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Old 17 May 2020, 20:35   #81
mcgeezer
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3rd development update now published here.... coming along nicely.

[ Show youtube player ]

Geezer
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Old 17 May 2020, 23:09   #82
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Quote:
Originally Posted by mcgeezer View Post
3rd development update now published here.... coming along nicely.

[ Show youtube player ]

Geezer
ahhh what a great job !
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Old 17 May 2020, 23:48   #83
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wow the sense of detail! Tell me if you still need the circuit masks.
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Old 18 May 2020, 00:20   #84
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Really cool !
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Old 18 May 2020, 08:51   #85
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Look a lot forward to play this game on my A1200. How long do you think it will take to finish? 3 - 4 months?
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Old 18 May 2020, 09:29   #86
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Look a lot forward to play this game on my A1200. How long do you think it will take to finish? 3 - 4 months?
Hi there, yeah I think that time frame is about right, I'll get some physical boxes done too. Some of the time may depend on if others come through with the audio.

Also - I'm pretty sure it was you who made a donation yesterday on my projects page so I'd just like to say a big thank you, small gestures like that go a long way.

Geezer
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Old 18 May 2020, 13:23   #87
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Did no one volunteer for the audio task? Maybe I could look into it but I'm not sure I'm up to it. I have some friends in the Amiga audio community that are good.
Yes, that is right Mcgeezer. It was me that made a donation as you for sure deserve it. Some times it is not so easy to find peoples donation, patreon page. I found it when you replied to someone asking about programming in your youtube channel. Thanks again for your fantastic work.
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Old 18 May 2020, 15:10   #88
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I now have all the audio samples from the game, music and sfx. They are stereo but should be no problem to convert to mono and in the audio format you prefer. I can make the songs as PT modules. If you are interested I can send them to you? my e-mail is nikosidis(at)gmail.com

Last edited by nikosidis; 18 May 2020 at 15:50.
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Old 19 May 2020, 11:27   #89
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Did no one volunteer for the audio task? Maybe I could look into it but I'm not sure I'm up to it. I have some friends in the Amiga audio community that are good.
Yes, that is right Mcgeezer. It was me that made a donation as you for sure deserve it. Some times it is not so easy to find peoples donation, patreon page. I found it when you replied to someone asking about programming in your youtube channel. Thanks again for your fantastic work.
Where do I find the donations page?

Great work McGeezer
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Old 19 May 2020, 12:08   #90
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Where do I find the donations page?

Great work McGeezer
Thanks Reido.

Buttons are at the top right of my Amiga Game Dev site.

https://www.amigagamedev.com/
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Old 19 May 2020, 14:34   #91
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I can donate a PNG of two of the circuit masks if you want.
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Old 19 May 2020, 14:55   #92
mcgeezer
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I can donate a PNG of two of the circuit masks if you want.
go for it. I'm doing the score panel code updates and ripping the in game sprites over the next week, then it will be improving the collision detection.

@Reido - Thank you ever so much for the kind donation.

Last edited by mcgeezer; 19 May 2020 at 21:18.
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Old 24 May 2020, 22:41   #93
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Here's development update #4.

[ Show youtube player ]

Enjoy - Geezer
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Old 25 May 2020, 01:54   #94
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i would like to help with the music but first i need to see if i can rip the songs using hoot
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Old 25 May 2020, 09:52   #95
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Looking good Mcgeezer
There is one thing that would be very cool. I have this playstation 1,2 controller, adapter for Amiga. I bought a wheel for PS that is working with Amiga. I only tried it with All Terrain Racing and there it did not work good. It follow joystick directions. I guess it would need to be analogue, mouse movement could work?
If you are interested I could test this and if it works I will make video about it. It could make some noise in the Amiga community
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Old 25 May 2020, 13:34   #96
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Analogue controls are probably the best, as the orginal game uses. I really like the PSX version with Analogue control support. Looks great, Mc.
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Old 25 May 2020, 18:21   #97
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Retro-Nerd: I don't think Amiga classic support analogue joysticks. I play Marble Madness with trackball but that is from mouse port and the game have option for that. That is why I was thinking something similar could be done for this game but I'm no expert.
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Old 25 May 2020, 18:26   #98
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Retro-Nerd: I don't think Amiga classic support analogue joysticks.
A lot of Amiga flight simulators do
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Old 25 May 2020, 18:36   #99
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I've bought Atari Paddles just to test and adapt Arkanoid to them and they don't seem to work properly... but they're special kind of analogue.
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Old 25 May 2020, 19:05   #100
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Well you would need an adapter and an older PC Analogue stick, but it should work fine imo.
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