31 December 2018, 18:42 | #1 |
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RTCW for Warpos
Just a video, hopefully coming next year
[ Show youtube player ] |
31 December 2018, 19:19 | #2 |
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real nice waiting to test
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31 December 2018, 23:35 | #3 |
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Which hardware it requires ?
A4000/PPC, A1200PPC, Warp3D, How much ram ? |
01 January 2019, 00:03 | #4 |
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It’ll need a least a sonnet and a lot of ram (maybe more than the sonnet has )
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01 January 2019, 01:18 | #5 | |
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Quote:
Actual problems are the memory allocation, that is slightly changed from other Q3 engines and that code originally causes big havoc eating lots of ram and never being recovered: Talking about half giga ram going out in seconds. The other main issue is sound that is totally missing. A workaround is done on latest build that keeps memory from going crazy to a point to complete levels with same ram needs like Q3, but not specially stable on starting game or closing it: But playing is pretty much rock solid once you get there. |
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01 January 2019, 01:34 | #6 |
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Color me impressed...
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01 January 2019, 08:27 | #7 |
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I played it on MorphOS/Macmini G4, so an A1200/4000 with a standard Blizzard/CyberStormPPC are not enough
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02 January 2019, 00:17 | #8 |
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It runs with 256MB of PPC RAM, and runs pretty well on my A4000, but it is still in Alpha Test version. Looks quite good as well, most settings are maxed out, getting a low of 15FPS and a high of about 25FPS.
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02 January 2019, 08:48 | #9 |
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I have 256MB of Ram on Blizzard, so I imagine the game runs at about 12fps on my configuration.
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02 January 2019, 09:21 | #10 |
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Don't count on it. L2 cache/faster memory can make a big difference. And is your bppc 400MHz?
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02 January 2019, 17:58 | #11 |
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Finally.
Procedure: Put the exec and main/ dir somewhere. Put inside main from original game: pak0.pk3, sp_pak1, 2, 3 and the newer one sp_pak4 obtained from here: https://github.com/iortcw/iortcw/releases patch-data-141.zip Don't touch wolfconfig: That one got less memory requirements and some stuff unneeded. I expect a lot of complains ...but even comes with working sound and is much better than last Predator movie. Update release 2: Last edited by Cowcat; 19 April 2021 at 10:13. Reason: Old binary release. |
02 January 2019, 20:50 | #12 |
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im on it
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03 January 2019, 17:52 | #13 |
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Soon a re-upload with fixed sound failure. Yeah.....
Edit: Re-upload above !! Last edited by Cowcat; 03 January 2019 at 18:42. |
03 January 2019, 18:30 | #14 |
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Video of level 2!
[ Show youtube player ] |
03 January 2019, 18:35 | #15 |
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@trixter Looks great isn't it ?
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03 January 2019, 18:38 | #16 |
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It does, and plays well too. It doesn’t feel as slow as 14/16fps. Hopefully some of your optimisations will improve things. I need to have a look at the config and see if stuff like primitives etc can be changed to get some more speed.
The vid is with a 950mhz g3 Ragnarok and a Voodoo3 As Wrangler reported, some textures like fire and water have strange shimmering vertical lines running through them, and on the first level the bench with the guy getting electrocuted and the sinks have missing textures which are rendered bright white. Other than that it’s looking good! |
03 January 2019, 18:55 | #17 | |
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r_primitives 0 = single glDrawElements.
r_primitives 1 = Multiple glArrayElements "the Cowcat way." Both use glLockArrays/Unlock same way as Q3 (hardcoded). Not really to be called "Alpha": Fact is, this is the actual 2018 iortcw github source with the touch needed for Amiga Classic. The only important change is the use of old jpeg6 code instead of newer one (8), that didn't work properly. And some optimized stuff (not all) taken from Q3 Amiga version. Other than that, is the major help from Hedeon fixing gcc for MOS (for me). The reality is memory failures were not an issue for original warpos machines. Quote:
Maybe a 603e compiled version does something for G3. Last edited by Cowcat; 03 January 2019 at 19:03. |
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03 January 2019, 19:00 | #18 |
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Awesome for WarpOS.
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03 January 2019, 19:26 | #19 |
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03 January 2019, 19:32 | #20 |
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yes sorry on not testing earlier but i had to reball my voodoo 3000 and now waiting on epoxy to cure on the heatsink
so hate no holes for mounts on PCI version |
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