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Old 22 March 2021, 18:57   #41
CFou!
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Quote:
Originally Posted by Torti-the-Smurf View Post
Hi there, lovely people


PS: ohhh and by the way, do you think the ICON is BIG enough ?
this must be the biggest icon i had seen in my hole life

That little beast, i love her
because my WB is screen of 1600*900!

here my works space:
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Old 22 March 2021, 19:01   #42
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Quote:
Originally Posted by CFOU! View Post
for information:

you don't need to start without startup-sequence, with WHDLoad you must use WB (tested opn 3.1 & 3.9 with 060)
Well the NoMMU option seems to be really needed on my setup, otherwise the demo will not finish and I get an Exception. If I specify this when WB is loaded with all the LoadModule and MuTools mumbo jumbo, I get the message:

Code:
The option NoMMU has been activated,
but the current MMU setup does
- map memory $0...$1000 to fast memory
- map memory $1000...$2000 to fast memory
The installed program will very probably
not work with this setup!
Try to use a different 68040/60.library.
Ignore causes the screen to remain black and a cold reboot is needed afterwards. WHDLoad runs also fine from the commandline without WB though.

Quote:
Originally Posted by CFOU! View Post
here official readme extract:
Frame drops and sync losses:
- A1200 with Blizzard 1260
Ah, cheers, that explains it then.

Will check 1.0 now like you suggested in the other post with the mentioned setup that is known to be working all the way to the end.
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Old 22 March 2021, 19:09   #43
Torti-the-Smurf
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Quote:
Originally Posted by CFOU! View Post
because my WB is screen of 1600*900!


here my works space:







lol, ok , that makes sense
Here is mine


http://eab.abime.net/zone/My-WB-BoogieTown.zip
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Old 22 March 2021, 19:14   #44
Amiga68k
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Quote:
Originally Posted by CFOU! View Post
I have perhaps idea for music slow down (had you slow down with first v1.0)?
Hmm, with the options specified earlier, the demo crashes halfway, but there was no slow down between the various effects (!)

- slave 1.0
- No S-S
- Setpatch
- NoMMU
- PreLoad

Still some red screen glitches here and there, but you already mentioned that is probably part of the code atm
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Old 22 March 2021, 20:21   #45
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Quote:
Originally Posted by Torti-the-Smurf View Post
PS: ohhh and by the way, do you think the ICON is BIG enough ?
this must be the biggest icon i had seen in my hole life

The icon is actually too small on my basic WB 3.1 + NewIcons on my A500 !
Click image for larger version

Name:	tekicon.png
Views:	450
Size:	14.9 KB
ID:	71386
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Old 22 March 2021, 22:20   #46
CFou!
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Quote:
Originally Posted by Amiga68k View Post
Well the NoMMU option seems to be really needed on my setup, otherwise the demo will not finish and I get an Exception. If I specify this when WB is loaded with all the LoadModule and MuTools mumbo jumbo, I get the message:

Code:
The option NoMMU has been activated,
but the current MMU setup does
- map memory $0...$1000 to fast memory
- map memory $1000...$2000 to fast memory
The installed program will very probably
not work with this setup!
Try to use a different 68040/60.library.
Ignore causes the screen to remain black and a cold reboot is needed afterwards. WHDLoad runs also fine from the commandline without WB though.



Ah, cheers, that explains it then.

Will check 1.0 now like you suggested in the other post with the mentioned setup that is known to be working all the way to the end.
i will in some days (when i will transfert all new patches on my CFs) on my really A1200 +1230 et 1260 to compare....
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Old 22 March 2021, 22:23   #47
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Quote:
Originally Posted by Torti-the-Smurf View Post
lol, ok , that makes sense
Here is mine


http://eab.abime.net/zone/My-WB-BoogieTown.zip
indeed for your desktop, my icon is a bit too.... big
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Old 23 March 2021, 01:33   #48
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Yupp, BIGGEST SIZED, EXTRA LARGEST Icon i have ever seen on AMIGA since 1987
I remember that the Secret of Monkey island icon was quiet big.
(could i go even more of topic???)

Rocking the WB in SD "Pal Hi-Res" since back in the day Sure i had RTG, but nowadays it just feels ...wrong ... feels like a ..might i say it ... a PC ... of even MAC

For a little bit protracker here,a little bit a DPaint there, Hardcore Gaming and Demo sessions ...
i stick to classic resolutions
But for work...like you do.. for sure, RTG makes total sense.
...still, this is one HUGE ICON ;the biggest i have ever seen
i like i tho XD

(sorry again for the total "off topicness")

Last edited by Torti-the-Smurf; 23 March 2021 at 13:13. Reason: "better" text formating. aehm, i am on a PS4 browser here .. and lets say... its not pleasent ...
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Old 23 March 2021, 14:34   #49
CFou!
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Quote:
Originally Posted by Amiga68k View Post
Well the NoMMU option seems to be really needed on my setup, otherwise the demo will not finish and I get an Exception. If I specify this when WB is loaded with all the LoadModule and MuTools mumbo jumbo, I get the message:

Code:
The option NoMMU has been activated,
but the current MMU setup does
- map memory $0...$1000 to fast memory
- map memory $1000...$2000 to fast memory
The installed program will very probably
not work with this setup!
Try to use a different 68040/60.library.
.
have you try another 68060.library?

Ps: i think main problem are caused by desynchronization with the music.

the 68060 is too fast.

The music stop from time to time because it awaits an event without already intervened. the slower the CPU, the less the stop is important to be normal on 68000.

I will test different 68060.library +nommu to compare (when i ll have some free time!). If you found good 68060.libray for 1260 send it to me please
pS2: some version of 68060.library need 68040.libray too (same for 60060) if you have doubt look 60060.libray with hex editor and see if there are call to 68040.library

Last edited by CFou!; 23 March 2021 at 14:43.
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Old 24 March 2021, 12:18   #50
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I ran the WHDload version through amibian/amiberry and it glitched out, also when running as an adf. Have it set to AGA and 040 by default and tried no ther configs.

On the other hand, ran like a charm with Amikit on the PC and also my real 1200 both WHD and adfs.
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Old 24 March 2021, 20:33   #51
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Quote:
Originally Posted by Jami View Post
The icon is actually too small on my basic WB 3.1 + NewIcons on my A500 !
Attachment 71386
What config are you using? 640 x 256? 8 colors? 16? Some commoditie maybe? And icons name...
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Old 25 March 2021, 10:32   #52
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Quote:
Originally Posted by Torti-the-Smurf View Post

PS: ohhh and by the way, do you think the ICON is BIG enough ?
this must be the biggest icon i had seen in my hole life
I thought of you, see the read-me file here
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Old 26 March 2021, 18:28   #53
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That is so sweet of you CFOU! i will test version 1.2 immediately
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Old 26 March 2021, 21:52   #54
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I did some testing and here are the results Tested on Amiga600 Furia

Version 1.1 is still the best for Furia users. (use CACHE toolype)
(just a super smal glitch in the diamond/stern sequene,thats all)

Version 1.2 give me red screens from time to time that stay for a few seconds and short red flashes.
If i use CACHE there is a short glitch in the TEK logo, plus super short sound stutter at some point in the Demo.

So, FURIA users, use version 1.1 with CACHE

This is something i would recommend WHDLoad beginnners anyway,
dont think that the newest version of a slave is automaticly "the best"
for youre Setup. Sure, try the newest, but keep the old working one, just in case

Here a few examples :

The newest slave of Elfmania glitches the graphics on Furia badly, no matter the Tooltypes.
So i use a older one that works perfectly on Furia !

Another example. The Immortal is with every Slave other that 1.0 a pretty mess, soundwise on the Furia.
So i use the Immortal 1.0 slave version.

I know that was kind a "offtopic" but i wanted to be sure people do not blindly update there Slaves,
thinking the newer is somehow "better".

Use the Slave that works for YOURE system people and give thanks to creators of those Slaves.

So, thank you CFOU! , from the bottom of my little heart for youre time and energy you put into those slaves
AND for the neat icon you made, especially for this stupid Torti Guy

Love you style, CFOU!
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Old 26 March 2021, 23:06   #55
CFou!
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Quote:
Originally Posted by Torti-the-Smurf View Post
I did some testing and here are the results Tested on Amiga600 Furia

Version 1.1 is still the best for Furia users. (use CACHE toolype)
(just a super smal glitch in the diamond/stern sequene,thats all)

Version 1.2 give me red screens from time to time that stay for a few seconds and short red flashes.
If i use CACHE there is a short glitch in the TEK logo, plus super short sound stutter at some point in the Demo.

So, FURIA users, use version 1.1 with CACHE

This is something i would recommend WHDLoad beginnners anyway,
dont think that the newest version of a slave is automaticly "the best"
for youre Setup. Sure, try the newest, but keep the old working one, just in case

Here a few examples :

The newest slave of Elfmania glitches the graphics on Furia badly, no matter the Tooltypes.
So i use a older one that works perfectly on Furia !

Another example. The Immortal is with every Slave other that 1.0 a pretty mess, soundwise on the Furia.
So i use the Immortal 1.0 slave version.

I know that was kind a "offtopic" but i wanted to be sure people do not blindly update there Slaves,
thinking the newer is somehow "better".

Use the Slave that works for YOURE system people and give thanks to creators of those Slaves.

So, thank you CFOU! , from the bottom of my little heart for youre time and energy you put into those slaves
AND for the neat icon you made, especially for this stupid Torti Guy

Love you style, CFOU!
You must read the ReadMe file red flashes are caused by lost synchronisations as musics pause...

I can't patch it . This demo push hardware limites.
So it's almost impossible to do a version working perfectly on all config by patches..
Perhaps futurs authors patch...
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Old 27 March 2021, 12:16   #56
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Yeah, i know CFOU!

Maybe this is a good time to introduce people to the concept of ALL WDHLoad slaves are relevant. !!! (use the one that works for you, DONT assume the newest is "the best" for you)

I knew from the beginning that it would be pretty impossible to make one slave for hologon that works on every Amiga Config.

You did an amazing job CFOU! ; with hologon, you had a "tuff Nut to crack"
Thank you so much CFOU!
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Old 29 March 2021, 23:05   #57
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tested on my real blizzard 060+1200

nommu needed and some red/blue flash (pb synchro), but it's correct and all demo works
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Old 31 March 2021, 18:40   #58
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Quote:
Originally Posted by Torti-the-Smurf View Post
Maybe this is a good time to introduce people to the concept of ALL WDHLoad slaves are relevant. !!! (use the one that works for you, DONT assume the newest is "the best" for you)

Yes, actually WHDLOAD v1.1 works more fluently (less red flashes) than 1.2 on my A500 + ACA500plus

(whereas floppy version works without flashes)


Thank you CFOU it's much more convenient through WHDLoad !
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Old 31 March 2021, 20:40   #59
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Yes, actually WHDLOAD v1.1 works more fluently (less red flashes) than 1.2 on my A500 + ACA500plus

(whereas floppy version works without flashes)


Thank you CFOU it's much more convenient through WHDLoad !
indeed, there must also be synchronization with the data loading.
The data arrives too fast with the whdlaod patch, but it is almost impossible to synchronize

Have you try both slaves v1.2 with and without fast memory to compare?
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Old 31 March 2021, 21:11   #60
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I had tried v1.1a fast and regular. But I have just tried the v1.2 from the regular RetroPlay pack "Hologon_v1.2_TheElectronicKnights.lha".
I'll try the "Hologon_v1.2_512k_TheElectronicKnights.lha" after Easter, I guess it's the "fast" version.
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