05 March 2009, 21:33 | #21 |
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06 March 2009, 00:29 | #22 |
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08 March 2009, 12:31 | #23 | |||
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The strange thing is that also slowing down WUAE emulation (no caches, jit, setting exact chipset timing, etc.) there are still probs with flickering gfx in Lionheart. |
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08 March 2009, 12:33 | #24 | |
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08 March 2009, 17:29 | #25 | |
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http://guide.abime.net/wb3.1/miscwhd.htm But it's better to have two separate WinUAE setups. One for games compatibility (like ClassicWB) and one for all other Amiga related stuff (Amigakit, AmigaSys etc.) Last edited by Retro-Nerd; 08 March 2009 at 17:35. |
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09 March 2009, 00:15 | #26 | |
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I'll try to recontact JOTD and see if he can improve the WHD installer... |
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21 May 2009, 01:28 | #27 |
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Still can't find a good set-up for Lionheart WHD...
I can play flawlessly all other 238 WHDLoad games I have except Lionheart. I already tried Match A500 speed, no JIT etc., still nothing. Who can play WHDLoad (slave v1.4, WHDLoad 16.9) version of Lionheart's 1st level without gfx glitches of any kind? What toolype/WUAE settings do you use? I use ExecuteStartup=C:uae-configuration cachesize 0 etc. to enable/disable WUAE options in Lionheart's icon before the game is loaded. Here is an example of the gfx glitches I'm talking about: It's the only game I can't make work fine with WUAE. |
21 May 2009, 03:55 | #28 | |
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Often these WHD versions are the only way out for 060 users to have their classic games working. Those which work fine on your 040, do not necessarily have to work flawlessly on a 060 machine too. Let alone all those Amigas with expansion cards (utter magnets for compatibility problems ) |
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21 May 2009, 09:45 | #29 |
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21 May 2009, 09:54 | #30 |
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21 May 2009, 10:11 | #31 | |
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21 May 2009, 10:30 | #32 |
CaptainM68K-SPS France
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even worse than that, for a lionheart with no glitches, use adjust between CPU and chipset, with CPU slider to the full left, and the the chipset slider fully to the right !
i use 68030+FPU 68882+More compatible. |
21 May 2009, 11:17 | #33 |
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Thanks for all you replies friends!
I've already tried MANY cpu/chipset settings but still can't find a "perfect" solution for Lionheart (WHD or not): it still has gfx glitches. I can minimize them and make clouds just flicker randomly but never a "perfect" solution. You all suggest to change CPU/chipset slider, or Match A500 speed (first things I tried of course) but this won't cure all problems with water and clouds/mountains parallax in the very 1st level. Maybe you "think" it solves the problem because you gave it a quick look, but look carefully.... yes, I'm picky! ...or I have a broken version (I have 3 original Lionheart.exe!! And it's allways the same!)! Not even using NOCACHE tooltype and "ExecuteStartup=C:uae-configuration finegrain_cpu_speed 256 cachesize 0 immediate_blits". Please, if you know a better setup let me know. Best cfg I've found is CACHE tooltype and "ExecuteStartup=C:uae-configuration finegrain_cpu_speed 512 cachesize 0", but green water still has gfx glitches. I have WHDLoad 16.9 [build 4667] (18-Jan-09) Last edited by hexaae; 21 May 2009 at 11:52. |
21 May 2009, 12:06 | #34 |
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There is no "CPU slider". You mean the CPU vs Chipset and the CPU idle sliders obvioulsy. Already tried, still glitches.
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21 May 2009, 12:08 | #35 |
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21 May 2009, 12:38 | #36 | |
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@hexaae: From Lionheart whdload page: (http://www.whdload.de/games/Lionheart.html ): " Todo: - blitter errors to fix - 2-button joystick control to fix - gfx glitch at game start " Try to install it from the ORIGINAL floppies from Thalion themselves, here: http://thalion.exotica.org.uk/games/.../lionheart.zip Also, as has been suggested, make a Winuae A500 basic configuration, just for playing games. |
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21 May 2009, 12:57 | #37 |
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Error has already been mentioned in the second post. Just checked it again and I really can't see any glitches. Well guess I'm too sleazy
Does it also happen with the disk version? |
21 May 2009, 13:13 | #38 | |||
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I already tried all imaginable degradations anyway and without loading SSeq and using 020 or 030 cpu emulation but nothing to do with Lionheart. Always gfx glitches... Ad the docs say they are probably unavoidable. Quote:
I tried Quickstart A1200 (with 8MB fast) and Quickstart A500 but the games hangs with black screen loading from 1st ADF. |
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21 May 2009, 13:33 | #39 |
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I'm as blind as the two Retro's in this thread
The game should run fine with A500 most common quickstart. Maybe try different disks? I will check later which config works |
21 May 2009, 14:03 | #40 | |
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