunder Bay, Canada
Posts: 4,323
|
|
14 March 2020, 04:21 | #220 |
Registered User
Join Date: May 2008
Location: Mason, Ohio / USA
Age: 48
Posts: 391
|
Wouldn’t mind seeing an A1200 version of this card.
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Emulators List for Amiga 68000 -based (A500/600) | superturrican2 | request.Apps | 6 | 11 April 2020 16:42 |
Amiga FPGA and video signal, is there any good FPGA? | balrogsoft | support.Hardware | 8 | 15 June 2019 17:55 |
First Amiga 600 FPGA Accelerator - Vampire 600 | majsta | Hardware mods | 736 | 18 July 2016 18:31 |
Which A500 SCSI interfaces are DMA-based? | Photon | support.Hardware | 21 | 19 September 2009 19:32 |
A500 disk based games to cd rom | backtoskooldaze | Retrogaming General Discussion | 7 | 23 October 2003 04:01 |
|
|