25 January 2014, 12:23 | #461 |
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Thanks for your answer Frode! I thought so. This little thing can render 1080p h264 movies without any problems, a task for which most standard computers in 2005 maybe wouldn't be sufficient. But CPU wise it is five years weaker, maybe comparably like a computer in 2000.
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22 March 2014, 14:40 | #462 |
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A new development version has been released. Changes in FS-UAE 2.5.0dev:
Notes:
New development versions will be forthcoming more regularly I'll also make a post on what to expect of changes (short-term). |
22 March 2014, 15:17 | #463 |
We need more scans!
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awesome work frode :-)
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22 March 2014, 15:26 | #464 |
Lemon Curry ?
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I have a quick question regarding 7-Zip.
I added 7-Zip (9.25 x64) to my path in Windows, scanned the directory containing my 7z compressed adf images (one file per 7z), but they still don't play ball in FS-UAE launcher. Isn't that the correct way or did I forget something ? |
22 March 2014, 17:02 | #465 |
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I think it should work in Windows too provided 7z.exe is on the path (quick test works). But a couple of notes:
* It only works to satisfy disk requirements / files for the online database, you cannot insert a .7z file in a floppy drive (nor use it as a hard drive). * There's no clever logic, so if you have scanned the .7z files before adding the 7z-executable to the PATH, you may have to delete the file database (Cache/Files.sqlite) and rescan. |
22 March 2014, 17:13 | #466 | |
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Quote:
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22 March 2014, 17:18 | #467 |
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22 March 2014, 17:18 | #468 |
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I see. Thanks for the info.
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22 March 2014, 18:06 | #469 | |
Lemon Curry ?
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Ok I deleted cache and did a rescan, but I still can't get any of the adf or ipf games to work.
Also when I scan for 7z archives, the command box pops up for each archive it scans. See this screenshot: http://imgur.com/sGnRxKe It's practically rendering the PC "useless" while the scan is in progress. Is there a silent mode, perhaps a commandline switch to prevent this from happening ? Quote:
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22 March 2014, 19:37 | #470 |
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22 March 2014, 19:50 | #471 |
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is there a specific reason you dont follow the upstream (==WinUAE) version numbering system?
imo that would make it more clear. |
22 March 2014, 20:24 | #472 | ||
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Quote:
Quote:
Advanced settings: Code:
database_show_adult = 1 FS-UAE and WinUAE does not have any coordinated release cycles, so FS-UAE version numbers based on the emulation core from WinUAE makes little sense to me. For reference, FS-UAE 2.1.x (>= 2.1.13), 2.2.x, 2.3.x and 2.4.x all use the same emulation core (from WinUAE 2.5.x). |
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22 March 2014, 22:02 | #473 | |
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Quote:
I tested to compile fs-uae from source on my Fedora 20 (64-bit) Make install fails with: Code:
install -d /usr/bin install fs-uae /usr/bin/fs-uae install: cannot stat 'fs-uae': No such file or directory make: *** [install] Error 1install -d /usr/bin install fs-uae /usr/bin/fs-uae install: cannot stat 'fs-uae': No such file or directory make: *** [install] Error 1 EDIT. False alarm. I think I had something wrong with that compile. Recompile did fix the make install |
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22 March 2014, 22:08 | #474 |
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25 March 2014, 00:59 | #475 |
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Hello Frode,
could you please modify the makefile to let the compiler use SDL=1 if the architecture on OSX build is PPC? I do this manually since the SDL=2 was the default for OSX but would be nice if the script do this automatically :-) A last word: I still believe that audio problems on audio samples playback (for floppy sounds and CD32 tracks) on ppc builds are not related to lack of speed but to big/little endian format handling. Could you kindly take a look about this issue? May some of the other Mac developers here team up with a suggestion or a fix? |
25 March 2014, 12:30 | #476 | ||
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Quote:
Is there a problem getting SDL 2.0 to work on OS X / PPC? Quote:
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25 March 2014, 20:50 | #477 |
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A new development version has been released. Changes in FS-UAE 2.5.1dev:
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25 March 2014, 22:54 | #478 |
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Oh my God, it works! It's ALIVE! :-D Thank you so much! Reallly THANK YOU! Both floppy drives and CD32 tracks now sounds beautifully on my PowerMac G4 MDD! Excellent work!
About the SDL 2.0 question seems that this major release will not more support the PPC platform so the last available revision for it will be the 1.2.15 I feel also the MAME team is going to move, sooner or later, to SDL 2.0 environment but things must evolve and the PPC era is slowly going to its sunset... but as for present situation I am more than HAPPY to see all this life still going on in this ten years old technology! :-) |
07 April 2014, 21:01 | #479 |
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Just a short update on what's going on (except for spring influenza, etc ):
The next development version is dragging out because I'm replacing quite a few components: * SDL2 is used by FS-UAE on all platforms - might fix high-DPI resolutions on Windows as it did on OS X - as well as allow for some nice improvements in the longer run. * FS-UAE Launcher / Arcade is migrating to Python 3 (from Python 2). A main reason is Python 3's sane split between str (unicode) and bytes, which should prevent those unicode-related bugs showing up from time to time. * As a consequence of the above point, pygame must also be replaced, and FS-UAE Arcade is being ported to (Py)QT instead. In short, some short term pain for long term gain. This stuff is more or less done. Some more tweaking, fixing and testing remains |
12 April 2014, 17:29 | #480 |
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Nice. 256Kb memory selector. Cool stuff.
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