English Amiga Board


Go Back   English Amiga Board > abime.net - Hosted Projects > project.aGTW

 
 
Thread Tools
Old 13 December 2006, 13:19   #21
derSammler
Senior Member
 
Join Date: Jun 2001
Location: Germany
Posts: 1,645
I've created an adf file out of it, grab it from the zone. Works fine with WinUAE using an A1200 config.
derSammler is offline  
Old 13 December 2006, 18:35   #22
olandrobo
artist
 
olandrobo's Avatar
 
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
Cool! I'm gonna try it out myself in WinUAE.
olandrobo is offline  
Old 13 December 2006, 18:50   #23
olandrobo
artist
 
olandrobo's Avatar
 
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
I've just uploaded the Pc demo of Shenandoah to the zone. (It's called "Shenpre.zip")
Enjoy - If you can. I don't even know how to start it in XP.
olandrobo is offline  
Old 13 December 2006, 19:02   #24
derSammler
Senior Member
 
Join Date: Jun 2001
Location: Germany
Posts: 1,645
Thanks!

Works great under XP with DosBox. Though there's a serious bug: If you die, no new ship will spawn, so you can't continue playing. But you don't die as fast as in the Amiga demo, fortunately.

I'm going to start writing an article about the game for the pcGTW website now.

//edit:
Just noticed that the PC demo says "Copyright by TDS Productions" whereas the Amiga demo says "Copyright by Exceed Productions". What's the story behind that?

Last edited by derSammler; 13 December 2006 at 19:49.
derSammler is offline  
Old 13 December 2006, 19:53   #25
Marcuz
Registered User
 
Marcuz's Avatar
 
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
are graphics and gameplay any different between he 2 versions?
Marcuz is offline  
Old 13 December 2006, 20:11   #26
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,412
Send a message via MSN to dlfrsilver
ok, PC shenandoah demo finished ^^
dlfrsilver is offline  
Old 13 December 2006, 21:43   #27
olandrobo
artist
 
olandrobo's Avatar
 
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
Exceed vs TDS

Well this was never meant to be an official demo. That's why it says TDS, but it's Exceed that's behind it, and that's what it would've said, had it been official.

Feel free to post some screenshots from the PC demo.

I have to try that DosBox...

Last edited by olandrobo; 14 December 2006 at 15:33.
olandrobo is offline  
Old 13 December 2006, 22:17   #28
derSammler
Senior Member
 
Join Date: Jun 2001
Location: Germany
Posts: 1,645
Quote:
Originally Posted by olandrobo
Well this was never meant to be an official demo. That's why it says TDS, but it's Exceed that's behind it, and that's what it would've said had, it been official.
I see. I thought it was maybe done by a completely different team which went under a different name.

Here are two screenshots from the PC demo, I'll make some more later:




I'm really impressed by the graphics and playability of the demo. Especially the fluid scrolling would have been quite unrivalled on the PC back then.
derSammler is offline  
Old 14 December 2006, 09:33   #29
CFou!
Moderator
 
CFou!'s Avatar
 
Join Date: Sep 2004
Location: France
Age: 50
Posts: 4,277
Quote:
Originally Posted by starlord
It is with non hided joy that I proudly anounce you that a creator of the unreleased shooter shenandoah krister K (callsign orlandrobo) has noticed my previous messages on the shenandoah topic. We will post here shortly, and will give us all info we, no doubt, crave to know. Perhaps sufficiently to scavenge the game...

Shenandoah will be preserved, as has been calephar!

starlord.
wonderfull
CFou! is offline  
Old 14 December 2006, 09:51   #30
starlord
Zone Friend
 
Join Date: Oct 2006
Location: france
Posts: 209
Orlandrobo: there is one thing I would like to know:
The screenshot in amiga dream 1 showed the landscape being a planet with big mountains in the backbround: the floor was filled with domes, craters, turrets, tanks, and even man-like bipeds (small). There were a great number of ships as well as a big ship in the sky.
Could you tell me if this level is in the preview? (I would think so since they couldn't have that much info but the ones you gave them at the time).

Also, the game greatly reminds me of sol deace for the megadrive.
starlord is offline  
Old 14 December 2006, 10:04   #31
olandrobo
artist
 
olandrobo's Avatar
 
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
Those "screen shots" were more like level comps, showing how the game would eventually look. At that point we didn't have a working demo, so we put comps together in De Luxe Paint. That was done for all but one level, in order to get everyone involved an understanding for the overall idea of each level. Further more we made a type of story board when building the level, this made it easier for the programmers to see where and when certain objects, backgrounds and events would appear.
The level you're mentioning is thus not in the demo unfortunately.
As for the big ship at the top; that's the 'shop ship', where you could spend your hard earned credits on more hardware. The hatch underneath it is where you'd dock.

'Sol Deace' I've never heard of... I have to check it out.

Last edited by olandrobo; 14 December 2006 at 10:15.
olandrobo is offline  
Old 14 December 2006, 14:40   #32
starlord
Zone Friend
 
Join Date: Oct 2006
Location: france
Posts: 209
oh no!!

Ok, So we REALLY have to finish this game now: That screenshot really had me drooling...
starlord is offline  
Old 14 December 2006, 15:32   #33
olandrobo
artist
 
olandrobo's Avatar
 
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
U shoud c the rest of them. I'll have some after xmas to post.

Last edited by olandrobo; 14 December 2006 at 17:37.
olandrobo is offline  
Old 14 December 2006, 16:55   #34
Marcuz
Registered User
 
Marcuz's Avatar
 
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
if you want some graphic help i volunteer, but no tiles please!
Marcuz is offline  
Old 14 December 2006, 17:01   #35
derSammler
Senior Member
 
Join Date: Jun 2001
Location: Germany
Posts: 1,645
Quote:
Originally Posted by starlord
Ok, So we REALLY have to finish this game now: That screenshot really had me drooling...
Yeah, that would be great. But I guess the source code is a big mess.
derSammler is offline  
Old 14 December 2006, 17:02   #36
starlord
Zone Friend
 
Join Date: Oct 2006
Location: france
Posts: 209
Yeah, this would be great, we have to have a team ready!
starlord is offline  
Old 14 December 2006, 17:39   #37
olandrobo
artist
 
olandrobo's Avatar
 
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
It's so cool that you guys are so dedicated.
I'll will fish for the code during the holidays and see if I get any catch.

Graphically we're all set. But thanks anyway!
olandrobo is offline  
Old 14 December 2006, 18:02   #38
DamienD
Banned
 
DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
Awesome news olandrobo, the game looks wicked

Would be very cool to have it completed

There are lots of Amiga talented people on this board that would probably be able to assist with sorting out the code and getting it finished. If positive things start to happen then maybe this thread should be moved to the section project.Amiga Game Factory (or start a new thread there)?
DamienD is offline  
Old 15 December 2006, 14:02   #39
derSammler
Senior Member
 
Join Date: Jun 2001
Location: Germany
Posts: 1,645
Quote:
Originally Posted by WindowsKiller
Works great under XP with DosBox. Though there's a serious bug: If you die, no new ship will spawn, so you can't continue playing. But you don't die as fast as in the Amiga demo, fortunately.
Did some more testing. The bug doesn't turn up if you start the game with "game2.exe". Moreover, when starting the game that way, there are even sound effects!
derSammler is offline  
Old 15 December 2006, 16:12   #40
starlord
Zone Friend
 
Join Date: Oct 2006
Location: france
Posts: 209
Anybody has news on pixeldream interactive and their unreleased goldrake?
starlord is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
coders wanted for shenandoah starlord project.Amiga Game Factory 608 28 August 2015 11:32
Dizzy Returns johnim Nostalgia & memories 7 02 December 2012 20:14
Cinemaware returns DDNI Retrogaming General Discussion 12 29 August 2011 21:50
demodulate returns Paul News 1 26 February 2005 15:33
Grapevine - Returns Galahad/FLT Amiga scene 76 22 April 2004 08:08

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 21:02.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10049 seconds with 13 queries