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Old 22 December 2021, 20:43   #41
freehand
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Originally Posted by Gordon View Post
It’s ironic that no second prize gets second place in the best motorbike racing game on the Amiga.
Which is first ?

Had a quick look but no joy but then I am a little lazey
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Old 22 December 2021, 23:05   #42
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Played some Super Hang-on this evening, did a little bit better on corners but ran out of time a lot.
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Old 23 December 2021, 20:39   #43
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A bad port nevertheless. Its just 25/30fps, opponents move "jumpy" and mouse control has linear velocity only. That's a joke compared to the original. You really have to believe in the speed whereas the Arcade version gets you scared, thrilled and stressed as it pushes you near the point of losing control. I can't see anything of that in the Amiga version. Its not the Amigas fault though. Lotus and others deliver properly. That doesn't mean its a bad game. But its missing the main selling point.

[ Show youtube player ]
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Old 24 December 2021, 03:37   #44
saimon69
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Do however have to remind you what was the quality -or lack thereof - of racing games on the Amiga in 1988/89? If you keep SHO in check with THAT timeframe it was a masterpiece!

(insert obligatory outrun reminder here)
[ Show youtube player ]

Last edited by saimon69; 24 December 2021 at 04:27.
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Old 24 December 2021, 14:08   #45
rothers
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Originally Posted by saimon69 View Post
Do however have to remind you what was the quality -or lack thereof - of racing games on the Amiga in 1988/89? If you keep SHO in check with THAT timeframe it was a masterpiece!

(insert obligatory outrun reminder here)
[ Show youtube player ]

The graphics in that still make me laugh, like literally did they only have a text based description of the arcade game to go by?

...but then that does not explain the loading graphics. It's such a mystery.
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Old 24 December 2021, 17:11   #46
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Which is first ?

Had a quick look but no joy but then I am a little lazey

Possibly Prime Mover or Black Vyper?!,...unless It's Super Hang-On?!
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Old 25 December 2021, 20:34   #47
Bruce Abbott
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Originally Posted by saimon69 View Post
Do however have to remind you what was the quality -or lack thereof - of racing games on the Amiga in 1988/89? If you keep SHO in check with THAT timeframe it was a masterpiece!

(insert obligatory outrun reminder here)
[ Show youtube player ]
Yeah, and what's the story with that weird transparency effect?
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Old 26 December 2021, 10:13   #48
NoX1911
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FBAS field ghosting. An artefact caused by scaled down interlaced frames. You see two pictures/frames (with 1/50s time difference) blended together. A side-effect of capturing a 15kHz signal (lores 50fps) at 31.5kHz (576i 25fps).

Last edited by NoX1911; 26 December 2021 at 11:06.
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Old 04 January 2022, 02:18   #49
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My Kudos to be able actually to play that -_- That -er - thing need a complete remake indeed

[ Show youtube player ]
yeah, probably just as bad but i preferred enduro racer over super hang on on the c64, both arent exactly torch bearers of the racing genre.
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Old 04 January 2022, 03:40   #50
Retro-Nerd
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Originally Posted by NoX1911 View Post
A bad port nevertheless. Its just 25/30fps, opponents move "jumpy" and mouse control has linear velocity only. That's a joke compared to the original. You really have to believe in the speed whereas the Arcade version gets you scared, thrilled and stressed as it pushes you near the point of losing control. I can't see anything of that in the Amiga version. Its not the Amigas fault though. Lotus and others deliver properly. That doesn't mean its a bad game. But its missing the main selling point.

[ Show youtube player ]

The "main selling point" is always playability. And the Amiga port has plenty of it. It was 1988, not many Amiga coders figured out how to get the best out of it at that point. Mouse controls are pretty good, probably not with the crappy original tank mouse though.
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Old 04 January 2022, 06:05   #51
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The graphics in that still make me laugh, like literally did they only have a text based description of the arcade game to go by?
I don't know about the Amiga version, but...

The boy behind the biggest coin-op conversion of the 80s
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OutRun was the hottest arcade game around and US Gold had paid £250,000 up-front to secure the home computer rights from Sega (a top-tier license typically sold for a quarter of this amount)...

Everything was going well and Martin was weeks ahead of schedule when the finish line suddenly moved. "US Gold requested a handful of tracks initially. Then when I finished in October Geoff asked me to port all of the routes, which was a mammoth task. We had no original design documents, just the arcade game, so we had to master every route and video it using a Super 8 recorder. I played that game a lot."
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Old 07 January 2022, 16:26   #52
ZEUSDAZ
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Play with Bullets and Easy turning

https://www.lemonamiga.com/games/cheats.php?id=1020



Trust you to pull that dirty trick out
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Old 07 January 2022, 21:27   #53
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Yeah, and what's the story with that weird transparency effect?
Have idea the refresh is so bad that the grabbig device did catch two frames together -_-

Now if someone want to help or port Fedepede04 STE excellent rework on Amiga, that will be a bad page removed from history ^^ (beside the AGA port in progress of course)
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Old 07 January 2022, 22:23   #54
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Have idea the refresh is so bad that the grabbig device did catch two frames together -_-
The proper way to handle this is AviSynth/VapourSynth with 'SeparateFields' to split the 576i/25fps into 288p/50fps.
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Old 08 January 2022, 02:44   #55
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The proper way to handle this is AviSynth/VapourSynth with 'SeparateFields' to split the 576i/25fps into 288p/50fps.
Outrun runs in interlace mode? No. We are looking at some artifact of the video capture and/or transcoding. Combine that with converting to a different frame rate, possible intermittent freezing / dropped frames etc., and this YouTube video is a poor representation of the actual game. The only way to see what it really looked like is to run it on vintage hardware.
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Old 08 January 2022, 11:29   #56
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Outrun runs in interlace mode? No.
That's correct. But usually you capture at 576i/25fps and split into 288p/50fps because the grabbers cannot do 288p/50fps natively. Technically this is just a different 'data representation' (its still 15.7kHz) but you have to handle it properly. And that's what the guy could have made wrong on the Outrun video. He might have processed (scaled down) the interlaced video as progressive. FPS conversion/blending is of course possible as well. Hard to tell by one frame.

Last edited by NoX1911; 08 January 2022 at 13:05.
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Old 08 January 2022, 21:09   #57
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A reminder on how the STe port runs, make me envious a bit -_- hope will be finished because fedepede04 still has problems with its back

[ Show youtube player ]
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Old 10 January 2022, 05:40   #58
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I used to enjoy that game very much. Mouse-controlled bike race... Perfect
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Old 27 February 2022, 15:01   #59
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The ST version is not much different to be honest... In fact the Amiga appears to be a port from ST

I guess that was the downside of the Amiga with it being very similar to the Atari ST and as a result most programmers were lazy and didn't bother making use of the Amiga's extra and better hardware when porting games across. What a shame!
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