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Old 29 January 2023, 05:52   #2741
earok
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Latest experimental:

* Fix for bug reported by Mixel wherein sometimes level loading wouldn't work (not totally sure it's fixed this in every situation)

* Fix for bug reported by Mixel wherein UI elements would blink repeatedly on the talkpad

* Some minor tidyups/optimisations related to codeblock compilation
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Old 30 January 2023, 07:23   #2742
earok
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Latest experimental is sponsored by BitBeamCannon:

Mega Drive target now outputs a ROM that slide-shows through all of the panels in the project (assuming the panel isn't so detailed and rich in color that it can't be adapted to the Mega Drive palette - if it gives you that error, reducing to 16 colors will almost definitely make it work).

While this is far short of being able to actually produce a Mega Drive game with Scorpion (though slideshows are perfectly viable if you want to do that!), it is a major step towards it - in particular, the problems with embedding the "cartridge.se" file into a ROM have been solved.

---

Emergency check in, issue reported by Mixel with the engine not working at all.

I'm still working out a few kinks with compiling the Amiga and Mega Drive versions of Scorpion, what I think happened is I might have accidentally compiled the Amiga version with the Mega Drive source, whoops.

Last edited by earok; 31 January 2023 at 00:55.
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Old 31 January 2023, 12:08   #2743
earok
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Latest updates and fixes:

- Fix for bug reported by Mixel wherein level load would crash under certain circumstances

- New feature - Ability to change the value of IsNTSC (and thus, force an Amiga into NTSC or PAL mode). Note that this will likely only work on ECS and above Amigas

- New "processor" variable returns the Amiga. It's possible to do things like, for example, "if processor > m68020 then goto 030fx".

It has been pointed out to me that processor may be misleading as someone could have a processor that may appear to be a 68000 so far as the system is concerned, but is massively accelerated, so use carefully.

Also, while I know what the values will be for 68000-68040, what the value will be on an 68060 or a vampire is a mystery to me.

- Similarly, the new "kickstart" variable returns the kickstart version (for example, if the variable is 34, this means that kickstart 1.3 is installed)

- Uses latest licence keys posted on Patreon
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Old 31 January 2023, 13:32   #2744
domkid
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[ Show youtube player ]
new final release,
new splash screen, menu, credits
fixes, enhancements and more...
coming soon on: z-team.itch.io/maria-renards-revenge
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Old 31 January 2023, 19:46   #2745
vulture
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@domkid

Great news!
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Old 31 January 2023, 23:55   #2746
nikosidis
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@domkid

That is a fantastic looking game!
Looking forward to the release.
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Old 02 February 2023, 10:58   #2747
earok
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Looking great @domkid !

---

Latest experimental just brings an upgrade to the Foreach command.

Previously, you could only filter it by actor type - now you can filter it by any actor variable (tag, var, lookdir etc etc)
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Old 03 February 2023, 04:12   #2748
earok
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Latest experimental:

- Fix for bug where "else" wasn't showing correctly in codeblocks.

- New "line of sight" demo where an enemy will only pursue the player if it can see it. The logic is in a single codeblock that could be copied and adapted into a different project. It basically just does a raycast between the actor and the player.

Note that this could be conceivably quite slow, so doing it every second or so might be better than every single frame.

---

I hope that demo is of some use @Lemming880!
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Old Yesterday, 00:50   #2749
Lemming880
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Interesting. Will check it out soon. Thanks.
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Old Today, 09:29   #2750
earok
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Latest experimental

- Fixed bug where initial load of editor could be slow (hopefully this is the same issue that Flibble had)

- Some fairly major progress on the Mega Drive version, particularly to do with panels, codeblocks and input (video below explains everything)

- This includes some minor changes to the Amiga version as well (bringing the code for the two versions more closely together to make it easier to maintain both). Hopefully this hasn't resulted in serious bugs.

[ Show youtube player ]
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