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Old 20 April 2024, 11:10   #21
Amigajay
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Originally Posted by BSzili View Post
Work fine here. I recommend testing the the controller with JoyPortTest with lowlevel turned on.
It's a virtual controller via the keypad. As i say it's all working via the virtual Amiga hdd setup, but only partly via CD32 quick-start. And the settings have saved fine as i look at them in the settings via the CD32 mode.

I just loaded the created iso via a virtual scsi cd drive and loaded it on the virtual Amiga desktop and it plays fine with all the button's just like the game via the hdd, so something is breaking via the CD32 mode. I can send the iso if you want to test?

Last edited by Amigajay; 20 April 2024 at 11:43.
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Old 20 April 2024, 12:55   #22
BSzili
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Sorry, I don't think there's much I can do about this. Whether it's virtual or a real controller it must be compatible with lowlevel.library to work with the game. JoyPortTest can be used to verify the setup.
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Old 20 April 2024, 13:41   #23
Amigajay
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Originally Posted by BSzili View Post
Sorry, I don't think there's much I can do about this. Whether it's virtual or a real controller it must be compatible with lowlevel.library to work with the game. JoyPortTest can be used to verify the setup.
I don’t know what else to say…. it’s the same setup i use for every CD32 game and don’t have any problems with, including your Wolfenstein and Spear of Destiny stuff.
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Old 20 April 2024, 16:12   #24
waldiamiga
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t's a great game, although I finished it on iOS a long time ago, but I'd love to finish it again on Amiga. Thanks for your work.
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Old 20 April 2024, 18:15   #25
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Originally Posted by abu_the_monkey View Post
have you tried the latest build (link in the first post) it is working fine for me now with the 'forcemode=pal' icon tooltype set.

I have only tested it in winuae but will try to get round to putting it on the a4000 over the w/end.

@bszili
thanks
it works !!!!!!
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Old 20 April 2024, 19:41   #26
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Neat, then the issue was (as usual) some odd monitor driver getting picked by BestModeID.
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Old 21 April 2024, 12:12   #27
Amigajay
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Just rechecked a couple of times, and it's 'not' all working (cd32 button mapping) via the virtual Amiga hdd setup as previously thought, only the RWD/FWD and Play buttons and d-pad are working and mapped ok after you updated the .exe.

The green, yellow and blue buttons are still a no-go, not sure if that will help track down a issue or not but thought it worth a mention.
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Old 21 April 2024, 12:26   #28
BSzili
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Is your setup working with JoyPortTest in lowlevel mode?
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Old 21 April 2024, 13:09   #29
Amigajay
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Originally Posted by BSzili View Post
Is your setup working with JoyPortTest in lowlevel mode?
Ah i get what you mean now, i just downloaded the file and tried, and nope only the d-pad and red button register.


I already have a lowlevel.libs file in the set-up, how can i fix this?

Edit: ah i think it was a simple case of selecting cd32 pad in the winuae settings instead of default, of course this was no problem and wouldn't need to changed normally, only of course for something like a config file.

Thanks for that, will retest again now! Edit: works! excellent cheers!

Last edited by Amigajay; 21 April 2024 at 13:27.
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Old 21 April 2024, 13:36   #30
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Nice, that's great to hear!
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Old 21 April 2024, 14:20   #31
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Plays nicely, thank you for the game.

BTW is there any way how to disable console output? Preferably from ToolType?
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Old 21 April 2024, 14:51   #32
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The simplest way to achieve this is to create a script with the content
Code:
DoomRPG.020 >NIL:
You can use the C:IconX tool to start this script from an icon.
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Old 21 April 2024, 15:02   #33
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Thanks, I am aware of this option, I just though the game would look more polished if you include that option directly to the game exe itself.
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Old 21 April 2024, 20:36   #34
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I published a small update to fix a couple bugs. The most visible one was the broken floor/ceiling color on the stats screen when the textures were turned off. I also got rid of a small ~1.5 KB memory leak during gameplay (it was only freed at exit).
Although I don't like doing duplicate work, I'm seriously tempted to recreate BarToZip as I found a suitable QCELP decoder for the sounds.
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Old 21 April 2024, 20:53   #35
PascalDe73
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Quote:
Originally Posted by BSzili View Post
I published a small update to fix a couple bugs. The most visible one was the broken floor/ceiling color on the stats screen when the textures were turned off. I also got rid of a small ~1.5 KB memory leak during gameplay (it was only freed at exit).
Although I don't like doing duplicate work, I'm seriously tempted to recreate BarToZip as I found a suitable QCELP decoder for the sounds.

This One ? DoomRPG.020 21/04/2024 13:34


http://bszili.morphos.me/stuff/doomrpg.lha
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Old 21 April 2024, 21:28   #36
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Yes, I always update the file linked in the first post.
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Old 27 April 2024, 15:58   #37
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Thank you very much for the great conversion, I really enjoyed the game.
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Old 27 April 2024, 18:25   #38
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Nice games and very good porting
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Old 27 April 2024, 22:38   #39
saimon69
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As the party p00p3r that i am i wonder if the RPG mechanic could be added to the Dread engine for low spec machines
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Old 27 April 2024, 23:12   #40
Karlos
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Originally Posted by saimon69 View Post
As the party p00p3r that i am i wonder if the RPG mechanic could be added to the Dread engine for low spec machines
Dread already runs at playable frame rates on low end machines. Isn't that the point?
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