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Old 08 January 2022, 19:28   #121
jurassicman
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thanks for the quick reply... I'll try to start the game without startup-sequence.
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Old 09 January 2022, 09:04   #122
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That's just to rule out any software-compatibility problem. If that changes nothing another thing to try is forcing AGA modes via tooltypes, in case it's some RTG-compatibility issue.
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Old 09 January 2022, 09:28   #123
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I'm using the latest P96 drivers...
Tried without startup-sequence but I got a message saying that env: wasn't mounted and after many click on "ignore" the game tried to start (I could read "loading on a black background) but it didn't start.
Can you tell me the tooltype to use in order to force AGA mode?
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Old 09 January 2022, 09:41   #124
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You can use the tooltypes described in the readme, the game's icon has examples how to use them. Let me know if it changes anything.
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Old 27 November 2022, 09:25   #125
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A new version is out on Aminet. I released it to fix some long-standing bugs in the screen double buffering code, but it was a good chance to merge the latest JFBuild changes I made. The memory usage and performance also improved a bit, so I recommend grabbing it.
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Old 27 November 2022, 09:54   #126
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Thanks BSzili
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Old 17 January 2023, 06:55   #127
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I updated all the depentencies, so Exhumed now uses the faster audio mixers too. I also tidied up the console as the font was replaced in JFBuild. As usual the new version is on Aminet.
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Old 17 January 2023, 07:15   #128
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Great !
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Old 27 February 2024, 11:29   #129
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Hey! Could someone help me get the music going? I have the files from the demo version and the mp3. My setup is A4000, zz9000 + ax. AHI I have installed. I copied the MP3 to the game directory.
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Old 27 February 2024, 17:34   #130
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Do you have the correct MHI drivers installed for you device? Does MHI playback work in other programs, like AmigaAmp?
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Old 27 February 2024, 18:01   #131
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Quote:
Originally Posted by BSzili View Post
Do you have the correct MHI drivers installed for you device? Does MHI playback work in other programs, like AmigaAmp?
Yes, mp3 in amigaamp works. I replaced it with wav and there is music, but only when I run the 040 version. On the 060 I have an error when turning it on. I have a 060 processor.

I changed the settings for the sound in the configuration. In AHI ZZ9000AX I only have 16bit.
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Old 27 February 2024, 18:47   #132
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You might want to give MP3s another go, but check with SnoopDOS whether the game can find your MHI driver. Also make sure there are no other MHI drivers installed that are not compatible with your device. Sorry, there's not enough information to give better advice.
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Old 28 February 2024, 10:46   #133
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Quote:
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You might want to give MP3s another go, but check with SnoopDOS whether the game can find your MHI driver. Also make sure there are no other MHI drivers installed that are not compatible with your device. Sorry, there's not enough information to give better advice.
I changed the resolution to 8bit and it worked!
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Old 28 February 2024, 12:30   #134
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strange that i never downloaded this porting that is excellent in AGA

Last edited by Seiya; 28 February 2024 at 19:22.
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Old 28 February 2024, 18:02   #135
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I changed the resolution to 8bit and it worked!
I assume you mean the sound bit depth, anyway great to hear it's working now!
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Old 04 March 2024, 11:14   #136
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Just as a reference for anyone having this issue - in version 1.4 the AGA 060 version crashes (guru) for me if fblit is running just before it opens the game screen whereas the 040 version doesn’t. The 060 version seems a few fps faster on my tf1260/50mhz so it’s worth disabling fblit to use it.

Last edited by lilwshu; 04 March 2024 at 13:19.
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Old 04 March 2024, 18:00   #137
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FBlit has a lot of settings, so it'd be interesting to know which one caused the problems. If you have the time and can transfer your ENVARC:fblit.cfg without much hassle I'd take a peek to see if I get a crash too.
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Old 04 March 2024, 20:17   #138
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I don't think I have ever edited fblit.cfg or run fblit with any parameters but will copy it somewhere if useful.

I just tried to run it again and was getting a software failure even without fblit - it turns out I can only run the 060 version if fblit is off AND I start it from an NTSC workbench screenmode (FORCEMODE=NTSC didn't help in this case).
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Old 04 March 2024, 21:39   #139
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Quote:
Originally Posted by lilwshu View Post
I don't think I have ever edited fblit.cfg or run fblit with any parameters but will copy it somewhere if useful.

I just tried to run it again and was getting a software failure even without fblit - it turns out I can only run the 060 version if fblit is off AND I start it from an NTSC workbench screenmode (FORCEMODE=NTSC didn't help in this case).
I use Picasso 96 and it's native mode for a similar effect and no problems with Exhume.
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