![]() |
![]() |
#1 |
Registered User
Join Date: Aug 2010
Location: Italy
Posts: 854
|
SkillGrid - new AGA game in the works
Hi all,
after about 12 years (happily) spent making games for the Commodore 64, AmigaOS 4 and other PC systems, I'm returning to the "classic" Amiga - something I've been itching to do for a long, long time. In the last 10 days or so I have created the core of a new game for standard A1200s - and that's what you can see in this video. The game, called SPEEDGRID (working title), is going to be of the casual, score-attack type based on the catching/dodging of hexagonal cells representing various bonuses and maluses. [ Show youtube player ] Technical bits shown in the video: * 3 parallax layers scrolling at a variable speed (up to 16 pixels/frame - such limit is not technical, but only to keep the game playable); * 1 fixed layer for the HUD (and possibly other graphical effects); * real transparencies (any color can be freely assigned an opacity value between 0 and 255); * a 16 colors sprite + a 3 colors sprite. Things I plan to add: * occasional meteors zipping by; * bosses to fight against when time expires; * procedural generation of the middle layer graphics; * some "special" music (if I manage); * any other cool feature that will come to mind. Note: the current tune is just a placeholder, and it's the fabulous tracker module "Cortouchka" by El Mobo (Frédéric Motte). Last edited by saimo; 03 July 2018 at 13:48. |
![]() |
![]() |
#2 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,056
|
Hi Saimo! Quite an interesting game you've got there! Very cool visuals & concept. Wish you the best!
![]() |
![]() |
![]() |
#3 |
Registered User
Join Date: Aug 2010
Location: Italy
Posts: 854
|
Thanks, Tsak!
|
![]() |
![]() |
#4 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,862
|
Looks cool
![]() |
![]() |
![]() |
#5 |
Registered User
Join Date: Nov 2010
Location: Sweden
Posts: 528
|
Looks promising.
|
![]() |
![]() |
#6 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,945
|
Thanks for making a classic Amiga game! As others have said looks promising and very original!
|
![]() |
![]() |
#7 |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,356
|
Looks playable and polished.
|
![]() |
![]() |
#8 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,595
|
Hey Samo! Se ti serve musica fai un fischio
![]() |
![]() |
![]() |
#9 |
pixels
Join Date: May 2014
Location: Australia
Age: 53
Posts: 476
|
Nice one Saimo, great to see you back doing some classic Amiga stuff
![]() The transparency effect is very interesting, need to read up more how that is achieved. |
![]() |
![]() |
#10 |
Registered User
Join Date: Aug 2010
Location: Italy
Posts: 854
|
@all
Thank you for the nice comments! @saimon69 Thanks for the kind offer, but I want to take care of that bit myself as well. Also, I'm thinking of something quite unusal - dunno if I'll manage to pull it off, but I'll try. |
![]() |
![]() |
#11 |
Registered User
Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 41
Posts: 1,008
|
Excellent to see one more C64 established coder migrating to Amiga. After 30 years history cycle repeats
![]() |
![]() |
![]() |
#12 | ||
Registered User
Join Date: Aug 2010
Location: Italy
Posts: 854
|
Quote:
![]() Quote:
![]() |
||
![]() |
![]() |
#13 |
Registered User
Join Date: Jul 2005
Location: -
Posts: 1,698
|
The preview looks mature. I'm interested in the finished product.
|
![]() |
![]() |
#14 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,858
|
Very nice!
|
![]() |
![]() |
#15 |
Registered User
Join Date: Aug 2010
Location: Italy
Posts: 854
|
|
![]() |
![]() |
#16 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,858
|
@saimo
So, if 16p/frame isn't a technical limitation, what the full rate could possibly be? Just curious. Last edited by vulture; 09 November 2017 at 08:35. |
![]() |
![]() |
#17 |
Registered User
Join Date: May 2017
Location: AmigaLand
Posts: 459
|
Interesting visuals. Bravo.
|
![]() |
![]() |
#18 | |
Registered User
Join Date: Aug 2010
Location: Italy
Posts: 854
|
@vulture
Quote:
When/if (it depends on the available RAM) I add the procedural generation of the middle layer (and possibly of the bottom one as well), the Blitter will be much busier. @LeCaravage Thanks! |
|
![]() |
![]() |
#19 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,858
|
@saimo
Sounds like an awesome effect! Here's a suggestion if I may: in between levels (if there are any) you could have the ship travel ultra fast to the next destination just for the wow of it ![]() |
![]() |
![]() |
#20 |
Registered User
Join Date: Aug 2010
Location: Italy
Posts: 854
|
Sorry, there aren't going to be levels: the game is meant to be a simple play-and-score-as-much-as-you-can-in-one-go.
|
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
A new Indivision AGA in the works? | Overmann | Amiga scene | 35 | 22 February 2020 15:45 |
Centron3D a new Amiga game in the works | Greyfox | Amiga scene | 98 | 25 February 2015 00:08 |
DVI/HDMI monitor that works well with Indivision AGA MK2 | xraynorm | support.Hardware | 0 | 25 July 2013 21:12 |
New Syndicate game in the works? | Dastardly | Nostalgia & memories | 20 | 21 October 2008 15:11 |
WIN UAE no game works | hannable80 | support.WinUAE | 8 | 05 May 2006 17:30 |
|
|