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Old 15 September 2018, 22:57   #1
d4rk3lf
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soo... what about Final Fight?

We all know that FF for A500 wasn't something we are very proud of.
(to make it justice, it's working on even unexpanded A500)

Anyway, I've searched a lots of threads and forums about FF, and to my surprise, I found out that 2 remakes were being made.

1) In the thread here
It's the Aga version of FF made by Leathered.
Very unfortunately, this guy met his end, and while I was reading thread, a bitterness took my heart, when I read that his last present to Amiga community would be his FF alpha (and a source code).
R.i.p. good man.
Forget FF, I would write some more to your honor, but I am afraid I'd become too pathetic.

2) Then, there's a guy on youtube that claims that he remake all FF on A600 (I guess, It's ecs version, but could be ocs), but he had a HD physical crash, so he is unable to share. Here is his channel
I've read on this forum that some doubt his story, and that he might just faked the video. What do you think?

All in all... we have 2 great attempts. One with source code, one without.
Anyone working on this?
Or, like the title say: what about FF?
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Old 15 September 2018, 23:30   #2
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Quote:
Originally Posted by d4rk3lf View Post
2) Then, there's a guy on youtube that claims that he remake all FF on A600 (I guess, It's ecs version, but could be ocs), but he had a HD physical crash, so he is unable to share. Here is his channel
I've read on this forum that some doubt his story, and that he might just faked the video. What do you think?
Personally I think he's full of shit.
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Old 15 September 2018, 23:41   #3
dlfrsilver
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Quote:
Originally Posted by d4rk3lf View Post
We all know that FF for A500 wasn't something we are very proud of.
(to make it justice, it's working on even unexpanded A500)

Anyway, I've searched a lots of threads and forums about FF, and to my surprise, I found out that 2 remakes were being made.

1) In the thread here
It's the Aga version of FF made by Leathered.
Very unfortunately, this guy met his end, and while I was reading thread, a bitterness took my heart, when I read that his last present to Amiga community would be his FF alpha (and a source code).
R.i.p. good man.
Forget FF, I would write some more to your honor, but I am afraid I'd become too pathetic.

2) Then, there's a guy on youtube that claims that he remake all FF on A600 (I guess, It's ecs version, but could be ocs), but he had a HD physical crash, so he is unable to share. Here is his channel
I've read on this forum that some doubt his story, and that he might just faked the video. What do you think?

All in all... we have 2 great attempts. One with source code, one without.
Anyone working on this?
Or, like the title say: what about FF?
The CPS1 games are out of the league for Amiga 500 and OCS/ECS machines. Not enough ram, not enough colors, not enough CPU power.

the 1200 is the only good candidate for those games.
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Old 16 September 2018, 17:47   #4
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Originally Posted by dlfrsilver View Post
The CPS1 games are out of the league for Amiga 500 and OCS/ECS machines. Not enough ram, not enough colors, not enough CPU power.

the 1200 is the only good candidate for those games.
Stll descent programmer and pixel artist could have done something quit enjoyable, with compromises.
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Old 16 September 2018, 19:05   #5
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Originally Posted by albino View Post
Stll descent programmer and pixel artist could have done something quit enjoyable, with compromises.
unfortunately, nope. The reason is quite easy to spot : this game requires 64 colors at minima to be visually enjoyable. An A500 can't do that.
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Old 16 September 2018, 19:20   #6
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Wink

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Originally Posted by dlfrsilver View Post
unfortunately, nope. The reason is quite easy to spot : this game requires 64 colors at minima to be visually enjoyable. An A500 can't do that.
If you can enjoy bitmap brothers productions which use 16 colors..trust me you can enjoy anything using 32 colors.then the game can defenetly be ported on amiga...
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Old 16 September 2018, 19:22   #7
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Yeah, too bad Final Fight never came out for Amiga.
It...never...came...out!

Now...the only solution for a humble A500 version would be re-imagining the graphics. Meaning, shrinking and redrawing everything. Still, the playability could be there.

A1200 with FAST RAM could be a candidate for a 1:1 conversion though.
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Old 16 September 2018, 19:25   #8
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A Stock 500 handle by the right person would do the job. .
have a look at final fight cd, 64 colors only and probably the best conversion evr donne a part from new generation consoles...
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Old 16 September 2018, 19:37   #9
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The A500 could do it with 1mb and 2 fire buttons just the programmer didn't really like the game, he was a fan of shinobi, his 8bit ports there are very good.
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Old 16 September 2018, 19:41   #10
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Quote:
Originally Posted by albino View Post
If you can enjoy bitmap brothers productions which use 16 colors..trust me you can enjoy anything using 32 colors.then the game can defenetly be ported on amiga...
I'm afraid you didn't got the point. This game use 128 palettes of 16 colors, and roundly 512 unique colors on screen.

You can't reduce that to 16 colors, otherwise, i get something horrible.

An A500 cannot support 32 colors on a such a game, otherwise, you end up with dwarf characters.

This is a game made for 32bits machine like the A1200 or Falcon.
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Old 16 September 2018, 19:56   #11
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Quote:
Originally Posted by dlfrsilver View Post
I'm afraid you didn't got the point. This game use 128 palettes of 16 colors, and roundly 512 unique colors on screen.

You can't reduce that to 16 colors, otherwise, i get something horrible.

An A500 cannot support 32 colors on a such a game, otherwise, you end up with dwarf characters.

This is a game made for 32bits machine like the A1200 or Falcon.
I get your point, but what i'm saying is that you can get a descent port if you code it the right way.
No one is expected an identical port for the 500, what amiga users are looking for is a playable game with correect graphics.
I ran final fight on my amiga the other night, trust me with a little tweakening the game would have been great..
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Old 16 September 2018, 20:02   #12
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yes on the animations, but for the colors, i don't see what can be done.
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Old 16 September 2018, 20:22   #13
d4rk3lf
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Quote:
Originally Posted by mcgeezer View Post
Personally I think he's full of shit.
Dunno mate.
In this [ Show youtube player ] he started test play from Amos.
Is he really that crazy to fake the whole video (edit video from (let's say) sega gameplay with Amos video)?

Quote:
Originally Posted by dlfrsilver View Post
The CPS1 games are out of the league for Amiga 500 and OCS/ECS machines. Not enough ram, not enough colors, not enough CPU power.
the 1200 is the only good candidate for those games.
Well, Final Fight is already being done.
Most of the people didn't criticized graphics so much, as bad gameplay.
Original FF worked on unexpanded A500.
With fixed gameplay, adding a few more moves, would it be too much to ask for expanded A500 (1MB)?
I mean.. that's double the memory then already game is using.

Quote:
Originally Posted by albino View Post
I ran final fight on my amiga the other night, trust me with a little tweakening the game would have been great..
That brings me to another question.
Would it be possible to somehow mod the existing FF?

Last edited by d4rk3lf; 16 September 2018 at 20:23. Reason: fixing link
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Old 16 September 2018, 20:22   #14
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I didn't know better back in the day. And I enjoyed playing it many times on my Amiga 500.
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Old 16 September 2018, 20:58   #15
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Originally Posted by Lord Aga View Post
Yeah, too bad Final Fight never came out for Amiga.
It...never...came...out!
.
Richard probably wishes he'd never done it, then at least with no Amiga version no one could complain.
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Originally Posted by d4rk3lf View Post
Dunno mate.
In this [ Show youtube player ] he started test play from Amos.
Is he really that crazy to fake the whole video (edit video from (let's say) sega gameplay with Amos video)?
I said it might be fake and I never say that although it's been fairly common around here
Someone just contact him and ask him what method of scolling he used etc.
There are some really bad slowdown if you look carefully but apart from that it looks almost the same as US Gold version

Quote:
Originally Posted by d4rk3lf View Post

That brings me to another question.
Would it be possible to somehow mod the existing FF?
I think the Pallet and Tiles could be changed for the better but someone would probably still complain about the controls but the Arcade version was never that technically advanced.
Also people complain that the enemies gang up on you and you can't brake free.

Last edited by Retro1234; 16 September 2018 at 21:07.
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Old 16 September 2018, 21:47   #16
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Originally Posted by dlfrsilver View Post
I'm afraid you didn't got the point. This game use 128 palettes of 16 colors, and roundly 512 unique colors on screen.

You can't reduce that to 16 colors, otherwise, i get something horrible.

An A500 cannot support 32 colors on a such a game, otherwise, you end up with dwarf characters.

This is a game made for 32bits machine like the A1200 or Falcon.
Politely.... Bollocks.

The majority of arcade machines had colour palettes that dwarfed the Amigas, didn't stop fairly decent conversions occuring.

Final Fight is fairly easy to get right colourwise, as the vast majority of the game only scrolls horizontally right, theres a couple of sub levels that have vertical scrolling, but theres not much variation in the background graphics.

With extensive colour reloading, not only could the game look nearly as colourful as the arcade, it could do it in 32 colour mode, and not lose valuable DMA time to having an extra bitplane for 64 colour mode.

Unlike others, I personally feel Richard Aplin did more than a fair job considering he did it on his own and with limited time.

As bad as people think it is, the alternative to Aplin was Tiertex......... and you would have begged for Richard Aplin to have been given the gig.
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Old 16 September 2018, 21:56   #17
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R. Aplin did a very good job on Double Dragon II (the arcade was not CPS/1, much less powerful). And he wasn't given anything to begin with on FF. He had to rip the gfx from the board, and could not use them as is...

On the other hand, Capcom had superior hardware an probably a team of people to achive this. Not fair
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Old 16 September 2018, 22:11   #18
dlfrsilver
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40 people worked on FF arcade machine. 5 people just for making the arcade code (1mb !)
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Old 16 September 2018, 22:12   #19
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But Richard worked 48 hours a day.
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Old 16 September 2018, 22:54   #20
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but richard worked 48 hours a day.
lol
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