22 December 2021, 20:43 | #41 |
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22 December 2021, 23:05 | #42 |
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Played some Super Hang-on this evening, did a little bit better on corners but ran out of time a lot.
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23 December 2021, 20:39 | #43 |
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A bad port nevertheless. Its just 25/30fps, opponents move "jumpy" and mouse control has linear velocity only. That's a joke compared to the original. You really have to believe in the speed whereas the Arcade version gets you scared, thrilled and stressed as it pushes you near the point of losing control. I can't see anything of that in the Amiga version. Its not the Amigas fault though. Lotus and others deliver properly. That doesn't mean its a bad game. But its missing the main selling point.
[ Show youtube player ] |
24 December 2021, 03:37 | #44 |
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Do however have to remind you what was the quality -or lack thereof - of racing games on the Amiga in 1988/89? If you keep SHO in check with THAT timeframe it was a masterpiece!
(insert obligatory outrun reminder here) [ Show youtube player ] Last edited by saimon69; 24 December 2021 at 04:27. |
24 December 2021, 14:08 | #45 | |
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The graphics in that still make me laugh, like literally did they only have a text based description of the arcade game to go by? ...but then that does not explain the loading graphics. It's such a mystery. |
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24 December 2021, 17:11 | #46 |
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25 December 2021, 20:34 | #47 |
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Yeah, and what's the story with that weird transparency effect?
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26 December 2021, 10:13 | #48 |
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FBAS field ghosting. An artefact caused by scaled down interlaced frames. You see two pictures/frames (with 1/50s time difference) blended together. A side-effect of capturing a 15kHz signal (lores 50fps) at 31.5kHz (576i 25fps).
Last edited by NoX1911; 26 December 2021 at 11:06. |
04 January 2022, 02:18 | #49 |
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04 January 2022, 03:40 | #50 | |
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Quote:
The "main selling point" is always playability. And the Amiga port has plenty of it. It was 1988, not many Amiga coders figured out how to get the best out of it at that point. Mouse controls are pretty good, probably not with the crappy original tank mouse though. |
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04 January 2022, 06:05 | #51 | ||
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The boy behind the biggest coin-op conversion of the 80s Quote:
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07 January 2022, 16:26 | #52 | |
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Trust you to pull that dirty trick out |
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07 January 2022, 21:27 | #53 | |
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Now if someone want to help or port Fedepede04 STE excellent rework on Amiga, that will be a bad page removed from history ^^ (beside the AGA port in progress of course) |
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07 January 2022, 22:23 | #54 |
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08 January 2022, 02:44 | #55 |
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Outrun runs in interlace mode? No. We are looking at some artifact of the video capture and/or transcoding. Combine that with converting to a different frame rate, possible intermittent freezing / dropped frames etc., and this YouTube video is a poor representation of the actual game. The only way to see what it really looked like is to run it on vintage hardware.
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08 January 2022, 11:29 | #56 |
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That's correct. But usually you capture at 576i/25fps and split into 288p/50fps because the grabbers cannot do 288p/50fps natively. Technically this is just a different 'data representation' (its still 15.7kHz) but you have to handle it properly. And that's what the guy could have made wrong on the Outrun video. He might have processed (scaled down) the interlaced video as progressive. FPS conversion/blending is of course possible as well. Hard to tell by one frame.
Last edited by NoX1911; 08 January 2022 at 13:05. |
08 January 2022, 21:09 | #57 |
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A reminder on how the STe port runs, make me envious a bit -_- hope will be finished because fedepede04 still has problems with its back
[ Show youtube player ] |
10 January 2022, 05:40 | #58 |
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I used to enjoy that game very much. Mouse-controlled bike race... Perfect
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27 February 2022, 15:01 | #59 | |
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I guess that was the downside of the Amiga with it being very similar to the Atari ST and as a result most programmers were lazy and didn't bother making use of the Amiga's extra and better hardware when porting games across. What a shame! |
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