18 July 2020, 23:06 | #1 |
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Jedi Outcast Warpos
The "not bad not terrible" edition of Jedi Knight 2.
Needed pk3's in base dir: assets(0,1,2,5), lngameserverlist and twi_client Performance can be set as users of Q3 Amiga do and some more. Still obvious bugs (as the crawl classic text intro ) and others. Upgrade Beta5: https://github.com/Cowcat5150/jedi-outcast/releases Last edited by Cowcat; 20 September 2020 at 23:17. |
19 July 2020, 22:55 | #2 | |
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Quote:
Quick test- and it works- great- thank you Cowcat For playing I needed update 1.03 and 1.04 ( asset2 and asset5). I haven't files: lngameserverlist and twi_client, but game works |
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20 July 2020, 08:26 | #3 |
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@BULI
It's ok giving the fact that "lockedarrays" aren't in use because it crashes the game and machine, and could be better. That's one bug. For performance r_primitives 1 (default) and 0 to try. "0" in some engines can fail or be worst that 1. "3" is the slowest. On the latest video, game showed high FPS < 100, but it gave an annoying flick screen. The original FPS value was set to 125 in "com_maxfps". For this version "60" is the default. That could be in interest for Q3 users too: Default value is "85" so if you see too much flick there's an option to check for. Meanwhile I found that going to the 3 level it crashes in the animation, so back to square 1 I forgot to mention that thanks to Hedeon's work with gcc 8/9 and betatesting this port exists. |
21 July 2020, 10:13 | #4 |
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There's a way to bypass loading to 3rd level and is simply typing "map artus_mine". Doesn't seem to break the adventure history but of course you lose points earned before. BTW a really bad map with all those mountains, but ok inside buildings.
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26 July 2020, 12:58 | #5 |
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Hi, I installed the files in base directory but after Loading I get an Error-Message:
Syserror: could not open String package ´KEYNAMES´ What is my fault ? I also only have assets 0,1 ! Is there something missing ? |
26 July 2020, 22:54 | #6 |
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@Rotzloeffel
A couple of paks more: 2 and 5. Probably is enough. As bugs go, not really a problem of levels or not: Is more a bad texture (the one used for cinematics) doing wrong things meanwhile loading. So it can happen too if you play a while and then load whatever map. Hard and difficult to fix as this texture uses the same workaround for all Q3 Amiga ports. At least today. |
27 July 2020, 11:40 | #7 |
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Replace the empty texture with non-empty one with alpha?
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27 July 2020, 12:25 | #8 |
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27 July 2020, 13:02 | #9 |
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27 July 2020, 13:21 | #10 | |
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Quote:
As sad Cowcat, you need all 4 packs 0, 1, 2, 5 Paks 2 and 5 are from updates 1.03 and 1.04 Last edited by BULI; 27 July 2020 at 14:32. |
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27 July 2020, 13:57 | #11 |
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You made a movie playing this, @BULI? :-)
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27 July 2020, 14:33 | #12 |
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27 July 2020, 14:33 | #13 | |
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That's the new source. Weird that minigl crashes when is created (a GL_RGB for their type) but other "default" textures have no problem. The Q3 Amiga hack I did bypasses all of that. Just puking brain thoughts. One could ask "disable movies" and forget about the intro, but there are other movies embeded in other places. Even disabling all movie calls and texture some crap still there. If BULI does a movie, maybe should try r_primitives 0, Texture Detail Medium, Texture Filter Bilinear, etc, etc. |
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27 July 2020, 14:37 | #14 |
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Meanwhile I pass levels until they crash. Still no light saber and it gets crazyer and difficult (puzzle solving) and some "slideshow times" in some places.
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27 July 2020, 21:12 | #15 |
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No problems so far getting further the game: Saving, movies and all. And earned my light saber.
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27 July 2020, 21:47 | #16 |
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Spoiler alert! :-P This is btw after a fix? Or is this just coincidence?
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27 July 2020, 22:59 | #17 |
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Nope. Still no bugfix. Just take care that it happens and must load manually "artus_mine". You can go back and forth with old saves but you must not do it from a new game.
Got some "hits" logged and none of the offsets points directly to minigl. It was one of those times that it could pass the level and MOS could pick it up. Needs further assembly investigation. |
28 July 2020, 22:20 | #18 |
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"Heatwave" upgrade.
Fixed out the weird issues when loading levels: After all it was a texture count number that should not be, as it was already removed in other parts for the Amiga version |
29 July 2020, 10:50 | #19 |
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29 July 2020, 16:17 | #20 |
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