23 March 2021, 15:31 | #1 |
Speedbump gimme goosebump
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Lure Of the Tempress save disk(s)
Does anyone know if Lure Of the Tempress (1992) can use standard ADF instead of extended ADF format for its save file ? I've noticed PlanetEmu offers a single (1) ADF for that purpose, while the game creates a couple of extended ADF's to save one's progress.
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23 March 2021, 15:42 | #2 |
CaptainM68K-SPS France
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Extended ADF only. The save format is custom.
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23 March 2021, 17:45 | #3 |
Speedbump gimme goosebump
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But surely, while I understand it might be of dubious origin, the ADF from PlanetEmu contains 9 save slots :
Code:
---------------------------------------------------------------------- | Bootblock | ---------------------------------------------------------------------- |$0000|............................SAVE GAME 1.....SAVE GAME 2.....SAVE| |$0040| GAME 3.....SAVE GAME 4.....SAVE GAME 5.....SAVE GAME 6.....SAVE| |$0080| GAME 7.....SAVE GAME 8.....SAVE GAME 9.........................| |$00C0|......¶è flume end .....ð apothecary .....æ smithy square..| |$0100|...Ü..........................€’................................| |$0140|................................................................| |$0180|................................................................| |$01C0|................................................................| |$0200|Nù..‡.All code (c)1992 Warriner & Sykes. All text, graphics & co| |$0240|de (c)1990-92 Revolution Software ltd. This version 17 \ 6 \| |$0280| 1992 Grub.ot...............-"...P....=È..=Ä........šø...Ò..| |$02C0|...®...¨...................U...U...U...Uÿÿÿÿÿÿÿÿÿÿ..............| |$0300|................ßÊ. ..ßà..ßô.....ñ................ßÔ.)..à...à...| |$0340|....................ßÚ.6..à$..à$...`.Z...'.......".'.....è."u;u;| |$0380|...D....................................-]......?œ..............| |$03C0|................................................................| ---------------------------------------------------------------------- |
23 March 2021, 18:11 | #4 | |
CaptainM68K-SPS France
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Quote:
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23 March 2021, 18:32 | #5 |
Speedbump gimme goosebump
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This boot sector belongs to an ADF I downloaded from PlanetEmu Lure of the Temptress (1992)(Virgin)[save disk] (linked in my previous post), it's a standard 880k ADF file. It wasn't generated by the game presumably, but it seems legit.
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23 March 2021, 18:36 | #6 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Quote:
Original game uses custom disk format (Rob Northen PDOS), the cracked version will use standard format for all disk operations if the cracker did this job properly. |
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23 March 2021, 19:25 | #7 |
Speedbump gimme goosebump
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I use the ADF's from DamienD collection, which happens to be the bugfixed version Scoopex released in 2015. You won't try to prove me wrong if I am taking for granted the cracker did the job properly , will you ?
Last edited by SquawkBox; 23 March 2021 at 20:56. |
24 March 2021, 20:39 | #8 |
Banned
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25 March 2021, 06:57 | #9 |
Speedbump gimme goosebump
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Let me explain :
Flashtro offer cracktro's to groups such as Scoopex when the latter need one for one of their releases As far as I know, they don't crack games, what they do is simply feature said cracktro on their website In the good old days, groups had many talents at their disposal, usually there was someone to draw the gfx, or they could borrow a gfx artist from another group But these days, members of cracking groups don't have too much time to devote to a release, a full-time job, a petulant missus at their side, you know the drill. Once the crack is done (in that case, it was musashi9 who made it, if that rings a bell), they pass it over to flashtro for the gfx (might not be totally accurate, but you get the picture). Having said that, what is important here is that the crack was made from start to finish under Scoopex supervision, which implies two things I believe :
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25 March 2021, 10:29 | #10 | ||||
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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25 March 2021, 18:07 | #11 | ||
Speedbump gimme goosebump
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Quote:
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@DamienD I shouldn't have mentioned PlanetEmu, sorry about that. Simply put, save file ADF's are part of TOSEC, and are featured on the EAB file server. I guess it should be possible to format a bog standard blank ADF from the game menu if you'd rather not use that particular ADF. Last edited by SquawkBox; 26 March 2021 at 03:17. |
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26 March 2021, 12:37 | #12 | |
Banned
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26 March 2021, 15:54 | #13 |
Speedbump gimme goosebump
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Now I get it
StingRay suggested that a standard Data Disk could be used, provided the cracker did the job properly, right ? Have a look at the different versions of the game that TOSEC gathered Who offered to code a crack for the French version ? StingRay And guess what ? Unlike the Flashtro version, that French version for which he got rid of the protection all by himself does allow the player to "format" a 880k blank ADF with the game routines. That implies the "Save Disk" I grabbed from the file server matches the cracked French release of the game. Admittedly, it won't work with the Flashtro version, which is a pity since the latter uses the bugfixed version. Of course, it's up to me to play the French version since I am fluent in French but it would be nice to also have the original (bugfixed preferably) version of the game bearing the same capabilities in terms of disk operations. Maybe StingRay could ask Mr. Spiv if he has archived that elusive bugfixed version somewhere . Last edited by SquawkBox; 26 March 2021 at 21:14. |
26 March 2021, 21:42 | #14 |
Speedbump gimme goosebump
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Did some more testing, anyone can reproduce very easily in WinUAE, have made screenshots to backup my observations. Date of release is provided by the Information menu. Let's consider the following cracked versions :
Fairlight version Language used : English Fixed VS not fixed version : Not fixed Official date of release : 06/17/1992 Presence of an intro : True, mentions that Denis supplied the original Disk operations : Allows 880k blank disks to be used as a data disk StingRay version Language used : French Fixed VS not fixed version : Not fixed Official date of release : 06/18/1992 Presence of an intro : False Disk operations : Allows 880k blank disks to be used as a data disk Flashtro version Language used : English Fixed VS not fixed version : Fixed Official date of release : 08/06/1992 Presence of an intro : True, typical flashtro intro Disk operations : Doesn't allow 880k blank disks to be used as data disk, extended format ones required Last edited by SquawkBox; 26 March 2021 at 22:45. |
26 March 2021, 22:44 | #15 |
Speedbump gimme goosebump
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T.K.K. / Nemesis version
Language used : German Fixed VS not fixed version : Not fixed Official date of release : 06/21/1992 Presence of an intro : True Disk operations : Doesn't allow 880k blank disks to be used as data disk, extended format ones required Crystal version Language used : English Fixed VS not fixed version : Not fixed Official date of release : 06/17/1992 Presence of an intro : True, gfx by Melon Disk operations : Doesn't allow 880k blank disks to be used as data disk, extended format ones required Couldn't find any ADF's corresponding to the Italian version |
28 March 2021, 00:02 | #16 |
Registered User
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I remember there was a fix patch going around back in the old days. It could be that some of these images don't have the patch applied.
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28 March 2021, 01:15 | #17 |
Speedbump gimme goosebump
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Buyers of the original game could return the floppies for free, then Virgin Games would overwrite the game with the bugfixed version and return them back to the sender. But at that point, the scene had lost interest, except for a few recipients of the exchange program that kept that version over the years in a timely manner. Maybe a fix patch have been be be made by comparing both versions. IMHO it would be more convenient to source the bugfixed version (since the latter has been IPF'ied by the SPS team) and pass it over to Galahad for him to have a look at that specific version. Not likely to happen since Flashtro versions are usually well regarded (the fact that DamienD picked up that version for his collection being a clear illustration ).
The bug prevented the avatar to exit a room if a save file was used, there wasn't much content left to be discovered afterwards since all of this was taking place in one of the last rooms (if not the last) of the game. The "issue" with real Amiga owners I believe is that it's not very convenient to use extended ADF's as Data Disks. If I was to play the game in WinUAE, I would simply use the flashtro / Musashi9 version and cope with the minor annoyance of resorting to those inflated save game ADF's that the badly cracked version (badly is a bit strong maybe, let's say hastily cracked) creates. |
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