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#1 |
Registered User
![]() Join Date: Apr 2022
Location: Leicester
Posts: 5
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Squamble background collision not working
Hi,
Playing PD game Sqamble. Everything is fine apart from the ship doesn't collide with the ground, has anyone got any idea if there is a WINUAE setting I should try. This is the latest WINUAE 4.9.1 - KS1.3, OCS, with collision set to full. Thanks. Last edited by sahowe1; 26 April 2022 at 10:57. |
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#2 |
Registered User
![]() Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 39
Posts: 941
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Find "collision level" in chipset setting and thick full.
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#3 |
Registered User
![]() Join Date: Apr 2022
Location: Leicester
Posts: 5
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Already tried this.
The last winuae I tried it on was 3.2.2 and it didn't work then either. This was the first game I played on my shiny new Amiga 1500 back in '92 so I'd really like to play it once again! Last edited by sahowe1; 25 April 2022 at 18:38. |
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#4 |
Amiga 500 User
Join Date: Jun 2013
Location: EU
Posts: 1,291
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Just checked in the last official winuae 4.9.1 (QS A500 1.3 512+512 with chipset/collision level = Full) and its not working!? (last fine on winuae 4.9.0)
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#5 |
Old retro god.
![]() Join Date: Apr 2002
Location: Northolt, West London
Age: 60
Posts: 756
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Tried it with the last beta beta 0 and no collision with ground no matter what you set..
Nice find.. |
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#6 |
Registered User
![]() Join Date: Feb 2018
Location: France
Posts: 405
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Confirmed.
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#7 |
Registered User
![]() Join Date: Mar 2014
Location: Germany
Posts: 72
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similar problem ....
No collision from the player sprite to anything (weapons/enemys) http://aminet.net/game/shoot/galactoid.lha Regards |
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#8 | |
Registered User
![]() Join Date: Feb 2018
Location: France
Posts: 405
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Quote:
Exact. Since 4.9.0. Last edited by Zarnal; 26 April 2022 at 10:51. |
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#9 |
Registered User
![]() Join Date: Apr 2022
Location: Leicester
Posts: 5
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I just tried Squamble on 4.9.0 and the collision works perfectly! Thanks everyone
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#10 | |
Registered User
![]() Join Date: Feb 2018
Location: France
Posts: 405
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Quote:
Yes, but they no longer work with WinUae 4.9.1 (latest official version). ![]() You have therefore discovered a new technical issue. Last edited by Zarnal; 26 April 2022 at 11:00. |
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#11 |
Registered User
![]() Join Date: Apr 2022
Location: Leicester
Posts: 5
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#12 |
Registered User
![]() Join Date: Feb 2018
Location: France
Posts: 405
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Yes, the real problem with this game is that the collisions with the bottom of screen not currently work with WinUae 4.9.1 even in "Full" level collision mode.
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#13 |
Registered User
![]() Join Date: Feb 2018
Location: France
Posts: 405
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We (AF) will be testing a real A500 soon (Squamble and Galactoid).
![]() I will let you know as soon as they are finished. |
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#14 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 47
Posts: 25,364
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Statefile that shows the problem almost immediately would be nice
![]() (still working with UAE 68000 IPL accuracy, not much time for anything else until it is done) |
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#15 | |
Registered User
![]() Join Date: Feb 2018
Location: France
Posts: 405
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Quote:
Here are the statefiles: Squamble : Collisions in red zone do not work. The ship enters the red background instead of exploding (Collision Level Full required). Since WinUae 4.9.1. Galactoid : Alien shots have no effect on the ship. Same thing for the aliens that collide with the ship. Other collisions are working. Note: The glitch ( it's other thing with this game ) on the left may be normal in OCS (I will see during the hardware test) because it is not present with ECS Agnus. Since WinUae 4.9.0. ![]() |
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#16 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 47
Posts: 25,364
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Fixed. There was 2 bugs.
- sprite to bitplane collisions didn't work if display hdiw was "always on" (end position out of range). - bitplane to bitplane collision only worked if same scanline had at least one enabled sprite. I did test it with game Rotor which uses bitplane to bitplane collisions but unfortunately part of player ship is made from sprites.. |
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#17 |
Old retro god.
![]() Join Date: Apr 2002
Location: Northolt, West London
Age: 60
Posts: 756
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Hi Tony, are these fixes incorporated in the non beta beta ie
https://download.abime.net/winuae/files/b/winuae.7z I checked the latest one with a timestamp of 15:58 yesterday but Squamble still not registering collision. Apologies if the fix is not in that version. I know it's not exactly an item that's top of your list at the moment. |
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#18 | |
Registered User
![]() Join Date: Feb 2018
Location: France
Posts: 405
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Quote:
All is ok for me with latest dev version. Have you actived " Full Level Collisions " ( Chipset menu ) in your config ? It's required with this game. Standard Quickstart A500 is not enough. ![]() |
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#19 |
Old retro god.
![]() Join Date: Apr 2002
Location: Northolt, West London
Age: 60
Posts: 756
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Same link as in my post?
I'm still getting the 15:58 one... Not the end of the world ![]() Thanks.. |
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#20 |
Old retro god.
![]() Join Date: Apr 2002
Location: Northolt, West London
Age: 60
Posts: 756
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Ack, that could be the case, I forgot as standard it does not set it to full...Will test...Thanks for the tip!
Edit: Yup, that fixed it...My memory is getting bad...Thank you! |
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