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Old 30 December 2023, 22:56   #61
thellier
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Just to say it run fully (intro, music, options screen, texts, game) for me with Wazp3D in software mode "Soft to bitmap"
(Aminet: StormMesa2010, Wazp3D )

in "hard" mode or "hard overlay" it is slower though = cause still unknown
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Old 31 December 2023, 11:32   #62
DanyPPC
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I managed to run the game in Voodoo 3 mode using the Warp3D drivers for Mediator and StormMesa2010.
The game only works if I set a Workbench screen to 16bit color depth and run the executable with the same settings.
For example, if I set the screenmode to 800 x 600 @16bit, I launch the executable:

> wipegame-v3 -fullscreen 800 600

The game runs around 60fps but the colors are very dimmed.
I don't know if it's due to the 16bit limit.
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Old 31 December 2023, 12:49   #63
Seiya
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however, quarktex version is the best. run very well and never mind if it is in window. Also Wapz3D is loaded very well, little slow, but overall good.
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Old 31 December 2023, 16:16   #64
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Quote:
Originally Posted by Seiya View Post
however, quarktex version is the best. run very well and never mind if it is in window. .

Quartex also works well in Fullscreen and FullWindows
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Old 31 December 2023, 17:24   #65
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i used to play in window every game in emulation. Never tried a game in fullscreen. For Amiga especially, play a game in window over the workbench is too cool.

Last edited by Seiya; 31 December 2023 at 17:42.
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Old 01 January 2024, 09:57   #66
Karlos
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Where are the blue engine trails? I remember these being a PITA back when working on the Permedia2 driver.

[ Show youtube player ]

Last edited by Karlos; 01 January 2024 at 10:03.
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Old 01 January 2024, 10:15   #67
BSzili
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Wipeout and Wipeout 2097 are not the same games.
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Old 01 January 2024, 10:51   #68
Seiya
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Of course is nice to see Wipeout for Amiga using 3D accelaration, but the first Wipeout for DOS seems in low resolution even if also on dosbox at maximun speed there is some slowdown. Maybe it could run on Amiga without gpu.
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Old 01 January 2024, 11:32   #69
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In Voodoo mode it is much faster, too bad the black background and the 16bit make it less beautiful!
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Old 03 January 2024, 17:05   #70
arti
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I've got WipEout working with MiniGL and colors are good on VooDoo3 but it's unstable, probably because of gcc6.

EDIT:
Similar issues with gcc4, so MiniGL thing.

Last edited by arti; 07 January 2024 at 21:10.
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Old 05 January 2024, 22:48   #71
pixie
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I got it working but got some odd results with my joypad, it does accelerate but doesn't turn left nor right. I also got virtual keyboard to suddenly appear, never had seen it before. I started from a fresh install, the only thing lacking is ahi.
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Old 06 January 2024, 23:05   #72
arti
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You need to setup joypad controls in menu options.
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Old 23 January 2024, 00:48   #73
lifeschool
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I have Wipeout 2097 but could never get it to work on any setup. Would be great if someone can send me a working UAE config for that game. I have p96 etc.
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Old 23 January 2024, 07:12   #74
DanyPPC
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I played WipeOut2097 only on my A1200PPC, never tested under WinUAE in PowerPC emulation + Wazp3D.

But WipeOut 68k from Arti works well, please follow the instructions in this topic, it's simple using QuarkTex and Stormmesa libs, but it's how the game runs in Windows because QuarkTex use the video board through OpenGL.

If you want you can play it directly in your browser:
https://phoboslab.org/wipegame/
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Old 04 April 2024, 19:30   #75
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Quote:
Originally Posted by DanyPPC View Post

If you want you can play it directly in your browser:
https://phoboslab.org/wipegame/

I found that out when I found the
'phoboslabsave.dat' file
and thought 'phoboslab' who are they ?
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